Hey folks,
As with all things dev, not everything comes in on schedule. In this case, the combat animation changes and tweaks planned for December 6 will be going in with the Winter Holiday Update on December 13. We decided to give QA an extra week to go through all the combat animations--yes, I said *all* the combat animations. There are an awful lot of them, but we wanted to try and ensure the tweaks didn't break anything.
So, there will be an extra little present in next week's update--a cleanup of combat animations for all!
Cheers,
Walrus
And because I know someone is going to ask: Here's what I got as a description from Rarebit:
"The combat animation changes include tweaks and additions to bullet time for special moves and finishing moves, as well as a number of interlock animation fixes."
As the old saying goes "Better late than never"
When Rarebit mentioned that there may be a little delay in the update I guessed it would be added to the Winter Holiday update. And I am looking forward to the Xmas event ^^
Seems like someone wants to chime in on the action, i would've though Virrago should have posted this.
I'm glad they're being careful about this. Take your time and get it right. And it'll make winter holiday all that more exciting.
ID-Cystil wrote:Seems like someone wants to chime in on the action, i would've though Virrago should have posted this.I asked Walrus to post it " />
Virrago wrote:ID-Cystil wrote:Seems like someone wants to chime in on the action, i would've though Virrago should have posted this.I asked Walrus to post it " />Well then you've done more than Raijinn ever could, so thank you very much!