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Matriculated Mind

Joined: Mar 21, 2006
Messages: 28
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Ok, so i love using Sims to fight in the current system, however there is a lot of mystery behind them,
 
.Do they get random buffed clothing or any enhanced/ armored clothing at all ?
 
.What are their stats and attribute points. Where are they distributed?
 
.Do they posses other skills so their "memory" would be completely used?
 
.What skills do the logic demons have, what part of the hacker tree do they use? Same question for Patch
demons.
 
How will this apply to Cr 2?
 
~Ravenmist

sss


Transcendent

Joined: Aug 16, 2005
Messages: 160
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I'd really like to know if the dev's can actually get the Aikido Simulacra to try to interlock all the time, and between attempts to interlock, shoot enemies. It's kind of annoying when all my Sims will do is shoot at enemies and stand there...



Jacked Out

Joined: Aug 17, 2005
Messages: 720
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Agreed.

Aikido Sims need to IL more often instead of camping with the free fire.


Jacked Out

Joined: Nov 11, 2005
Messages: 423
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I suspect Aikido sims are still going to be kinda dumb in regards to free fire, to be honest. That's a fairly deep rooted AI issue there... but I think someone like RockyB might know more since he's used a ton of sims on the test world.

Hacker and Patcher sims should be using more abilities now - part of CR2 involved changing all of the character sheets, and we did a little revamp, with the result that they should use more special abilities.

Equipment - they don't get any sort of enhanced equipment, just an appropriate level gun to use. Their resistances are set explicitly rather than through items; this is the same way NPC resistances are set. A sim's resistances will be less than a typical player of that level, but more than an NPC of that level.

They probably don't use as much memory as a player, and they never will as this is one of the balance issues with sims (if they were the equivalent of a player, then coders would be unstoppable SMILEY )

I think that in general, coders are going to be pretty happy with CR2. Sims I think are more useful, and there are some sweet new abilities like the one that turns your sim into a remotely detonated bomb SMILEY


Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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I have been checking out the Proxy SIMs and the Akido one
was trying to IL more then I remember.  One thing I did notice
is that after a couple of trys to break a shield they did go to Free
Fire.  Although I was able to get them to try and IL again by
clicking the attack button and by then they could break down
the shield and IL.  The Hacker SIMs would stand off and
use Viral attacks and Free Fire.  Now for Logic Daemon 1.0
they seemed to use more Selective Phange type abilities.  I
will test out what they do at the higher levels in another test.
Both will attack either the target that you are Interlocked with
or will hit a mob that attacked them. This is handy to keep
other Mobs from Free firing at you.

Message Edited by DelstarDotstar on 03-21-200604:24 PM


Message edited by DelstarDotstar on 03/21/2006 13:24:32.



Jacked Out

Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
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I have noticed my Nuker sim using some Logic Blast hacks, although only reasonably low level ones I believe. The one thing that I'd love to be changed is if the Patch Sim buffed with more than just a health boost. Sure, it's useful, but a random selection of other boosts would be great.
 
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