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Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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I noticed there was a lot of confusion on how to get involved, so I thought I might as well post this.

Rules on how to play

Register your ships here

And you sign up for battles here (may be getting a dedicated site in the future)




MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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This thread needs to be stickied for sure.



Ascendent Logic

Joined: Mar 21, 2006
Messages: 1901
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Consider it stuck SMILEY



Transcendent

Joined: Aug 21, 2005
Messages: 224
Location: Just out of sight
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I took a look at the rules and the other thread.  I think I answered my questions, maybe someone can tell me if the following is incorrect or correct.

You don't need dice, a hex board, or token to represent HCs.  Dice are replaced by /random 1-6.  Board is replaced by a website opened in an ingame browser or browser window opened by playing in windowed mode.  You can only fight people from your instance and must be present in the simulation with the opposing players and battle moderator during the game.  Based on dice score you use pen paper to plan moves and send to moderator in a tell.  He then takes both answers and updates the webpage to display results. 

Is that accurate?



Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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Huslah wrote:

 

You don't need dice, a hex board, or token to represent HCs.  Dice are replaced by /random 1-6. 

 /random 3

 Board is replaced by a website opened in an ingame browser or browser window opened by playing in windowed mode.

Out of game only. 

  You can only fight people from your instance and must be present in the simulation with the opposing players and battle moderator during the game. 

Correct 

 Based on dice score you use pen paper to plan moves and send to moderator in a tell.

All of your team's chosen moves are sent by a team leader to the battle coordinator. 

  He then takes both answers and updates the webpage to display results. 

Yes, but there may be some actions before update, like determining results of combat and ramming.

 





Ascendent Logic

Joined: Sep 27, 2005
Messages: 819
Location: Between the Worlds
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How long does a typical skirmish last?  Granted, the number of ships and players and the pace of the game will all be factors in this, so the question is just in general, how much time should be set aside before committing to a battle?

Is there a 3-on-3 minimum or can 1-on-1 or 2-on-2 skirmishes take place?

Are all the battles  "last ship (team) hovering wins" or are there sometimes other primary or secondary objectives besides "don't die, kill!" ?

Thanks for the time in answering the questions.



MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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PS10N wrote:
How long does a typical skirmish last?  Granted, the number of ships and players and the pace of the game will all be factors in this, so the question is just in general, how much time should be set aside before committing to a battle?

Is there a 3-on-3 minimum or can 1-on-1 or 2-on-2 skirmishes take place?

Are all the battles  "last ship (team) hovering wins" or are there sometimes other primary or secondary objectives besides "don't die, kill!" ?

Thanks for the time in answering the questions.

Usually the skirmishes last about an hour or so -- depending on how quickly people show up. I'd sign up within the 24 hours previous to the scheduled date/time, to give the Battle Coordinater time to get the board set up.

I think it's generally geared towards about 3 on 3, but the game itself is designed for up to five on a side, if I remember correctly.

The main objective is to take out as much of the opposing side as possible. Last time I played, I wound up being the last ship standing, but that was a fluke.




Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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There can be an uneven number of players on each side. There are also matches with alternate objectives, but there has been only one so far, and wasn't held due to one side not showing up. 

A 3 vs 1 match I was in recently only lasted 30-40 mins.

 




Jacked Out

Joined: Sep 5, 2007
Messages: 3
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This sound like a lot of fun...

Insurgence will be getting involved..

The Rampart will test the waters for the faction, but more are to come...

Rampart Honor....

Insurgence Pride...


Jacked Out

Joined: Dec 21, 2005
Messages: 894
Location: A temporary construct of a feeble human intellect
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edit: Nevermind. Think I figured it out.

Message edited by PhroG on 10/13/2007 22:44:41.
Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
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We need more Machine and Merovingian opponents.




MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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Fen wrote:

We need more Machine and Merovingian opponents.

Seconded. The Quin can only take so much damage before I may have to replace it completely. If my operator'd apprentice calls it the PT-109 one more time...


 
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