Canbus wrote:GoDGiVeR wrote:Canbus wrote:Amative wrote:Canbus wrote:Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning. The pills made with that frag might not be worth much to you or I, but to players between 25 and 40 they're *gold* I was 25-40 once, I just never used them. I'm just content with "Run to safe area" then "/sit." Seems like you've never done Construct or Hideout work, alone. If you want a good dropping chance in hideouts you need to be lowerlvl, which means that the guys can kill you easily. Antibiotics may be worthless because of lack of debuffs that NPCs can cast onto you but Health Pills? As Amative said, they're gold.I was only concerned about hitting 50 so I could actually make a difference in a Live Event. Never regretted it since the LET was going to get laid off before the game fell in SOE's hands. Slightly offtopic, but you missed a LOT of the game's content. As I said in another thread, there was so much to explore that it took me about 70 days of /play time to get to 50... Back on topic: I'll jack in now and see how the corrupted killing goes ^^. Cheers, Anuk
GoDGiVeR wrote:Canbus wrote:Amative wrote:Canbus wrote:Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning. The pills made with that frag might not be worth much to you or I, but to players between 25 and 40 they're *gold* I was 25-40 once, I just never used them. I'm just content with "Run to safe area" then "/sit." Seems like you've never done Construct or Hideout work, alone. If you want a good dropping chance in hideouts you need to be lowerlvl, which means that the guys can kill you easily. Antibiotics may be worthless because of lack of debuffs that NPCs can cast onto you but Health Pills? As Amative said, they're gold.I was only concerned about hitting 50 so I could actually make a difference in a Live Event. Never regretted it since the LET was going to get laid off before the game fell in SOE's hands.
Canbus wrote:Amative wrote:Canbus wrote:Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning. The pills made with that frag might not be worth much to you or I, but to players between 25 and 40 they're *gold* I was 25-40 once, I just never used them. I'm just content with "Run to safe area" then "/sit." Seems like you've never done Construct or Hideout work, alone. If you want a good dropping chance in hideouts you need to be lowerlvl, which means that the guys can kill you easily. Antibiotics may be worthless because of lack of debuffs that NPCs can cast onto you but Health Pills? As Amative said, they're gold.
Amative wrote:Canbus wrote:Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning. The pills made with that frag might not be worth much to you or I, but to players between 25 and 40 they're *gold* I was 25-40 once, I just never used them. I'm just content with "Run to safe area" then "/sit."
Canbus wrote:Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning. The pills made with that frag might not be worth much to you or I, but to players between 25 and 40 they're *gold*
Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning.
Kohlo wrote:Canbus wrote:GoDGiVeR wrote:Canbus wrote:Amative wrote:Canbus wrote:Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning. The pills made with that frag might not be worth much to you or I, but to players between 25 and 40 they're *gold* I was 25-40 once, I just never used them. I'm just content with "Run to safe area" then "/sit." Seems like you've never done Construct or Hideout work, alone. If you want a good dropping chance in hideouts you need to be lowerlvl, which means that the guys can kill you easily. Antibiotics may be worthless because of lack of debuffs that NPCs can cast onto you but Health Pills? As Amative said, they're gold.I was only concerned about hitting 50 so I could actually make a difference in a Live Event. Never regretted it since the LET was going to get laid off before the game fell in SOE's hands. Slightly offtopic, but you missed a LOT of the game's content. As I said in another thread, there was so much to explore that it took me about 70 days of /play time to get to 50... Back on topic: I'll jack in now and see how the corrupted killing goes ^^. Cheers, Anuk Uh, I tried doing the first few floors of an Exile hide-out when I was a lowbie with a few factionmates. I didn't see any point at all other than just novel time-wasters. The thing with the hideouts is that you could do it whenever you want, Live Events on the other hand were not. I wouldn't trade my Live Event participations for anything just so I could "get crappy loot from some obscure dungeon."
I think this update and included combat SNAFU is the worst the game has ever seen, and it's seriously made me consider quitting.
Bayamo wrote:I think this update and included combat SNAFU is the worst the game has ever seen, and it's seriously made me consider quitting. what did they change in combat? i've tried and failed to find out what they fiddled with.
lol, just have two Aikido GMs duel, and have one sit on grab or block. It'll go miss miss miss miss miss miss miss miss miss miss miss now, and take forever. It's a lot like CR1 now, because accuracy bonuses matter a lot more. The balance has been changed since CR2 was balanced with the "bug" in existance, and now it's gone, for example lack of thrown defense makes MKT much more powerful in IL now in addition to its high accuracy, whereas before MAs could tear up MKTs. IL is also nerfed, and the zerg strengthened, because it takes more time to kill in IL now, so free fire builds become stronger and combat even more about numbers. Just a few of the effects...
Bayamo wrote:lol, just have two Aikido GMs duel, and have one sit on grab or block. It'll go miss miss miss miss miss miss miss miss miss miss miss now, and take forever. It's a lot like CR1 now, because accuracy bonuses matter a lot more. The balance has been changed since CR2 was balanced with the "bug" in existance, and now it's gone, for example lack of thrown defense makes MKT much more powerful in IL now in addition to its high accuracy, whereas before MAs could tear up MKTs. IL is also nerfed, and the zerg strengthened, because it takes more time to kill in IL now, so free fire builds become stronger and combat even more about numbers. Just a few of the effects... Wow, and jesus. I haven't had a chance to test MA yet, it's really that drastic a change?
Mindsweep wrote:I have to be fair and say they fixed the respawn time pretty quick, and I do not have a crash report everytime i start after the update Still need some more inventory room...whats the respawn time at now?
I have to be fair and say they fixed the respawn time pretty quick, and I do not have a crash report everytime i start after the update Still need some more inventory room...
exsuscito wrote:Bayamo wrote:lol, just have two Aikido GMs duel, and have one sit on grab or block. It'll go miss miss miss miss miss miss miss miss miss miss miss now, and take forever. It's a lot like CR1 now, because accuracy bonuses matter a lot more. The balance has been changed since CR2 was balanced with the "bug" in existance, and now it's gone, for example lack of thrown defense makes MKT much more powerful in IL now in addition to its high accuracy, whereas before MAs could tear up MKTs. IL is also nerfed, and the zerg strengthened, because it takes more time to kill in IL now, so free fire builds become stronger and combat even more about numbers. Just a few of the effects... Wow, and jesus. I haven't had a chance to test MA yet, it's really that drastic a change? Yes! Spies got it really bad.
Rezzing should cause the rezzer to flag.
We've been asking for that since what, day one?
Dont get ya hopes up, even if it is severely needed.
My feedback on luggables remains the same, should drop on death, effects/buffs should be lost on drop, shouldnt be hardlineable (but still subwayable) within the same strict, shouldnt allow hj while held, should be ones to fight over in constructs. While fun they're certainly still a wasted opportunity providing no sort of new gameplay, its just a pretty effect and some buffs to the same old stuff. Have them really contested, with consequence and meaning.
What the hell is a Ravenfeather?