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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4  Next
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Jacked Out

Joined: Aug 15, 2005
Messages: 200
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What clothes do you wear for pvp that gives you optimal damage and resistance in ballistics? Where can I find these items? And any tips on how to achieve maximum damage on an opponent?


Thanks in advance.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Well it really depends on what you mean, you say PvP, but you have to break that down in many ways.

In pvp resistance you need to consider 4 possible attacks, Viral, Melee, Thrown and of course Ballistic. Now if you have the clothes you wish for then consider additional buffs for damage. To be honest on the damage front consider what you load and the damage buffs they provide.

Gunman have many things for damage, ranging from the sniper shot to the Full Auto Redux. You can get damage bonus clothes but then the do lack in resistance, so you would need to consider loading resistance buffs from the awakened tree.

If you after just resistance and good clothes for gunman, then things like Area K (01) and Cowards pants and sharp shooters shirt are good for that. There are damage gloves and shoes with ballistic resistance as well.




Jacked Out

Joined: Aug 15, 2005
Messages: 200
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Does accuracy affect damage? I've noticed that while using my doc loadout (which utilizes the weapons upgrade ability under corpsman) and equipping the shotgun from creston heights (cant remember the name atm lol), I can do up to 336 dmg using the power tactic.

I've already stocked up on accuracy buffing clothes under this assumption but haven't tested the affects yet on my gunman loadout (just been support the past couple days).

Other than that, I use the firearms skill as well, which gives me another boost in damage. My main concern at this point is just getting through my opponents' resistances and doing as much damage as I can.


Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1346
Location: UK
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Accuracy is your potential to hit, higher accuracy, the greater chance you have of hitting your opponent (Accuracy Vs Defence).

It shouldn't (doesn't hopefully) effect damage. I personally still use the Squad Leaders Shirt for my Duelist load, it has a good mixture of Ballistic Buffs and some Resitance on top...but its all about preference and the style of play, if you want high Damage then simply get clothes with Ballistic Damage (2% or 3%) and a mix of resistances (3% Enhanced usually lack the resistance you actually want, at least such is my experience with MA Clothing [though Who'd wear Roca anyways])

Max damage?
Have someone stagger your target or reduce resistances (or wait for them to sit *mwhaha*) > Power Tactic > Firearms Expert > Line up the Shot, Conceal > Sniper Shot....run away!!! *chuckles*


Jacked Out

Joined: Aug 15, 2005
Messages: 200
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I see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue.

What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not SMILEY

Also, since I have it handy, here are my current attributes:

Belief- 8
Perception- 20
Reason-11
Focus- 30
Vitality- 20


Ascendent Logic

Joined: Dec 23, 2005
Messages: 824
Location: Syntax
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aiolos wrote:
I see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue.

What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not SMILEY

Also, since I have it handy, here are my current attributes:

Belief- 8
Perception- 20
Reason-11
Focus- 30
Vitality- 20

 

 

is this really a good attributes load out? cuz i usually just max out perception and focus and spend the rest on belief...




Jacked Out

Joined: May 14, 2006
Messages: 1400
Location: Jacking In.
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Zimmermann wrote:
aiolos wrote:
I see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue.

What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not SMILEY

Also, since I have it handy, here are my current attributes:

Belief- 8
Perception- 20
Reason-11
Focus- 30
Vitality- 20

 

 

is this really a good attributes load out? cuz i usually just max out perception and focus and spend the rest on belief...

I think most people spend the rest on vitality.. I don't know if that's good but that's what looks good


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Skill wrote:
Zimmermann wrote:
aiolos wrote:
I see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue.

What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not SMILEY

Also, since I have it handy, here are my current attributes:

Belief- 8
Perception- 20
Reason-11
Focus- 30
Vitality- 20

 

 

is this really a good attributes load out? cuz i usually just max out perception and focus and spend the rest on belief...

I think most people spend the rest on vitality.. I don't know if that's good but that's what looks good
not really, those attributes are bonus's so you have to have something active for it to be affected, so Vitality isn't a good choice



Mainframe Invader

Joined: Oct 16, 2005
Messages: 391
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Oh dude, remake your character. You have 11 points in Reason...

For guns I've always put 30 points in Focus, 30 points in Perception and dumped the rest in Belief.
Vitality is a semi-useless attribute in my opinion. The only time I'll ever put points in Vitality is for a tournament where I'm only fighting one type of build, or if I'm going dedicated patcher. 900+ point Bolster Health 3.0's FTW.



Jacked Out

Joined: Aug 15, 2005
Messages: 200
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d00mninja wrote:
Oh dude, remake your character. You have 11 points in Reason...

For guns I've always put 30 points in Focus, 30 points in Perception and dumped the rest in Belief.
Vitality is a semi-useless attribute in my opinion. The only time I'll ever put points in Vitality is for a tournament where I'm only fighting one type of build, or if I'm going dedicated patcher. 900+ point Bolster Health 3.0's FTW.
lol That attribute setting was what I got under a CR2 stats guide somewhere on these forums. I'll admit, I'm not the most technical guy on here, but I do respect the opinion of those who have a lot of knowledge in that regard.


How do you do concerning pvp with 30 focus and perception? You able to get through and dish out some punishment? And how is your defense?



Vindicator

Joined: Oct 22, 2005
Messages: 8293
Location: Ye Olde Hole Ine The Tree
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PvP with max focus and perception is fairly moderate, unless going against a bunch of Thrown Attack users, considering your strength is in your ranged special abilities.

My best bet is to play off of whatever main load I'm going for...

SMGs - Rooting/Enraging
Rifles - Stunning/Rooting, or load Sniper and do Firearms - Conceal - Line up the Shot - Sniper Shot with Power Tactics
Pistols - I don't really use them as much, but I think their abilities play off the best in Interlock.

I personally like a mix of all four Gunman trees (only loading Conceal off the Sniper tree for the use of the sniper rifles), with a little focus on SMGs, because of their high rate of fire.





Jacked Out

Joined: Aug 15, 2005
Messages: 200
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So is max perception and belief good or bad against thrown attack users? With the clothes I currently have I can get at or over 200 points of resistance in melee, ballistics, and viral, my weakness obviously being thrown at 104 lol If it is good against MKT's then that'd hopefully balance things out a bit.


I'm currently loaded with duelist and smg's, going down to Full Auto Redux, so I can deal a fair amount of damage, I just have problems getting the rolls.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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I think I have 30 per and focus and the rest in Reason... I think, but that doesn't sound right....

Anyway, I have maxed my Ballistic attributes.

Get the Yuki Dana for Damage, Enhanced Yellow Shard Shades for Accuracy, Accuracy Gloves, Seraphims and Squad Leaders.

Then I switch between the accuracy outerwear and Area K, 3% Ball Def pants and 3% Ball Accuracy Pants.

The def clothes are brilliant for missions btw, I haven't /sit in a elevator forever.

Now just look for what your opponents are styling in PvP, if you see a few gunners, def may be your way to go, but I find that the accuracy on that load is too good to neglect.




Code Breaker

Joined: Jan 9, 2006
Messages: 1319
Location: The Source Faction: My Own Organization: None
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Personally my normal character use

20 / 20 / 20 / 20 / 9

This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.




Jacked Out

Joined: May 3, 2006
Messages: 3042
Location: San Tropez
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It seems to work..



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