Well it really depends on what you mean, you say PvP, but you have to break that down in many ways.
In pvp resistance you need to consider 4 possible attacks, Viral, Melee, Thrown and of course Ballistic. Now if you have the clothes you wish for then consider additional buffs for damage. To be honest on the damage front consider what you load and the damage buffs they provide.
Gunman have many things for damage, ranging from the sniper shot to the Full Auto Redux. You can get damage bonus clothes but then the do lack in resistance, so you would need to consider loading resistance buffs from the awakened tree.
If you after just resistance and good clothes for gunman, then things like Area K (01) and Cowards pants and sharp shooters shirt are good for that. There are damage gloves and shoes with ballistic resistance as well.
I see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue. What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not Also, since I have it handy, here are my current attributes: Belief- 8 Perception- 20 Reason-11 Focus- 30 Vitality- 20
is this really a good attributes load out? cuz i usually just max out perception and focus and spend the rest on belief...
aiolos wrote:I see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue. What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not Also, since I have it handy, here are my current attributes: Belief- 8 Perception- 20 Reason-11 Focus- 30 Vitality- 20 is this really a good attributes load out? cuz i usually just max out perception and focus and spend the rest on belief...
Zimmermann wrote:aiolos wrote:I see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue. What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not Also, since I have it handy, here are my current attributes: Belief- 8 Perception- 20 Reason-11 Focus- 30 Vitality- 20 is this really a good attributes load out? cuz i usually just max out perception and focus and spend the rest on belief...I think most people spend the rest on vitality.. I don't know if that's good but that's what looks good
Oh dude, remake your character. You have 11 points in Reason... For guns I've always put 30 points in Focus, 30 points in Perception and dumped the rest in Belief. Vitality is a semi-useless attribute in my opinion. The only time I'll ever put points in Vitality is for a tournament where I'm only fighting one type of build, or if I'm going dedicated patcher. 900+ point Bolster Health 3.0's FTW.
I think I have 30 per and focus and the rest in Reason... I think, but that doesn't sound right....
Anyway, I have maxed my Ballistic attributes.
Get the Yuki Dana for Damage, Enhanced Yellow Shard Shades for Accuracy, Accuracy Gloves, Seraphims and Squad Leaders.
Then I switch between the accuracy outerwear and Area K, 3% Ball Def pants and 3% Ball Accuracy Pants.
The def clothes are brilliant for missions btw, I haven't /sit in a elevator forever.
Now just look for what your opponents are styling in PvP, if you see a few gunners, def may be your way to go, but I find that the accuracy on that load is too good to neglect.
Personally my normal character use
20 / 20 / 20 / 20 / 9
This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.