lol holy crap, didn't relise thats what the IS costs of mkt & dual pistols are. Thats bloody crazy lol Every MA move is 30 IS +
Only way i can counteract the IS is block like every 2nd or 3rd round but by then u normally have 1 or 2+ people attackin you outside interlock. People say MA is overpowered, my butt it is
To me it doesn't seem as though he's 'cryin' about bein beaten (and tbh i don't think many would beat him.) He is just statin that MA has high IS consumption where as other trees have moves that are 15 - 20 IS decent moves!!!
Aikido
Maki - 30 IS
Punch Reversal - 40 IS
Tomo - 45 IS
Ki Burst - 60 IS
Serne Calm - 50 IS
Iron Body - 50 IS
Get the picture?
I have said this before but as we get new players and the memory fades I guess I will cover it again.
All abilities are made up of a weighting system that when all the ability's parts are taking into account tells us what level that ability is.
So you want to reduce the IS cost of a paticular ability, then ask yourself what you want to give up to have it, less dps/hps, lower secondary effect chance, longer reuse timer?
You dont get a benefit without a trade off that is how the system is designed.
I have said this before but as we get new players and the memory fades I guess I will cover it again.All abilities are made up of a weighting system that when all the ability's parts are taking into account tells us what level that ability is. So you want to reduce the IS cost of a paticular ability, then ask yourself what you want to give up to have it, less dps/hps, lower secondary effect chance, longer reuse timer? You dont get a benefit without a trade off that is how the system is designed.
Just a few things to clear up. Ballista has Low IS attacks, but they also have terrible terrible accuracy in interlock. MKT has low IS cost attacks, but they have the best accuracy in the game. And sure their damage may not be up to par with an MA, and they offset this with superior accuracy and lower IS costs. But MKT is also vastly more powerful out of interlock than an MA. Sure the MA can try using normal attacks, good luck with that vs a Gunman or MKT. Out of interlock the MKT and Gunmen can easily use slowing or rooting attacks to keep you away from them and in interlock they can easily outroll your defense against the low IS cost special attacks they will inevitably use against you.So you may argue that the overall effect of an MKT or Gunman in interlock is less damage but more low damage attacks compared to an MA, making them on "level ground" in interlock. But the fact that MA is also the weakest class out of interlock means it really should be completely dominant in interlock, and the only thing that really sets MA's apart from MKT's or Gunmen in that regard is double state specials.