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Neo Learned jujitsu Why Isnt it in the game?
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6  Next
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Systemic Anomaly

Joined: Sep 2, 2005
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No animator = No new moves.



Jacked Out

Joined: Dec 22, 2006
Messages: 1410
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Sphairo wrote:
No animator = No new moves.
That's the end.

Although, for the record, there are lots of other styles in the game, they're just not available for players.

Lupines use Hung Gar, Zombies use a bastardized Drunken Boxing, and the Twin's "Jack the Ripper" style straight razor antics.


Jacked Out

Joined: Oct 31, 2005
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One thing i always wanted to see was a way to be able to use three or four styles at a grandmaster level. What I mean a way to be able to have , lets say Kung Fu, and MKT for example completely leveled up in addition to the new styles. If there was a way to increase the memory portion of the tree I think it would make for some interesting combos. I know the whole IS distribution would have to be revamped as well plus adding on the new animations for all the new abilities , but it as Sphario says no animator=no new trees , I would also  like to add to pull this off you would also need a test server to try all of this on, another thing SOE is reluctant or unwilling to try.


Jacked Out

Joined: Dec 13, 2007
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Correct me if Im wrong, but Aikido is a derivative of Jiujitsu designed to be less dangerous to your attacker...whereas in Jiujitsu you bend joints the way they arn't supposed to bend to the point of snapping them like toothpicks SMILEY


Coppertop

Joined: Dec 28, 2007
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Well Neo learned every Self defense style from drunken boxing too Aikido ..  just because he can learn everything doesn't meen it should be in the game


Jacked Out

Joined: Feb 22, 2006
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ShastaDude wrote:
Correct me if Im wrong, but Aikido is a derivative of Jiujitsu designed to be less dangerous to your attacker...whereas in Jiujitsu you bend joints the way they arn't supposed to bend to the point of snapping them like toothpicks SMILEY


Well, your close, Aikido was derived from Jujitsu, which is the japanese form, its slightly different then the Brazillian style Jiu-Jitsu. the spelling difference tells you the difference in the form. the japanese version uses a larger varieties of take downs from a standing position and bending joints while they and on the ground and you are standing, while the brazillian version is alot more keeping the person on the ground and destroying his joints while you are on the ground with him.

 Aikido was derived from jujitsu, hapkido, and judo. And believe me, you do the whole bending of joints in Aikido too, you just do it from multiple positions, standing (bending joints while standing comes from Hapkido and all of the throws come from Judo) and on the ground (this is the part that comes from Jujitsu).

(the only reason i know this is because ive trained in Aikido and in Brazillian Jiu-Jitsu, among other forms, and i was surprised when i walked into the aikido dojo for the first time... i was expecting it to be like Jiu-Jitsu but its nothing like it.)


Message edited by Deadeyedave on 01/09/2008 15:50:43.


Hidden Resource

Joined: Aug 18, 2007
Messages: 10
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All I've noticed that Neo learned pretty much every bit of hand-to-hand combat that there is to know, waaaay too much to put in the game so they put the primaries that were used the most. Priorities pokes its head in here SMILEY


Jacked Out

Joined: Oct 31, 2005
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The idea of having more types of martial arts is a real sweet one. From what I understand is you need an animator for that, not only that you also  should have some working history of the art you want to put in. By that I mean is you have to get the real deal, you don't go down to Ling Ling's Tae Kwon Do school and get some brown belt in an animation suit, have him do his kata then pawn it off as, say ninjitsu.

The time it would take ....well six months is like the MOST time it could take really, but to make it all worth while you would have to develop more than one Martial Arts style. So for the WHOLE package it would probably go to six months, and there is alot of money involved in it. Just going by my limited knowledge of it you would have to find the martial artists to do all the animation (they wear those stupid looking animation suits with the blue background and go flipping and kicking or whatever all over the place.) Then you need a recording crew to get it all down, after that the CGI team gets a hold of it so they can make all your RSI's do that stuff and a programming team so it can be incorporated into the fighting styles and rules already available, in short ...it's alot of work and alot of money . BUT the good news is, it's not  a TON of money and it is in the realm of possibility! SMILEY

As far as the Ninjitsu style, well the current spy tree leaves alot to be desired. I can only imagine they wanted the ninja type ability to be something like in Metal Gear where they have that cyborg ninja (btw that was one of the coolest characters in Metal Gear).

Who knows? it could be possible there are plans in the works to revamp the current styles and add more, crazier things have happened...


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2632
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do you guys realize how much money this task would cost....

1) get animator $$$$$

2) get technology to capture MA movements on green screen with sensors ( golem from LOTR fx anyone ) $$$$$$$

3) get talent to perform ma movements $$$

4) render capture to code $$$

5) QC $$

6) deploy $$

 

sweet dreams but not feasible... unless we get as many players that are on that other MMORPG ......

 




Ascendent Logic

Joined: Aug 15, 2005
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 a step in the right direction would be to hire an intern to fill the animator's position!  SMILEY



Vindicator

Joined: Sep 7, 2005
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To answer your question, it's something to do with the database.

 

~Darminian




Systemic Anomaly

Joined: Sep 8, 2005
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Naked sex, motorcycles, and a decent plot were all in the movies.  Why aren't they in the game?

~V



Jacked Out

Joined: Oct 31, 2005
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Darminian wrote:

To answer your question, it's something to do with the database.

 

~Darminian


Apparently that was almost the same reply I got when I pm'd  9mmfu about the independent orgs. Well I really asked if it was possible to have the two newer orgs (Cyph and EPN) if they could have their own flag status (in which a Cyph could flag red to a Mech for example).

I was told that "In short no. this would require significant code changes to many aspects of the game".

I do have a question though, would having a test server allow for all the issues with the database to be tackled?


Ascendent Logic

Joined: Mar 16, 2006
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Darminian wrote:

To answer your question, it's something to do with the database.

 

~Darminian


I know that the whole game is rather hard coded, but even the database? If it's in the third normal form, adding a new organisation, I don't see a problem with that actually. It can be done during a longer server down time, granted that the according Scripts for the DB have been realized first. The one thing remaining is changing the organisation code in-game, which (IMO) is posing the real problem.

=/

But the reason why there won't be a new tree in-game (example from Zen Master):

- Concept (check)
- Code (nearly done actually)
- Animation (can be done, 9mm showed that he can cut animations accordingly)
- Balance (no test server =/)

Message edited by GoDGiVeR on 02/01/2008 03:44:40.



Systemic Anomaly

Joined: Sep 8, 2005
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GoDGiVeR wrote:
Darminian wrote:

To answer your question, it's something to do with the database.

 

~Darminian


I know that the whole game is rather hard coded, but even the database? If it's in the third normal form, adding a new organisation, I don't see a problem with that actually. It can be done during a longer server down time, granted that the according Scripts for the DB have been realized first. The one thing remaining is changing the organisation code in-game, which (IMO) is posing the real problem.

=/

But the reason why there won't be a new tree in-game (example from Zen Master):

- Concept (check)
- Code (nearly done actually)
- Animation (can be done, 9mm showed that he can cut animations accordingly)
- Balance (no test server =/)
There's also no Real need for more trees anyway.  In CR1, things like Zen Master were needed because of the extreme imbalance Hacker introduced into the old (and in many ways superior) system, but in CR2, no such imbalance exists, which negates the need for Zen Master and so on.  No doubt that, armed with their positively skeletal development crew, the developers (read: Rarebit, 9mmfu, and Dracomet on a good day) have decided to focus on content that can be released and tested in a feasible amount of time, rather than put all of their other efforts on hold and trying to manhandle abilities into a combat system that isn't designed for them.

~V

 
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