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Mission Archive Tokens, a better explaination please
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Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Well lets get one thing straight, this isnt asking for more intricate details on the tokens, im guessing that'll be released later but what i am asking is this.

 

Can we get a bit of actual explaination to them story wise? I mean the upcoming thing on DN1 just said they activate subrountines in your head that recreate past events. Come on, i dont know about you guys but that is the single most vague, botched up and off the top of my head excuse ever.

 

All im asking is for a slightly more fluffy reasoning and explaination, say (idea from chuui btw, thx again) that after having their operations become legal under the truce that operators have researched and found a way to record the data streams from the matrix and burn the code to disk. Then when critical missions are being ran the operators begin a recording feed and when the mission is complete the record disk is uploaded to the operatives inventory. When activated the operator can re run the recorded code stream through the operatives jack plug thus recreating visual holograms only viewable to that operative (or just as simulacrums)

 

Just an idea and $i2



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1881
Location: Los Angeles \\Zion//
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Just a question. DId you guys get tokens from all the other chapters? I had my inventory full for the last couple of days. Today I barely completed the new 3.3 missions and got a token. So do all of you guys have a bunch of tokens and I just one?



Vindicator

Joined: Aug 15, 2005
Messages: 3484
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No, 3.3 is the first token we have been able to get.  In the future they will implement a way for us to do old criticals from all the organizations and when we do we will get those tokens.  The token will most likely be used to trade for something with a collector.

Actually it sounds like something the Archeologist could start.  He would give you a memory subroutine or something of that manner which would allow you to do the missions as research for him.

Message Edited by ZaneZavin on 12-23-2005 06:02 PM
Message edited by ZaneZavin on 12/23/2005 18:02:56.




Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Well i dont mind if the devs even straight out steal chuuis idea, i just dont want the 'subroutines make it work' excuse to be entered into the matrix continuacy  :smileytongue:



Jacked Out

Joined: Aug 15, 2005
Messages: 4278
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Hah! You don't mind cos it's my idea =P But then, I don't mind either as if it'll make players happy, although I wouldn;t be opposed to a nice bit o' name dropping in the patch notes. Hey, it's happened before with other players =)

On a serious note, I don't think the Archeologist should handle this aspect of the game. For reasons I'll list below:

1 - He's downtown and this would restrict the content to high level players
2 - He's already handling too much as it is. Try using him, he pauses for several seconds as DB routines struggle to sort out all his information
3 - We have organisation collectors all around the city in all districts that are currently doing nothing.

So use the organisation collectors for this and not the Archeologist.
 
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