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The Problem With Hyper-Jump
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Vindicator

Joined: Aug 21, 2006
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A lot of people complain about Hyper-jumping in PvP. Honestly, it's not that big of a deal. As everybody knows, there's two things you can do with hyper-jump. Selecting the ability, point-click-jump. In PvP, this is rarely used.

Why? As many of us know, it's precision HJ-ing. You usually go straight forward as well as moving rather slowly, and to watch the camera scroll up a building you want to HJ on leaves you vulnerable for precious seconds you need in PvP. The other technique is simply by pressing Cntrl+Space, which sends you directly up, arching, and landing as far as you hold the two keys down for as well as staying in the max range of your super jump ability.

Why is it that those who Cntrl+Space seemingly always get away? Well in PvP, you generally try to estimate where a person will land. People can jump straight up, or they can do a full jump, or land half-way, etc. The problem ultimately is, is when you go so high up you leave the range of your enemy, so the person waiting on the ground who has you targeted will most of the time, lose his target. Sometimes you'll get lucky, and all you have to do is look up to see where your target is going to land, generally it's easiest to see if your target just went straight up, because obviously he'll come down the same way. Unfortunately, when someone does the entire/half Cntrl+Space jump, you lose the target, i.e. disappearing off your client. The fact that you can do this at pretty much anytime except in IL (hyper-speed/seraphims usually keeps up with a majority of the speed debuffs) it's something that's very hard to counter(nearly every root in the game has a cast timer or is broken by damage *might be all*). Although it's really satisfying when you bust the guy's shield as he HJ's and then lands right where you thought he would, and then destroy him in IL, I just wanted to know if there was any way you could either lower the height at which you can HJ, as well as keeping the same distance you get from doing a Cntrl+Space jump, or any other idea someone could come up with that could be applicable to the game.

----

Okay, because every single person I've seen in this thread basically didn't see what I was getting at, and has degenerated into "LOL LETS TALK ABOUT HEALS, OR MKT, OR ABOUT HOW MUCH ZION JUMPS, AND HE CANT GET CQ, QQ" I drew a picture for all of you. This has nothing to do with anything else other than Hyper Jump/Beta Jump (give or take 20-60 Super Jump pts.)

#1 - The Stickman to the bottom left is where someone is standing before they Hyper-jump.

#2 - The Stickman to the very top is someone who has reached the peak of their Cntrl+Space jump.

#3 - The Stick man at the lower bottom is someone who has performed a Precision Hyper-Jump.

#4 - The Red Line indicates where you will lose your target due to being out of range on your client (only achievable via Cntrl+Space/Precision only when you're trying to go up a tall building)

#5 - The Green dotted line indicates where my proposed cntrl+space would be, where you would achieve greater height than a precision, yet still keep the same distance. You won't get as much air time as the old cntrl+space, but you will stay in range of someone's client who is trying to keep up with you.

#6 - The little messy line hayball at the end of these lines is where obviously you'd land.

There's only two solutions I can think of. You raise the red line up, or you lower the cntrl+space to the green curve.

i.e. Anyone who is actively chasing someone HJing, will most likely be under the HJer, so distance horizontal wide wouldn't really matter.

Now the only *problem* I see with this for those who try to HJ up tall buildings. But usually, excluding the DT buildings, as long as you can scroll up high enough, you have no problem scaling those buildings because the height at which you scroll is your only limit on how high you can jump, i.e. once you scale the building with your camera, you can still jump forward as much as you would if it was level ground.

I honestly don't think it's a nerf, in my opinion.


Message edited by Ballak on 05/08/2008 20:55:27.



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Great idea..SMILEY!!

And while we are at it we should also have special powers granted for the mech gankers so they can really do som harm. Preffered it be something not already available as a xploit of course.

There is really is alot of whining about this whole HJ'ing away from pvp thing.
Fact is that HJ is a skills just as any other..we all have it and we can all use it whenever we chose to. And as far as im concerned there are NO official rules on PvP, basically anything goes, unless you sploit that is.
So if your one of those that claims to never run/jump from fight..well good for you...you deserve nothing less than a medal and paper hat then. Allthoug i doubt that anyone can claim not to be guilty of the hideous crime HJ'ing out of a fight really isSMILEY.

Besides, most players use HJ only as a last resort to get away from great numbers and I see nothing wrong in that. Granted there are those who use HJ everytime they get the chance but so what? Get someone else to kill then and stop crying about it.
Players have different views about what is fun to them..if someone thinks its fun to annoy gankers by HJ'ing away from a fight, then let him/her! Who cares??
HJ in pvp is just not a problem, its just part of the game, so live with it.

If anyting, there should be done alot more about sploiters. They ruin the game more than anything else.


But hey...ultimately its still only a game right.



Jacked Out

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ArchangeI wrote:

Great idea..SMILEY!!

And while we are at it we should also have special powers granted for the mech gankers so they can really do som harm. Preffered it be something not already available as a xploit of course.

There is really is alot of whining about this whole HJ'ing away from pvp thing.
Fact is that HJ is a skills just as any other..we all have it and we can all use it whenever we chose to. And as far as im concerned there are NO official rules on PvP, basically anything goes, unless you sploit that is.
So if your one of those that claims to never run/jump from fight..well good for you...you deserve nothing less than a medal and paper hat then. Allthoug i doubt that anyone can claim not to be guilty of the hideous crime HJ'ing out of a fight really isSMILEY.

Besides, most players use HJ only as a last resort to get away from great numbers and I see nothing wrong in that. Granted there are those who use HJ everytime they get the chance but so what? Get someone else to kill then and stop crying about it.
Players have different views about what is fun to them..if someone thinks its fun to annoy gankers by HJ'ing away from a fight, then let him/her! Who cares??
HJ in pvp is just not a problem, its just part of the game, so live with it.

If anyting, there should be done alot more about sploiters. They ruin the game more than anything else.


But hey...ultimately its still only a game right.

I think you're entirely missing the point.  I'll elaborate when I'm awake SMILEY


Systemic Anomaly

Joined: Aug 22, 2005
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I always wished that HJ had a higher disadvantage when in combat mode (you know when you have that icon under your HP bar when you are being or are attacking, cant think right now lol)
anyway...
So when in combat mode Things like:

  • cost x3 IS to HJ, so constant HJ'in would come to an end
  • or a casting timer to HJ, so when landing couldn't just take of as fast
  • Reduce in HJ distance
  • A clear trail of where they have gone appearing, like the tissue effect we seen
  • Not be able to use CRTL+Space, only by selecting the ability and selecting landing location
  • Oh... and /face needs to come back, don't flag up if you cant deal with it

These are just a few examples some unfair some people may like but there just example SMILEY




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Tenshi wrote:
ArchangeI wrote:

Great idea..SMILEY!!

And while we are at it we should also have special powers granted for the mech gankers so they can really do som harm. Preffered it be something not already available as a xploit of course.

There is really is alot of whining about this whole HJ'ing away from pvp thing.
Fact is that HJ is a skills just as any other..we all have it and we can all use it whenever we chose to. And as far as im concerned there are NO official rules on PvP, basically anything goes, unless you sploit that is.
So if your one of those that claims to never run/jump from fight..well good for you...you deserve nothing less than a medal and paper hat then. Allthoug i doubt that anyone can claim not to be guilty of the hideous crime HJ'ing out of a fight really isSMILEY.

Besides, most players use HJ only as a last resort to get away from great numbers and I see nothing wrong in that. Granted there are those who use HJ everytime they get the chance but so what? Get someone else to kill then and stop crying about it.
Players have different views about what is fun to them..if someone thinks its fun to annoy gankers by HJ'ing away from a fight, then let him/her! Who cares??
HJ in pvp is just not a problem, its just part of the game, so live with it.

If anyting, there should be done alot more about sploiters. They ruin the game more than anything else.


But hey...ultimately its still only a game right.

I think you're entirely missing the point.  I'll elaborate when I'm awake SMILEY

I doubt it!
Guess we have different points of view if anything. But thats hardly missing the point
But do elaborate anyway!



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deviljonny wrote:

 

  • Oh.. and /face needs to come back, don't flag up if you cant deal with it


I agree..if you cant deal with ppl using HJ dont flag!

Oh I guess thats not what you meantSMILEY!



Systemic Anomaly

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Another point of view, would be to remove healing in PvP that it can be atleast annoying as HJ. HJ is from the original Matrix movie and shouldn't be removed or changed. Looking at the PvP overall I really think we need more focus on the *CENSORED* CQ points so they have a point of being in this game. Also could be good to add some more options in the PvP to the organizations we have talked so much about.

 




Ascendent Logic

Joined: Aug 15, 2005
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Nothing wrong with hyperjump.... Use it because it works the way intended.... Lets not lower the distance or nerf it, and while I am ranting, lets not nerf heal in combat either....


Some people have too much time on their hands to think about these things and how to nerf them.... Pisses me off...






Jacked Out

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Mindsweep wrote:

Another point of view, would be to remove healing in PvP that it can be atleast annoying as HJ. HJ is from the original Matrix movie and shouldn't be removed or changed. Looking at the PvP overall I really think we need more focus on the *CENSORED* CQ points so they have a point of being in this game. Also could be good to add some more options in the PvP to the organizations we have talked so much about.

 

Well I can't recall Snipers, Sneak, Punts, hacking in combat, buffing etc... from the movie, should they get removed too? I think Rarebit said if he had his way MxO would be MA and Guns.

As for HJ, I like the idea of a reduction superjump points while in combat mode, so it can still be used (if the player wants to) but it won't be (imo) the getaway button it is right now, but more tactical. This also means that people would have to run and wait for the combat mode to go to be able to perform a full HJ, giving opponants the opportunity to give chase for a time. 

What I got from the movie is that a HJ takes some concentration to do, as it does with most rule-bending, when getting fired upon or attacked a person would not fully concentrate on the jump.



Systemic Anomaly

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Vinia wrote:
Mindsweep wrote:

Another point of view, would be to remove healing in PvP that it can be atleast annoying as HJ. HJ is from the original Matrix movie and shouldn't be removed or changed. Looking at the PvP overall I really think we need more focus on the *CENSORED* CQ points so they have a point of being in this game. Also could be good to add some more options in the PvP to the organizations we have talked so much about.

 

Well I can't recall Snipers, Sneak, Punts, hacking in combat, buffing etc... from the movie, should they get removed too? I think Rarebit said if he had his way MxO would be MA and Guns.

I never said that I wanted to remove anything, just making the point, that if HJ is annoying then healing is annoying to in PvP. Overall it's the PvP combat system that should be looked at.

 




Systemic Anomaly

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Vinia wrote:
Mindsweep wrote:

Another point of view, would be to remove healing in PvP that it can be atleast annoying as HJ. HJ is from the original Matrix movie and shouldn't be removed or changed. Looking at the PvP overall I really think we need more focus on the *CENSORED* CQ points so they have a point of being in this game. Also could be good to add some more options in the PvP to the organizations we have talked so much about.

 

Well I can't recall Snipers, Sneak, Punts, hacking in combat, buffing etc... from the movie, should they get removed too? I think Rarebit said if he had his way MxO would be MA and Guns.

As for HJ, I like the idea of a reduction superjump points while in combat mode, so it can still be used (if the player wants to) but it won't be (imo) the getaway button it is right now, but more tactical. This also means that people would have to run and wait for the combat mode to go to be able to perform a full HJ, giving opponants the opportunity to give chase for a time. 

What I got from the movie is that a HJ takes some concentration to do, as it does with most rule-bending, when getting fired upon or attacked a person would not fully concentrate on the jump.

You are aware there is such thing as PvE right? Doing this would make Westview even harder for lowbies, and as an added bonus it could also make it impossible for Zionists to get away from the lvl 100 agent spawns cause they can't jump far enough after they were shot.





Systemic Anomaly

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The issue is balance at the end of the day.  PvP in MxO is NOT balanced, and because of the chaotic nature of it (mainly numbers of participants on opposing sides/tactics/tricks/exploits) it never will be no matter how much work they put into it.

HJ this, heals that, nerf this, boost that, misc et al.

I read the same arguments again and again, anybody else getting the feeling of deja vu here?




Jacked Out

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Pylat wrote:
You are aware there is such thing as PvE right? Doing this would make Westview even harder for lowbies, and as an added bonus it could also make it impossible for Zionists to get away from the lvl 100 agent spawns cause they can't jump far enough after they were shot.
Perhaps then it could come into effect at lvl 25 where the HJ is at it's cap so everyone would get the same reduction. For me the movies showed that HJ was an ability to jump from a rooftop to another, not jump to the top of a building or leap for miles. Lowbies aren't usually restricted to Westview anyway.


Systemic Anomaly

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Dripping-Cheese wrote:

The issue is balance at the end of the day.  PvP in MxO is NOT balanced, and because of the chaotic nature of it (mainly numbers of participants on opposing sides/tactics/tricks/exploits) it never will be no matter how much work they put into it.

HJ this, heals that, nerf this, boost that, misc et al.

I read the same arguments again and again, anybody else getting the feeling of deja vu here?

Yep, and in the end these threads are pointless...



Veteran Hacker

Joined: Jun 28, 2006
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Mindsweep wrote:
Dripping-Cheese wrote:

The issue is balance at the end of the day.  PvP in MxO is NOT balanced, and because of the chaotic nature of it (mainly numbers of participants on opposing sides/tactics/tricks/exploits) it never will be no matter how much work they put into it.

HJ this, heals that, nerf this, boost that, misc et al.

I read the same arguments again and again, anybody else getting the feeling of deja vu here?

Yep, and in the end these threads are pointless...

Agreed..just the play the game as it is and be happy with that! HJ wont be nerfed anyway. And nor should it be.
 
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