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Unique items conversion
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Development

Joined: Dec 2, 2005
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The mighty Walrus hath decreed that I am getting swept into this whole crazy CR2.0 world to convert the existing unique items (collector rewards, Exile hideout loot drops, Construct boss loot drops, etc) over to the CR2.0 system.

This task is just about converting their buffs over as closely as possible to the new system; it is not about changing their appearance, separating them from the clothing system, etc.

So if you think there might be something I'm in danger of overlooking regarding the buffs on these items, now would be a good time to let me know. SMILEY

4rk




Joined: Aug 16, 2005
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Rarebit wrote:
So if you think there might be something I'm in danger of overlooking regarding the buffs on these items, now would be a good time to let me know. SMILEY


Nope, nothing I can think of, it's in good hands. SMILEY




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I understand that clothing is supposed to have less of an impact on combat and the like, as the system makes attributes and influences more important...however...for the love of God...please don't forget to make clothes that properly buff other things...like Coding...Movement Speed...and the like.

All this "1% Bonus to Decompile Skill!!!!!! ISN'T THAT FREAKING SWEET?!?!?!?!?!" is a bit...frustrating.

Message Edited by Kayda on 02-12-200601:43 PM


Message edited by Kayda on 02/12/2006 13:43:46.


Jacked Out

Joined: Aug 15, 2005
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Rarebit wrote:
The mighty Walrus hath decreed that I am getting swept into this whole crazy CR2.0 world to convert the existing unique items (collector rewards, Exile hideout loot drops, Construct boss loot drops, etc) over to the CR2.0 system.

This task is just about converting their buffs over as closely as possible to the new system; it is not about changing their appearance, separating them from the clothing system, etc.

So if you think there might be something I'm in danger of overlooking regarding the buffs on these items, now would be a good time to let me know. SMILEY

I think pretty much the most important thing that you can do, is make sure all the items have pretty much the same buffs as they did before. Its very confusing when your MCT pants all of a sudden are good for a coder.

It seems like with the clothes on the test server now just kinda got thrown in a hat and the buffs were pulled out of a lottery machine. I mean seriously....it's completely random which is annoying at times.

These rare items are very very important to the players that own them, so it's a very important thing to get right SMILEY


Systemic Anomaly

Joined: Aug 15, 2005
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Rarebit, promise us you will be changing the Taskmaster Beret to do something useful or scrapping it for another item all together. :smileyhappy:

Just for reference:

Taskmaster's Beret
Super Jump 60pts
Non-Sellable
Non-Tradeable

We all know it's pointless, especially since hyper-jump unofficially caps at ~ level 30.

Message Edited by ShadowSK on 02-12-200603:02 PM


Message edited by Shadow-SK on 02/12/2006 15:02:27.



Development

Joined: Dec 2, 2005
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Yes, our technical designer, from whom I am inheriting this task, had said that he was going to redesign that darn beret. I'll have to see if he's got a spec for it, or if I'll have to come up with one on my own.



Systemic Anomaly

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Rarebit wrote:
Yes, our technical designer, from whom I am inheriting this task, had said that he was going to redesign that darn beret. I'll have to see if he's got a spec for it, or if I'll have to come up with one on my own.


Silly Rarebit, berets are for kids!  Nice to hear that!  Since the Sakura bandana is pretty much the best drop, I would think the new loot for Zero One should be better than it post CR 2.0.  Maybe an item that gives a bonus to multiple defenses, with a low drop rate or something.  SMILEY

Message Edited by ShadowSK on 02-12-200603:10 PM


Message edited by Shadow-SK on 02/12/2006 15:10:04.



Jacked Out

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Rarebit wrote:
...it is not about changing their appearance...


Awwwwww... no? Really not?

Pweaaaaaaaaaase... =)

Something like that... SMILEY



>revolt_


Systemic Anomaly

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main thing i can think of is are the legacy speed items (widows gis,cautionboots,ashencourte leggings). sur e they probly wont keep that buff, but they should be diff from the new versions so they dont destroy the market value completly.



Virulent Mind

Joined: Aug 15, 2005
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I've said it before and I will say it again. Probably won't do much good but here it goes.

Just remove every piece of buffed clothing. Let players choose their style rather than forcing their style based on what clothing has the best buffs. Special drops should be redesigned to be unique looking rather than unique buffs.

Unless every style of clothing has an equal buff in it's color, personal style will never exist. The matrix online needs to focus back on individual style rather than who can wear the uglist clothing with the biggest and most favorite buffs.

Message Edited by lithium on 02-12-200606:23 PM


Message edited by lithium on 02/12/2006 15:23:12.



Jacked Out

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Removing buffed clothing is like removing content from the game.

Content will not be removed from the game, but added.

>revolt_

Message Edited by >revolt_ on 02-12-200603:38 PM


Message edited by >revolt_ on 02/12/2006 15:38:26.


Vindicator

Joined: Aug 15, 2005
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I would say just to convert as close as possible.  For items that must change due to large +attribute bonuses in old system, I would say to try to add upgrades based on things those attribues use to do.



Jacked Out

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Rare, please keep in mind the levels of the drops.  As you may or may not be aware (not sure how in tune you are with the current items), there are items from constructs, that can radically increase your strength, and can only be found in the earlier constructs.  While the items in the later constructs, are effectively worthless (Taskmaster's Beret, a super jump cap?  No thanks).

So, long story short, hopefully we'll see items that have a proper buffs for their level SMILEY

Edit: And Lithium, while I understand what you're trying to say, as someone mentioned earlier, removing content = bad.  There are no MMOs that have personal style in their equipment.  While there are some that allow you a multitude of options, you eventually go for a set of clothes that is the most powerful for combat.  If you're looking for a game that you don't have to worry about that thing (and this isn't meant as a flame, please don't take it as one), about the only place you're gonna find that is Second Life (I think that's what it's called at least).

Message Edited by Calliente on 02-12-200606:49 PM


Message edited by Calliente on 02/12/2006 15:49:50.


Transcendent

Joined: Sep 10, 2005
Messages: 212
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Since Sykin can't post, I'm going to play Sykin says:
 
"Sykin says to make the Troll's Hide do something cool, ergo, make it better and something I would have to think about really hard when it comes to wearing a Squad Leader Shirt and the Troll's Hide. And if at all possible, make all unique drops black.
 
Baked ziti is good."
 

Message Edited by Arkiya on 02-12-200606:21 PM


Message edited by Arkiya on 02/12/2006 16:21:57.



Jacked Out

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Rarebit wrote:
The mighty Walrus hath decreed that I am getting swept into this whole crazy CR2.0 world to convert the existing unique items (collector rewards, Exile hideout loot drops, Construct boss loot drops, etc) over to the CR2.0 system.

This task is just about converting their buffs over as closely as possible to the new system; it is not about changing their appearance, separating them from the clothing system, etc.

So if you think there might be something I'm in danger of overlooking regarding the buffs on these items, now would be a good time to let me know. SMILEY


Please please please do not make the old speed items the same as the new ones. Many of us have worked hard to get or keep the old items for sprinting or just as a collection. It would be a horrible to lose all of those. SMILEY
 
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