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The Matrix Online » Top » Gameplay Discussion » Player Versus Player Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4  Next
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Jacked Out

Joined: Aug 18, 2005
Messages: 756
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DukeLive wrote:




My Dear Fellow Matrix Coders

 

This is NOT A STOP PVP thread but a call to the Devs to investigate a systems that has been proven to work for PvP and is still gaining momentum in the world of MMO's.

 

Just take a look at this.

 


 

Now lets have a real discussion about whether or not this will work for MxO.

 

And here are the battle senarios that Im talking about.

 


 

Message Edited by DukeLive on 12-28-2005 01:24 AM





:O ! rankings!


I want them :/


And im just waiting for the day that CQ's will mean something....


And you wouldnt be the DukeLive from Red Code Army fame?



Virulent Mind

Joined: Aug 15, 2005
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eff WoW.

play on a hostile server.





Joined: Apr 26, 2006
Messages: 7
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i got a great idea for pvp....ganking in mara central....make that the only possible pvp....oh wait....that is the only pvp in this game.


Jacked Out

Joined: May 3, 2006
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This game would be long dead if it weren't for pvp...by stopping pvp you are stopping mxo...do you want to stop mxo.....do ya?


Virulent Mind

Joined: Aug 15, 2005
Messages: 105
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Sorry, but you lost me there Hostile, but the naming of the thread was just to grab the attention of the passer by.


The thread is more of a plea to enhance the PvP experience by making it an integril part of the MxO world rather than what it currently is.


Just to recap.


PvP as it is now provides nothing more than forum bragging rights and some RP, it does not play a part in your RSI's faction status, It does not offer you any form of ingame currency in the for of it.


I believe that given that PvP is what has kept this game going it should become a fundimental part of the world where we actually get benefits in the game itself for participating in PvP.

Message Edited by DukeLive on 05-08-2006 02:22 PM
Message edited by SingenHawk on 05/07/2006 17:22:14.




Transcendent

Joined: Apr 21, 2006
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I agree with you Duke.  PvP is getting ... well ... lame.  Pointless battles at Mara C when it usually turns out to be a gang raping of like 5 vs 1.  The storyline has slowed down drasticly over the last week or so.  PvP with some kind of "reward" would be a great addition to MxO (besides getting a worthless CQ point).  Something needs to change soon cause this type of PvP is getting us nowhere.



Vindicator

Joined: Dec 17, 2005
Messages: 1225
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PvP is the only reason im still playing..



Perceptive Mind

Joined: Aug 19, 2006
Messages: 1102
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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It would be great if the constructs were atcually used for pvp instead of mara C all the time
Nice ad and I support org wars, that would be great.

Maybe suggest a org war construct to the devs?



Virulent Mind

Joined: Nov 24, 2006
Messages: 105
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EZAZIEL dont like pvp

check out the link!

 

<a href="http://photobucket.com/" target="_blank"><img src="http://i81.photobucket.com/albums/j233/Tnus/EZAZIELthenub.jpg" border="0" alt="Photobucket - Video and Image Hosting"></a>




Virulent Mind

Joined: Nov 24, 2006
Messages: 105
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Tnus wrote:

EZAZIEL dont like pvp

check out the link!

 

<a href="http://photobucket.com/" target="_blank"><img src="http://i81.photobucket.com/albums/j233/Tnus/EZAZIELthenub.jpg" border="0" alt="Photobucket - Video and Image Hosting"></a>


No Edit button, rofl

 

http://i81.photobucket.com/albums/j233/Tnus/EZAZIELthenub.jpg




Virulent Mind

Joined: Jan 8, 2006
Messages: 1258
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TimeMaker wrote:
I LIKE MY CONSTRUCT THE WAY IT IS! LAGLESS!!!!!!!!!!!!!!!!!!!!!!!







hahahaha, if your there though, arent you lagging it down? o.O



Jacked Out

Joined: Jun 1, 2006
Messages: 94
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/sign
sounds reasonable, its a shame that the pvp potential of the game is wasted.


Jacked Out

Joined: Mar 31, 2006
Messages: 241
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Tnus wrote:
Tnus wrote:

EZAZIEL dont like pvp

check out the link!

 

<a href="http://photobucket.com/" target="_blank"><img src="http://i81.photobucket.com/albums/j233/Tnus/EZAZIELthenub.jpg" border="0" alt="Photobucket - Video and Image Hosting"></a>


No Edit button, rofl

 

http://i81.photobucket.com/albums/j233/Tnus/EZAZIELthenub.jpg

That's what makes it challenging to kill him though, can you kill him before he jacks out.. It's like a mini game SMILEY ... And no, PvP is fun.


Jacked Out

Joined: Aug 15, 2005
Messages: 1820
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y do u even play then??


Perceptive Mind

Joined: Aug 19, 2005
Messages: 534
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Well there ya go naming a thread exactly the opposite of what you want and then spending your time explaining how that's not what you meant. SMILEY

Lag is a personal issue. If you only play for PVP, that's a personal issue too. Nothing personal, but I have no lag and my puter is fairly average with a good vid card and while I like PvP at times, there is so much else to do that I don't have time to PvP every day and do nothing else. (And I've been playing since launch so I've been around as long as anyone else.)

There is a huge hole in the Matrix that seperates PvP from the storyline so PvP is meaningless and that's why it's prevelant in Mara C with the atmosphere it has. There is no meaning to it so the only place it crops up regularly is in the most populous area which is Mara C where the odds of instigating PvP is the highest. There is nothing to accomplish in PvP other than killing another player and that is why there is so much really awful trashtalking in PvP because people want it to mean something when they kill someone and the only meaning they can get is to think they are somehow uber for getting a cq point that in itself has no value. Even if someone has 20k CQ points, it means nothing since you can get them by sploiting the bugs or for killing lowbies (don't get me wrong, I'm not raggin on peeps with high CQ counts or calling anyone a sploiter,  just pointing out that the flaws mean you can't know for sure how someone got their CQ points). So trash talking often becomes the main event in PvP since there is nothing else of value to gain from it.

The new luggables are supposed to enhance pvp, but how they will connect pvp to the storyline (which will draw more players into PvP) is still yet to be seen. We'll just have to see what comes of it before it can be judged. The storyline itself does not support open warfare between org operatives.

I'd like to see pvp connected more to the storyline with objectives and rewards because I believe the quality of it will improve when there is truly something on the line. Peeps won't just be looking to talk trash cause they killed another player for no reason other than to talk trash. They will be focused on achieving objectives where killing other players is part of the process. I don't see why that can't be done without affecting the nonstoryline PvP that currently exists.

Ideas: 

Each contruct should have a collector like Binary Boy.

Each construct should have a luggable that gives the same buffs as the rare drop item in that construct.

Operatives with a high enough org rep should be able to lead sentries in attacks on the other org bases in the constructs. A successful attack should change the location of the org base in that construct or more specifically the org proxy and recon point in the Megacity. This would mean taking (or protecting) the Machine base would reward the captors with a proxy and recon point in the Megacity closest to the hardline. This captured base would remain in possessoin for 24 hours of inactivity, then return to the original org's possession if there is no use of that proxy by the captors. 

Require operatives to complete a mission in the archive construct to achieve certain landmark levels like 25, 30, 35, 40, 45, and 50. So for example, when you have enough experience to be level 25, you would have to complete a mission in the Yuki archive to graduate to that level.

To enforce the reality of the truce and protecting the simulation, pvping in front of bluepills should cause agents to spawn.

Critical mission number 5 in each live chapter (which requires the highest org rep) should make the operative flag up when activated.

There should be special PvP collectors in Downtown that make you go PvP hot until you bring them all the items to trade for the reward. If you log to remove the flag, then the items collected in the inventory would also disappear. This could work by having two types of items to collect. the first is a single item that needs to be traded, and causes the player PvP flag to go up, before the second item type can be collected which upon turning in for the final trade, then removes the player pvp flag.

k outta ideas for now, maybe more l8r

 

 

 
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