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Yo, can we get some new animations?
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Jacked Out

Joined: Sep 1, 2005
Messages: 141
Location: California
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This sure doesn't have to happen right away. But would it be a problem to ask for new animations. I've seen just about every move there is. It gets kind of dull after awhile. Maybe you Devs could "spice it up" a little bit by adding sort of a "style" option to how your RSI fights (This is for the future folks not right now) like a configurable attack pattern for the speed attacks, power attacks, and grab attacks. Would take a lot of work, but it sounds like a good idea to me. Post any opinions/dislikes/likes please do not flame and use constructive criticism. Thanks. SMILEY


Jacked Out

Joined: Aug 21, 2005
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And after a month the new animations will become old too... you want them to keep adding new animations each month?


Vindicator

Joined: Aug 1, 2006
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Location: New Zealand
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Now that you mention it...

One the one hand I'd think that if they hired a couple of guys to capture and process new animations, we could have a new one every week or two or whatever.  But on the other hand, whenever you make an attack animation you have to balance the look against the other styles and trees and then make blocking/response animations for every style and tree.  So what might seem like a simple thing turns into a great big nightmare array of tasks.
So on balance, if Sony were to shell out for a couple of part time staff who's task is capturing, balancing and creating the code for new animations I would hazard the estimate of one new 'animation set' to go into the game per major update (ie 45->46 rather than 45.1->45.2 for instance).  While each set could possibly be accompanied by a couple of new socials emotes if the developers had some extra time that phase, I haven't covered the possibility of bugs, testing and fixes etc and all the other little things that can go wrong. 
So yeah, some new animations would be nice and a bigger dev team would be great, but these are things we're going to have to live without for a while longer.  Eventually the big boys who control the dollars are going to realise what a gem they have in MxO and they'll finance it properly.  Or at least, I hope so.



Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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When the current ones are bug free, yes.



Jacked Out

Joined: May 5, 2006
Messages: 615
Location: E Pluribus Neo, Syntax
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first I want the old animations back!!! then we can talk about new animations


Jacked Out

Joined: May 14, 2006
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Siros7 wrote:
And after a month the new animations will become old too... you want them to keep adding new animations each month?
yes.


Jacked Out

Joined: Aug 18, 2005
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Location: Louisiana
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cloudwolf wrote:
When the current ones are bug free, yes.

I have to disagree with you.  When the current ones are bug free, enjoy it and let the devs move on to focusing on something else.


Systemic Anomaly

Joined: Oct 7, 2005
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Coll-bard wrote:
cloudwolf wrote:
When the current ones are bug free, yes.

I have to disagree with you.  When the current ones are bug free, enjoy it and let the devs move on to focusing on something else.


dual gun grab attack, Aikido Grab, characters facing wrong way, the system is way not bug free.

although I'd love to see some form of ninjitsu style for Spy's since the current normal style sucks




Jacked Out

Joined: Mar 28, 2006
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Maybe they should just recreat this whole game...Period SMILEY


Virulent Mind

Joined: Oct 17, 2006
Messages: 114
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YO, NO.


Veteran Operator

Joined: Feb 25, 2007
Messages: 36
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with dual handguns using grab attack, i cant even see the enemy hit- i hit animation

wich is... very annoying




Jacked Out

Joined: Jun 11, 2006
Messages: 445
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pack-hunter wrote:
Coll-bard wrote:
cloudwolf wrote:
When the current ones are bug free, yes.

I have to disagree with you.  When the current ones are bug free, enjoy it and let the devs move on to focusing on something else.


dual gun grab attack, Aikido Grab, characters facing wrong way, the system is way not bug free.

although I'd love to see some form of ninjitsu style for Spy's since the current normal style sucks

Oh yes... Ninjitsu style. *Dreams*

Even better, Close Quaters Combat using an edged weapon for us Knife Throwers... *Dreams more*


*Slaps himself* Heh, it'll never happen...


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
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.....or just make better use of the animations we already have..... for instance make Topsy turvy a normal interlock attack rather than the one off opeining move (which we never see as there are always more effective alternative openers for spies).... there are a lot of redundant animations in the spy tree because the stealth moves are 'one-offs' and you dont really need more than 2/3 in any branch.



Jacked Out

Joined: May 14, 2006
Messages: 1400
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Yeah, i've seen hundreds of old ones that aren't in-game anymore for whatever reason..
 
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