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More bullettime ( a specially for guns too)
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The Matrix Online » Top » Development Discussion » Feedback Forums » Animation Feedback Previous Topic  |  Next Topic
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Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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OK I used the useropt tht set permament bullettime. I was MA and experienced the miss miss moves in bullettime which was so freaking cool. I wonder if some of the nomral attack animations exept the ending ones can be made go in bullettime as often as the specials do. I start really get bored with only specials get bullettime. And I have noticed that abilities like dual pistol execution do NEVER ever have bullettime.
Thoughts?


Jacked Out

Joined: May 22, 2006
Messages: 149
Location: Hungary
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Yeah there are some gunman moves that could look cool with bullettime... But lets see... the finishing moves suck with bullettime... they slow down too early with speed and power attacks... they could fix that


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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There doesn't need to be more bullet time, it needs to be fixed.



Mainframe Invader

Joined: Aug 15, 2005
Messages: 355
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I'd like to see Pistol Evasive with bullet time. But yeah, it needs to be fixed. I'd also like my hand to stay out of my opponent's RSI model when I finish.



Jacked Out

Joined: May 20, 2006
Messages: 7507
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zdn16 wrote:
I'd like to see Pistol Evasive with bullet time. But yeah, it needs to be fixed. I'd also like my hand to stay out of my opponent's RSI model when I finish.
/Agreed


Jacked Out

Joined: Aug 21, 2005
Messages: 1524
Location: England UK Faction: Seraphim Order Organisation: Zion Server: Recursion Operative Level: 50
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Didn't bullet time use to be longer at one point?



Ascendent Logic

Joined: Aug 17, 2005
Messages: 764
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DevilsArms wrote:

Didn't bullet time use to be longer at one point?


Im pretty sure.



Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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I'd like to see bullet time for Gunner moves aswell. Slowing down mid leap or just as you pwn them in the face.... with guns of course.

And a bullet time FAR would just be awesome.



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I /support increasing the amount of moves with the effect and fixing bullet time so that it happens at the correct time. It's one of the coolest effects that I don't believe is used to its full potential. I just don't want to experience a whole gunfight in bullet time.


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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if they gonna increase the %chance for BT they should at least fix where the bullets go



Clairvoyant

Joined: Oct 27, 2006
Messages: 91
Location: Oklahoma
Online

FIX BULLET TIME! first

 
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