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Bullet Trails
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The Matrix Online » Top » Development Discussion » Feedback Forums » Animation Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
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I really wish they'd fix them SMILEY






MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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Hey, the zombie was just using it's psychic power to call for help... yeah...

I agree though, the bullet trails do need tweaking.




Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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definetaly, one of the only bad points about the animation for gunzzz



Jacked Out

Joined: Jun 11, 2006
Messages: 445
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Devs, bullets go the wrong way!

Would explain the "How does a redpill survive after being shot in the face with Dual Pistol Execution" debate.


Systemic Anomaly

Joined: Oct 7, 2005
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Renzouken wrote:
Devs, bullets go the wrong way!

Would explain the "How does a redpill survive after being shot in the face with Dual Pistol Execution" debate.

LOL "the reason the bullet turns away is because the redpill invoked the pwer of telekenisis"



Jacked Out

Joined: Dec 26, 2005
Messages: 176
Location: Las Vegas, NV Server: Syntax
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Have you ever seen the walls around someone who uses subs or, god forbid, dual subs? It looks like someone just held the trigger and started breakdancing.


Code Breaker

Joined: Jan 9, 2006
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I am not sure why that happens to be honest if you have a good repro of it please PM me and /bug it.



Vindicator

Joined: Aug 15, 2005
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Bullets do seem to go the wrong way a lot of times.  Quite often I see npc bullets hitting the wall behind them when they shoot at me.



Systemic Anomaly

Joined: Aug 15, 2005
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Has it ever worked?



Jacked Out

Joined: Nov 17, 2005
Messages: 5141
Location: Germany
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Aquilae wrote:
Has it ever worked?

Not that I remember -- it was definitely a pre-CR2 issue. It probably hasn't.


Femme Fatale

Joined: Aug 15, 2005
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9mmfu wrote:
I am not sure why that happens to be honest if you have a good repro of it please PM me and /bug it.
From what I can tell, bullet trails screw up when you move away from the original interlock lines.

Example: Say I and my opponent are on a vertical line, parallel from each other. I interlock, and he's on the floor. I get up, and use speed attack and always win. Means, I never move from that single straight line. Bullet time wont screw up.

I think that's how it works, but I can't get ingame to test it. If anyone could on my behalf?







Jacked Out

Joined: Nov 17, 2005
Messages: 5141
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If it's about bullet trails and bullet holes, they are hardly attached to special occasions in my experienced. They can be always (and often are) screwed up in any situation, independent of the characters' positions or environment, no matter if in interlock or free fire (yes, free fire bullet trails can be seen if you get bullet time in interlock and have others shoot at you in this moment).


Systemic Anomaly

Joined: Aug 15, 2005
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Yeah I have noticed this a lot, but I think there are other thing I would rather see fixed first because this right here is purely cosmetic.

 

Laters




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3212
Location: Norway
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Well as they are now they give you a laugh. And that's good enough for me SMILEY



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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9mmfu wrote:
I am not sure why that happens to be honest if you have a good repro of it please PM me and /bug it.

I know it's been posted in an early Community Caption Comp.

 
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