I still don't really understand the significance of Sharpshooter...the whole firing into interlock thing is bizarre in my opinion.As for Multifighting, in CR1 it was designed to give a boost to the person who got interlocked by more than one person
Doesn't Crptography give back code bits? I mean, when you make an ability then use the tool on it. It eats up the ability and gives you code bits.
for crypotgraphy possably have plot items and things like voice recordings and newsclippings that are encrypted, and need to be decrypted. it could be set up like the decompile tool is.
just throwing that out there
Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts
Multifighting 20pts of resistance against all classes for 20 seconds.
With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.
Martial arts is another story.
As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.
Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20ptsMultifighting 20pts of resistance against all classes for 20 seconds.
Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20ptsMultifighting 20pts of resistance against all classes for 20 seconds.With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.Martial arts is another story.As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.
Endomorph wrote:Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20ptsMultifighting 20pts of resistance against all classes for 20 seconds.With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.Martial arts is another story.As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag. I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.
I dont think it should be beneficial to MA at all.
if you guys had the abilty to root/stun someone drop someones evade in two hits it would be gameover for classes like Spy and hacker i think MA has enough Variety to mix up it seems that Guns doesnt (Excluding sniper).
and in terms of non passive buffs for resistance off the top of my head the 4 abilitys in awakened come to mind and it would take 8 memory to load them all for 75pts in each tree to be used one at a time what i suggested would take 1 memory to have 20pts against all 4 classes making it more Pvp specific, of course it would have to be on the same timer as the likes of "Adrenaline Booster".
The Leo wrote:Endomorph wrote:Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20ptsMultifighting 20pts of resistance against all classes for 20 seconds.With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.Martial arts is another story.As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag. I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.I dont think it should be beneficial to MA at all. Why? Sharpshooter is and there is a MA tree under it too.if you guys had the abilty to root/stun someone drop someones evade in two hits it would be gameover for classes like Spy and hacker i think MA has enough Variety to mix up it seems that Guns doesnt (Excluding sniper). Spy handles fine in IL which is discussed in another thread. I doubt that will be a problem. And it would give a bit more chance against being rooted/stunned by any other class out of IL. Guns has loads of varieties. Long range or IL based or faster shoot rate or more damage, you name it.and in terms of non passive buffs for resistance off the top of my head the 4 abilitys in awakened come to mind and it would take 8 memory to load them all for 75pts in each tree to be used one at a time what i suggested would take 1 memory to have 20pts against all 4 classes making it more Pvp specific, of course it would have to be on the same timer as the likes of "Adrenaline Booster". The 4 abilities in the awakened tree are there for you to choose and load them not to evade them and come up with something easier.
I dont think it should be beneficial to MA at all. Why? Sharpshooter is and there is a MA tree under it too.
if you guys had the abilty to root/stun someone drop someones evade in two hits it would be gameover for classes like Spy and hacker i think MA has enough Variety to mix up it seems that Guns doesnt (Excluding sniper). Spy handles fine in IL which is discussed in another thread. I doubt that will be a problem. And it would give a bit more chance against being rooted/stunned by any other class out of IL. Guns has loads of varieties. Long range or IL based or faster shoot rate or more damage, you name it.
and in terms of non passive buffs for resistance off the top of my head the 4 abilitys in awakened come to mind and it would take 8 memory to load them all for 75pts in each tree to be used one at a time what i suggested would take 1 memory to have 20pts against all 4 classes making it more Pvp specific, of course it would have to be on the same timer as the likes of "Adrenaline Booster". The 4 abilities in the awakened tree are there for you to choose and load them not to evade them and come up with something easier.
Endomorph wrote:The Leo wrote:Endomorph wrote:Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20ptsMultifighting 20pts of resistance against all classes for 20 seconds.With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.Martial arts is another story.As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag. I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.I dont think it should be beneficial to MA at all. Why? Sharpshooter is and there is a MA tree under it too.if you guys had the abilty to root/stun someone drop someones evade in two hits it would be gameover for classes like Spy and hacker i think MA has enough Variety to mix up it seems that Guns doesnt (Excluding sniper). Spy handles fine in IL which is discussed in another thread. I doubt that will be a problem. And it would give a bit more chance against being rooted/stunned by any other class out of IL. Guns has loads of varieties. Long range or IL based or faster shoot rate or more damage, you name it.and in terms of non passive buffs for resistance off the top of my head the 4 abilitys in awakened come to mind and it would take 8 memory to load them all for 75pts in each tree to be used one at a time what i suggested would take 1 memory to have 20pts against all 4 classes making it more Pvp specific, of course it would have to be on the same timer as the likes of "Adrenaline Booster". The 4 abilities in the awakened tree are there for you to choose and load them not to evade them and come up with something easier.
Regardless of where Sharpshooter is or whats above or below it isnt on the MA tree that is the same with Multifighting.
In terms of Variety in guns i wasnt speaking about range i was talking about interlock, MKT and Hacker and on a good chance an MA can decimate a gunman in interlock its not even funny,ontop of that there moves break so easily and have done since the start of CR 2.0
And again for your final point its not about not using the awakened abilties because they would still be used for fighting in 1 v 1 situations or against whatever class the majority is in pvp, its about making the ability have some use and resistance against all 4 classes in my opinion seems the best thing for it.
AnXieTy762 on Mulifighting(Posted on his behalf)
AnXieTy762 whispers>Here's an award winning idea... Leave the ability alone so you dont completely unbalance whats left of the combat system. And an even better idea for this ability... Delete it from the game that way people cant cry that it doesnt have any function... Problem solved.