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Sharpshooter and Multi-Fighting... and Cryptography.
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Vindicator

Joined: Sep 22, 2005
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I would say give Multi-fighting a defense boost, of say: 5pts or so to all, but make it a toggable buff with an IS drain and reuse timer of, for example: 10 IS ever 5 seconds or something and a 15 second reuse timer, respectively. Could be tweaked of course.

Sharpshooter, leave as is.

Cryptography is a tough one I will admit, and I have no clue where to begin on it.


Message edited by Travi on 06/03/2008 21:15:40.



Systemic Anomaly

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I still don't really understand the significance of Sharpshooter...the whole firing into interlock thing is bizarre in my opinion.

As for Multifighting, in CR1 it was designed to give a boost to the person who got interlocked by more than one person, so I think because of this, Multifighting should be for MA's primarily, maybe a defense buff, or a Resistance boost, seen as in a way MA's are MXO's tanks.



MC Photographer

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Brommerz77 wrote:
I still don't really understand the significance of Sharpshooter...the whole firing into interlock thing is bizarre in my opinion.

As for Multifighting, in CR1 it was designed to give a boost to the person who got interlocked by more than one person
I think the firing into IL thing makes perfect sense, though I'm really not sure if that's what's happening in 9mm's testing or if he's seeing a accuracy buff for any FF attack regardless of the IL state of the target (and perhaps, as alluded to in my previous post, regardless of the type of FF attack).

MultiFighting wasn't so much a buff to the person who got interlocked by multiple people, IIRC.  It was more of a way to negate a penalty that person received when IL'ed by multiple people.  I can't remember if it was damage or accuracy or both that were increased for the side with numbers.  To use easy numbers, the first ILer would do normal damage, the second would do double damage, the third would do triple damage, etc.  If you had Multifighting loaded, all the ILers would do normal damage... or something like that.  It's been too long hehe



Systemic Anomaly

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God i miss the days of being bulldogged by four people at once SMILEY



Perceptive Mind

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Doesn't Crptography give back code bits? I mean, when you make an ability then use the tool on it. It eats up the ability and gives you code bits.


Jacked Out

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Weskie wrote:
Doesn't Crptography give back code bits? I mean, when you make an ability then use the tool on it. It eats up the ability and gives you code bits.
I don't know about that but I think that having Cryptology (can't remember if you have to level it, I believe that you do) levelled up should increase the chance of gaining a red frag from an item or ability when decompiling it. Any ability and any item that is enhanced. Say half a % chance for every level that Cryptology is levelled to totalling a 25% chance at lvl 50.


Veteran Hacker

Joined: Oct 28, 2005
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for crypotgraphy possably have plot items and things like voice recordings and newsclippings that are encrypted, and need to be decrypted. it could be set up like the decompile tool is.

just throwing that out there



Vindicator

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Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting 20pts of resistance against all classes for 20 seconds.

With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.

Martial arts is another story.

As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.

 


Message edited by Endomorph on 06/06/2008 04:02:57.



Jacked Out

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Endomorph wrote:

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting  20pts of resistance against all classes for 20 seconds.

That would be nice...


Jacked Out

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Endomorph wrote:

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting 20pts of resistance against all classes for 20 seconds.

With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.

Martial arts is another story.

As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.

 

I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.


Vindicator

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The Leo wrote:
Endomorph wrote:

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting 20pts of resistance against all classes for 20 seconds.

With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.

Martial arts is another story.

As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.

 

I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.

I dont think it should be beneficial to MA at all.

if you guys had the abilty to root/stun someone drop someones evade in two hits it would be gameover for classes like Spy and hacker i think MA has enough Variety to mix up it seems that Guns doesnt (Excluding sniper).

and in terms of non passive buffs for resistance off the top of my head the 4 abilitys in awakened come to mind and it would take 8 memory to load them all for 75pts in each tree to be used one at a time what i suggested would take 1 memory to have 20pts against all 4 classes making it more Pvp specific, of course it would have to be on the same timer as the likes of "Adrenaline Booster".

 

 


Message edited by Endomorph on 06/06/2008 08:25:27.



Systemic Anomaly

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Perhaps multifighting could work like the prison mastery device, starting at say +3 points of resistance and adding another 3 every time you are hit to a max of 30 or something.

Note those are not exact numbers I am proposing (That is up to the devs and their ability strength equations) it is merely an example of how the ability could work.



Jacked Out

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Endomorph wrote:
The Leo wrote:
Endomorph wrote:

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting 20pts of resistance against all classes for 20 seconds.

With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.

Martial arts is another story.

As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.

 

I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.

I dont think it should be beneficial to MA at all. Why? Sharpshooter is and there is a MA tree under it too.

if you guys had the abilty to root/stun someone drop someones evade in two hits it would be gameover for classes like Spy and hacker i think MA has enough Variety to mix up it seems that Guns doesnt (Excluding sniper). Spy handles fine in IL which is discussed in another thread. I doubt that will be a problem. And it would give a bit more chance against being rooted/stunned by any other class out of IL. Guns has loads of varieties. Long range or IL based or faster shoot rate or more damage, you name it.

and in terms of non passive buffs for resistance off the top of my head the 4 abilitys in awakened come to mind and it would take 8 memory to load them all for 75pts in each tree to be used one at a time what i suggested would take 1 memory to have 20pts against all 4 classes making it more Pvp specific, of course it would have to be on the same timer as the likes of "Adrenaline Booster". The 4 abilities in the awakened tree are there for you to choose and load them not to evade them and come up with something easier.

 

 




Vindicator

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The Leo wrote:
Endomorph wrote:
The Leo wrote:
Endomorph wrote:

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting 20pts of resistance against all classes for 20 seconds.

With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.

Martial arts is another story.

As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.

 

I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.

I dont think it should be beneficial to MA at all. Why? Sharpshooter is and there is a MA tree under it too.

if you guys had the abilty to root/stun someone drop someones evade in two hits it would be gameover for classes like Spy and hacker i think MA has enough Variety to mix up it seems that Guns doesnt (Excluding sniper). Spy handles fine in IL which is discussed in another thread. I doubt that will be a problem. And it would give a bit more chance against being rooted/stunned by any other class out of IL. Guns has loads of varieties. Long range or IL based or faster shoot rate or more damage, you name it.

and in terms of non passive buffs for resistance off the top of my head the 4 abilitys in awakened come to mind and it would take 8 memory to load them all for 75pts in each tree to be used one at a time what i suggested would take 1 memory to have 20pts against all 4 classes making it more Pvp specific, of course it would have to be on the same timer as the likes of "Adrenaline Booster". The 4 abilities in the awakened tree are there for you to choose and load them not to evade them and come up with something easier.

 

 



Regardless of where Sharpshooter is or whats above or below it isnt on the MA tree that is the same with Multifighting.

In terms of Variety in guns i wasnt speaking about range i was talking about interlock, MKT and Hacker and on a good chance an MA can decimate a gunman in interlock its not even funny,ontop of that there moves break so easily and have done since the start of CR 2.0

And again for your final point its not about not using the awakened abilties because they would still be used for fighting in 1 v 1 situations or against whatever class the majority is in pvp, its about making the ability have some use and resistance against all 4 classes in my opinion seems the best thing for it.

 


Message edited by Endomorph on 06/06/2008 08:53:38.



Vindicator

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AnXieTy762 on Mulifighting(Posted on his behalf)

AnXieTy762 whispers>Here's an award winning idea... Leave the ability alone so you dont completely unbalance whats left of the combat system. And an even better idea for this ability... Delete it from the game that way people cant cry that it doesnt have any function... Problem solved.


 
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