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The Other Side of the Looking Glass - Friday, November 10, 2006
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Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1852
Location: Recursion Organization: Zion Operative Level: 50
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That sucks for the people outside of NA. 

But yay for the /afk command!  Hopefully there will be some more nice surprises as well!






Joined: Aug 17, 2005
Messages: 575
Location: A place far far away.
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Sorry for being blunt but its true, that "other side of the looking glass" sucks. 

A summary form is like saying, HAHA UK players dont get live events and now no ads.

But to make up for it we got a /afk command which saves you the trouble to tell ppl youre afk and indicates to enemies that youre afk. 



Vindicator

Joined: Oct 22, 2005
Messages: 8294
Location: Ye Olde Hole Ine The Tree
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Hey, for all you know, the new feature will be Faction Wars. Don't get all worked up just yet.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
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So, not only were we unallowed to enter, but now we can't even see them?

Friggin' marvellous.

See you next week.



Fansite Operator

Joined: Aug 15, 2005
Messages: 317
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I don't see a big "build up" to /afk.  I think this is just one Walrus' pet peeves.  He got embarrassed not once, but twice, by putting it in the patch notes, only to find it wasn't in the game.  It looks like both times were after beta, unless there was an earlier mention.  In any case, it'll be nice to finally have it in game.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 2714
Location: HvCFT Excalaris Server: Recursion Organization: Machines Designation: Code Guru
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If it is /afk then I could not care less about it to be frank. I know thats a little sharp, but at the end of the day its a novelty feature that has no real function, aside from whacking a large bullseye on you if you are a Vector player.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Congrats to the contest winners.



Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3804
Location: UK
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So, reading this today I've come across 2 points which are now puzzling me.

Firstly, the IP information about US players has been released to Massive, obviously to get the ad's served to players in the US going from what was put in the article. To get adverts displayed in other countries their IP information needs to be released but, and to quote which we won't do. So why's that?

Secondly, other games seem to have a system where if no ad is available, nothing is displayed to even indicate that and advert should have been present in it's place. Now I'm quite happy to admit being wrong about that since I don't know all the details and this is just done through observation, but why can't such a system be implemented into MxO. I think I might have asked this before but the search system being awfull still I haven't been able to find it.

Jeffers





Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3212
Location: Norway
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Trax wrote:
Its /afk?

Wow.....what a worthwhile addition, I sure am glad I waited 6 weeks to see this invaluable feature implemented.....

Dude... New cinematic, crits, and luggables?



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Just so i can crush peoples hopes... i mean, stop people from being disapointed later...

Luggables are definately not gonna be in 48. Walrus and Rare have already stated several times they're still in early design/testing phases. 49/50 maybe.




Vindicator

Joined: Oct 22, 2005
Messages: 8294
Location: Ye Olde Hole Ine The Tree
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I hate when they announce they're doing something without release dates. Kinda like Org specific abilities.

What would /afk do, then, if just flagging you as AFK would be pretty useless when you can easily say "I'm goin' afk okay laterz ps [faction here] suxorz lol"?



Jacked Out

Joined: Aug 15, 2005
Messages: 4278
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Dude... New cinematic, crits, and luggables?

Cinematic... yeah, don't need the patch for that. Just wait for someone to post the out of game URL. It'll play better too without any crashes.

Crits... they trickle out so slooooooowly these days that they really aren't worth looking forward to.

...and luggables? For all we know, they'll turn into another /afk =D (either way, they aren't in this patch).




Femme Fatale

Joined: May 3, 2006
Messages: 299
Location: Your bedroom - Syntax
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It's nice to know that people will know when i'm afk. I mean, really, this will help the game a lot...

 

 

 

 

 

 

 

HAHAHAHAHAHAHA!

 

 

Yea... SMILEY




Fansite Operator

Joined: Nov 17, 2005
Messages: 813
Location: France - The Watchmen - Machines | Syntax Instance
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Chuui wrote:
Dude... New cinematic, crits, and luggables?

Cinematic... yeah, don't need the patch for that. Just wait for someone to post the out of game URL. It'll play better too without any crashes.

Crits... they trickle out so slooooooowly these days that they really aren't worth looking forward to.

...and luggables? For all we know, they'll turn into another /afk =D (either way, they aren't in this patch).



What about /getdescription, /setdescription and /cq, they're in the patch right ?



Jacked Out

Joined: Nov 16, 2005
Messages: 1457
Location: UK Server:Syntax/Recursion/Vector
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0uranos wrote:
Chuui wrote:
Dude... New cinematic, crits, and luggables?

Cinematic... yeah, don't need the patch for that. Just wait for someone to post the out of game URL. It'll play better too without any crashes.

Crits... they trickle out so slooooooowly these days that they really aren't worth looking forward to.

...and luggables? For all we know, they'll turn into another /afk =D (either way, they aren't in this patch).



What about /getdescription, /setdescription and /cq, they're in the patch right ?


Thats what i was going to say that it would beSMILEY
 
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