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 10/15/2008 17:03:41
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Systemic Anomaly
Joined: Oct 10, 2005
Messages: 2461
Location: SyntaxXx
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The BSP you get from Sati's playground really need a better purity stability then they have today. I only got mine for 3 day's and they broke two times already. I used them for like an ½ hour or less and they break. 1 purity point left now. BSP's stability is like the Meason riffles from 01, they break really fast. I don't know if anyone else had the same experience with the smg's, but i think the lifetime for the SMG's is to small. Anyone else having the same problems?
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 10/15/2008 17:08:39
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Veteran Hacker
Joined: Jul 26, 2007
Messages: 199
Location: Acherus: The Ebon Hold
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My normal smg's have been breaking like crazy aswell.
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 10/15/2008 17:17:53
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Systemic Anomaly
Joined: Oct 10, 2005
Messages: 2461
Location: SyntaxXx
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Btw a friend of mine lost his BSP smg's in like 4-5-days also.
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 10/15/2008 17:23:22
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1455
Location: Syntax
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SMGs have a faster fire rate vs a rifle or hand gun. Plus you have to amount for the constant use from an smg, it's poppin' off like 8 rounds everytime you fire so you should expect more wear and tear. A rifle which break secondly as fast is firing 2 -3 rounds per use, the hand gun only 1. People had a lot of trouble when the clamors came out because they broke faster than a normal smg but you gotta remember you get a 15% chance stun with those. The BSP your downgrading a persons inner strengh so it's only right that you would have to farm more soon.
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 10/15/2008 17:42:28
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Jacked Out
Joined: Feb 28, 2006
Messages: 153
Location: Recursion Server Handle/Org: AdNoctum/Machines Faction: Exemplar Triune
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I wasted 36 Marbles on these when I was still SMG. The rate they broke down, I was quite pissed off to be honest. It takes a ton of work to get them, and when you aren't careful, they are gone in less then a day. They are brilliant guns but I seriously think they should have a ton more stability.
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 10/16/2008 00:17:01
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Systemic Anomaly
Joined: Jan 26, 2006
Messages: 1012
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All of the new gear seems to decay quite rapidly. My dana, GI and pants are all sitting at half a dot with the dana being the fastest in like a 1 hour pvp session
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 10/16/2008 00:27:16
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MC Photographer
Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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I noticed this too, and it really has me ticked off: I had to go through three boxes to get those guns...
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 10/16/2008 00:36:22
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Jacked Out
Joined: Jan 5, 2008
Messages: 757
Location: Syntax.
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I seem to remember reading a similar thread about a Patchers Headgear decaying fast too once and a Dev (dont remember who) gave an explanation of how decay works. It has something to do with having to strip down your RSI when going through hardlines / being teleported. The more active buffs you have on the more the chance of decay i believe as you are stripping more from the RSI. Also the decay rate is supposed to be selected randomly. Im not sure if this has been changed or not. Ill dig out the Dev reply and stick it up for you all.
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 10/16/2008 00:38:35
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Transcendent
Joined: Aug 18, 2005
Messages: 193
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The_Bruceter wrote:
All of the new gear seems to decay quite rapidly. My dana, GI and pants are all sitting at half a dot with the dana being the fastest in like a 1 hour pvp session all of mine lost one-half dot so far, but it's stayed like that ever since, so I can't complain there.
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 10/16/2008 00:39:39
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Jacked Out
Joined: Jan 5, 2008
Messages: 757
Location: Syntax.
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9mmfu wrote:
All items, with a few exceptions, have exactly the same decay rate.
There is no special circumstance to make a paticular clothing spot decay more rapidly than any other.
Ah but you ask... "how does decay work?"
When you take damage the system randomly picks one of your equipment slots, not counting the tool slot, and assigns the damage there then based on that select your item, if one is there, is checked for item decay.
If something seems to decay faster than the rest you just got unlucky there with the system picking that spot more than the others OR your check for item decay was unlucky.
So in reality you have two chances per damage taken to avoid having a paticular item decay.
I should note that Weapon/Item decay checks are done when the item is used not when you take damage.
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 10/16/2008 01:41:41
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Ascendent Logic
Joined: Dec 3, 2005
Messages: 908
Location: HvCFT Ramesses II
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I think if you use hours on getting an item that they at least should work for some time before breaking down. The ideal would be that the wear and tear on SMGs got lessened some. Same goes for Needler on a server where a 30ish char isn't easy to find to help farm with you for them. Nice Halloween sigs everyone btw!
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 10/16/2008 08:45:14
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Jacked Out
Joined: Feb 28, 2006
Messages: 153
Location: Recursion Server Handle/Org: AdNoctum/Machines Faction: Exemplar Triune
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How about this (might get shot down for this thought)
Make a collector in the 4 areas. That collectors sole function is to allow players to trade in, for example, the Bleeding Sleepwalker Phantams that lost stability for new ones. Maybe throw in some money in the trade.
That way the people who spent so much time and effort in getting this gear can PvP or run missions with it for as long and much as they like. Starting to break? Visit the collector, trade in the gear and you get a shiny new item.
This can be done for the Sati's gear, SSR gear, Elite Commando Gear, etc. etc. Just one collector offering it all.
Just a thought.
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 10/16/2008 09:54:14
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Systemic Anomaly
Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Hellie wrote:
How about this (might get shot down for this thought)
Make a collector in the 4 areas. That collectors sole function is to allow players to trade in, for example, the Bleeding Sleepwalker Phantams that lost stability for new ones. Maybe throw in some money in the trade.
That way the people who spent so much time and effort in getting this gear can PvP or run missions with it for as long and much as they like. Starting to break? Visit the collector, trade in the gear and you get a shiny new item.
This can be done for the Sati's gear, SSR gear, Elite Commando Gear, etc. etc. Just one collector offering it all.
Just a thought. There are always tradeoffs, obviously if you want to farm the gear to better yourself then thats your prerogative but I don't think it's fair to the people who don't have the time to spend 3-4 hours to farm the greatest gear while those who have can just pay a little bit of money to keep the item for an infinite amount of time. Of course the last item I ever farmed was the Seraphims and back then we could get 2 teams of 6 to annihalate the box in 1 go so I'm going to be quite biased on the matter but I don't think it's fair on the playerbase who don't have the time to aquire these items especially when some of the items allow insane amounts of HP regen and other powerful buffs.
If it is actually the decay rate thats causing the item to brake within a few days then I'd support it getting the rate decreased but if you're getting about a month or more out of it then I'd have to say that it's good as it is.
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 10/16/2008 10:07:26
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Jacked Out
Joined: Feb 28, 2006
Messages: 153
Location: Recursion Server Handle/Org: AdNoctum/Machines Faction: Exemplar Triune
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I don't see why one cannot keep an item for always. If you have the items, means you put effort and time into getting it. A Sleepwalker Stage 3 box is 5 million info a pop and you don't get the item you want from just one box. So in my opinion, when I spend that ammount of money and time on it, I deserve to keep the item when I want. It can break down, but at least I can get it "repaired", even if it will cost me.
In most games you simply go to a vendor and press the repair button. In MxO with purity that has been avoided, for the better of the game I might add. I thi,nk in terms of farming MxO is one of the "user-friendly" games outthere. 3-4 hours and you can have a Sati's gear, or a Pandora's Box item. 3-4 hours in games like Lord Of The Rings Online or World Of Warcraft just don't cut it.
I can understand your points though, it could be unfair but what's the fun in using your guns for 30 minutes and half of their stability is down the drain?
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 10/16/2008 13:52:45
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Development
Joined: Dec 2, 2005
Messages: 21413
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The Sleepwalker submachine guns have a slightly higher than normal decay rate. This is because their combination of buffs is higher than normally allowed for a level 50 enhanced weapon, and I didn't want to give subgunners a balance boost over other gunmen.
I had intended to mention the decay in the details text for them, which I see that I forgot to do, so I'll have to add that. I'm also going to have the collectors mention it in the trade window. Svanhild's shoes and dress from the Valkyrja quest have a similarly increased decay rate, but for those I did remember to mention it in the two messages.
All other items added recently have the standard decay rate.
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