Bayamo wrote:No.
shauntaylor88 wrote:i can understand the 2 non-hostile, but all 3?
um endless if you made dowowntown hostile then what would you get - ill tell you :
people who have nothing better to do than wait around important areas (eg:the archeologist) just to gank anybody who comes their way.
seiphroth wrote:um endless if you made dowowntown hostile then what would you get - ill tell you :people who have nothing better to do than wait around important areas (eg:the archeologist) just to gank anybody who comes their way.
goldgunz wrote:can sum1 explain this to me..whats the dif between a hostile and non hostile server
Message Edited by Roukan on 03-12-200605:06 PM
one of the problems from the start of this game is continuing the storyline on multiple servers with different outcomes ... it just doesn't add up. like the necrophyte or whatever her name was that died on one server, captured on another yada yada.
this gives whats left of the Live Event/LESIG peeps to have one server to worry about.. one matrix as it should be.
this game is just part of an SOE bundlepack now... might as well.
its not like everyone spends their time 100% downtown... its just one big vacant area with a few parties there and maybe factions hanging around hardlines but nobody can't deny that the server population stays at mara c or richland in general.
this game promoted downtown to be dangerous... well the npcs down there arent living up to the expectations