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Update 55 Discussion
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Folder of the Month

Joined: Sep 24, 2006
Messages: 683
Location: Folding @ Home MXO 56853
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Roukan wrote:
  • You can now interlock someone who is in midair if:
    • You are in range
    • You will be in range of where they land
  • Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat.

  • I guess our devs are able to fix things afterall.

    Anything can be fixed, if there is motivation and resources..



    Jacked Out

    Joined: May 9, 2006
    Messages: 625
    Location: Ontario, Canada
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    I love this. Really excited about this. Awesome.


    Vindicator

    Joined: Aug 15, 2005
    Messages: 3484
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    Hardlines will no longer remain red after a server crash.

    Tabor West thanks you.



    Systemic Anomaly

    Joined: Aug 24, 2005
    Messages: 1111
    Location: Enumerator 2.0
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    A new character near the White Lotus Hotel directs players on a trip through the White Hallways to combat dangerous Elite Commando programs who have escaped from the Merovingian's storage constructs. ----- Very Exciting.


    Recall Team Member and Recall Mission Team now teleport team members to the recaller's exact position. ---- Boooo....take away my fun porting ppl into odd dangerous places!!!


    You can now interlock someone who is in midair if:
    • You are in range
    • You will be in range of where they land   ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?

    Inherent accuracies for special moves in operative discipline trees have been adjusted. ---- More details please?


    The FX of the toughness boost from the Tiger Master's Gi/Coat is now orange and black, to distinguish it from the green Tactics Booster FX. ---- 1. this should be in changes and improvements...not bug fixes and 2. YAY...now can we wear these in Tourneys..Sheesh!!





    Overall a really great update and i'm looking forward to the new 'quest'



















    Zombies??



    Virulent Mind

    Joined: Apr 22, 2007
    Messages: 508
    Location: Hmph... Thats a really good question...
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    Sounds like one Helluva Update!  Can't wait!



    MC Photographer

    Joined: Aug 15, 2005
    Messages: 2226
    Location: Syntax
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    Very very nice update.  Not a lot of huge OMG additions, but some very nice additions none the less, and some major bug/glitch fixes that should make a lot of people happy.  SMILEY



    Mainframe Invader

    Joined: Jan 6, 2007
    Messages: 801
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    Hmm.. I didn't see anything about Halloween masks.. Is this the Halloween Update?



    Systemic Anomaly

    Joined: Aug 21, 2005
    Messages: 1852
    Location: Recursion Organization: Zion Operative Level: 50
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    No.  Normally the Halloween patch comes out a week before halloween.  Or around that time.  A full month of Halloween stuff would get old come October 31st.



    Fansite Operator

    Joined: Oct 30, 2005
    Messages: 168
    Location: HvCFT: Archangel - Faction: S.O.C.A. - Org: Machine
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    I'm can't wait to beat up some elite commands, This update is smokin`



    Ascendent Logic

    Joined: Mar 1, 2006
    Messages: 3311
    Location: Los Angeles, CA
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    Bayamo wrote:
    However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.

    Can we get some insight on that devs?



    Systemic Anomaly

    Joined: Aug 15, 2005
    Messages: 8892
    Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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    I love this update, my Aikido MA build will love this too!

    The major fixes like IL with in air is brilliant and I'm really glad to see that.

    Good job, can't wait for servers to be up.




    Systemic Anomaly

    Joined: Feb 12, 2006
    Messages: 2405
    Location: Western Australia
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    There is so much awesome in this update, it's good to see they fixed or addressed many issues that were hot topics recently on the forums.



    Systemic Anomaly

    Joined: Nov 18, 2005
    Messages: 4837
    Location: The soul's eclipse
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    Yes, just yes. 

    No more moronic, cheap jumping around to avoid interlock.  If you're PvP'ing, you're PvP'ing.  I can think of at least a dozen players who will find themselves in trouble a lot more now.  I can't wait to hear the whining from those who don't visit the forums at all (whilst we're on the subject, MKT's complaining about Serene Clam, also).  The Tiger Gi toughness effect alteration is also very much appreciated.

    Overall, looking shiny.




    Systemic Anomaly

    Joined: Aug 16, 2005
    Messages: 4217
    Location: HvCFT Aggregator, The Glitch Society, Syntax
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    The email interface now has a 'Save' button. Press this button to store an email you're writing. You can then close your mail interface, and go do something else, like chat. When you re-open the mail interface and start composing a new mail, the saved mail you were composing previously will be restored, so you can finish writing it without having to retype the whole thing.

    Hoorah!

    A new character near the White Lotus Hotel directs players on a trip through the White Hallways to combat dangerous Elite Commando programs who have escaped from the Merovingian's storage constructs.

    Woohoo! New stuff!

    The Melee Training Simulacra in the White Hallway areas now drop special melee combat pill programs.

    Woohoo! New stuff!

    Desperate Speed, Hyper Sprint, and Hyper Speed now increase sneak and invis movement speeds.

    Yes!

    Hardlines will no longer remain red after a server crash.

    Ye Gods, at last!

    There's something mighty sexy about this update.



    Femme Fatale

    Joined: Aug 15, 2005
    Messages: 11028
    Location: Las Vegas, NV
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    This update also means I can get rid of my perpetual red eye!

    Yippie! -_-

     
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