You can now interlock someone who is in midair if:You are in rangeYou will be in range of where they land Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat. I guess our devs are able to fix things afterall.
However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.
I love this update, my Aikido MA build will love this too!
The major fixes like IL with in air is brilliant and I'm really glad to see that.
Good job, can't wait for servers to be up.
Yes, just yes.
No more moronic, cheap jumping around to avoid interlock. If you're PvP'ing, you're PvP'ing. I can think of at least a dozen players who will find themselves in trouble a lot more now. I can't wait to hear the whining from those who don't visit the forums at all (whilst we're on the subject, MKT's complaining about Serene Clam, also). The Tiger Gi toughness effect alteration is also very much appreciated.
Overall, looking shiny.