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The Problem With Hyper-Jump
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Systemic Anomaly

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Vinia wrote:
Precisely, but I wasn't going to drag this argument debate's thread down the road of the lvl 100 Agents, we already have a looooong thread on that...

Oh Vinia, you are so witty. One of the major "Points" you made in this argument debate (I'm not sure what to call it, more like Zionists making valid points and you repeatedly shouting "RP" at us then ignoring all other mechanics that we argue cause you want to experience your extremely vicarious RP at the cost of the enjoyment of a large section of the player base) is that one HJ gets rid of them (Again this assumes the situation merits HJ as a valid maneuver, there are other circumstances but I digress), if this change were to make it impossible to get away with HJ then don't you think that is a step in the wrong direction, or are you actively trying to ruin this game for other people? Forgive me for the comment, but you are an incredibly self centered person if you think this change is acceptable.

And again, lets not forget the new people in Westview, that place is a hellhole and nerfing HJ will only make it worse trying to run missions in there. In my experience a LOT of players leave the game/get sick of missioning around the same time they go to Westview cause it's simply too frustrating. If you seriously propose to make it worse for them then you need to sit down and think harder about what you are proposing. The last thing we need is to discourage new people even more.



Vindicator

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Okay, because every single person I've seen in this thread basically didn't see what I was getting at, and has degenerated into "LOL LETS TALK ABOUT HEALS, OR MKT, OR ABOUT HOW MUCH ZION JUMPS, AND HE CANT GET CQ, QQ" I drew a picture for all of you. This has nothing to do with anything else other than Hyper Jump/Beta Jump (give or take 20-60 Super Jump pts.)

#1 - The Stickman to the bottom left is where someone is standing before they Hyper-jump.

#2 - The Stickman to the very top is someone who has reached the peak of their Cntrl+Space jump.

#3 - The Stick man at the lower bottom is someone who has performed a Precision Hyper-Jump.

#4 - The Red Line indicates where you will lose your target due to being out of range on your client (only achievable via Cntrl+Space/Precision only when you're trying to go up a tall building)

#5 - The Green dotted line indicates where my proposed cntrl+space would be, where you would achieve greater height than a precision, yet still keep the same distance. You won't get as much air time as the old cntrl+space, but you will stay in range of someone's client who is trying to keep up with you.

#6 - The little messy line hayball at the end of these lines is where obviously you'd land.

There's only two solutions I can think of. You raise the red line up, or you lower the cntrl+space to the green curve.

i.e. Anyone who is actively chasing someone HJing, will most likely be under the HJer, so distance horizontal wide wouldn't really matter.

Now the only *problem* I see with this for those who try to HJ up tall buildings. But usually, excluding the DT buildings, as long as you can scroll up high enough, you have no problem scaling those buildings because the height at which you scroll is your only limit on how high you can jump, i.e. once you scale the building with your camera, you can still jump forward as much as you would if it was level ground.

I honestly don't think it's a nerf, in my opinion.

 




Systemic Anomaly

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I agree, the only problem being if the vertical height is reduced too much you may not be able to evade agents as easily, cause you can't reach the necessary height to get them to despawn.

What I was disagreeing to was certain people saying it should be nerfed in combat state, but that carries PvE consequences aswell, something a lot of lvl 50's completely forget/don't care about.



Vindicator

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Also, this whole "omg teh lowbies, how will they survive with this oh so nerfed Hyper-jump"

Hyper-jump is pretty nerfed to begin with, considering at a certain level it's pointless to level it up anymore. And when an NPC does an ability on you, you *WILL* get hit, no matter how far away you are unless they miss, so fyi, HJ really doesn't even help you with Avoidance in PvE, it's just so you take that hit and get as far away as possible.

But that doesn't even matter. Hyper-jumping at lower levels usually never puts a lowbie out of your client range because it's not a max level HJ, so in other words, wouldn't get affected at all.

-EDIT

And Pylat, about those Agents, I'm honestly not sure. I think they despawn *because* they are out of range, but then I have that side of me that says, "What's the point of having level 100 Agent spawns when you just HJ at the first sight you see of them?" I mean we all know of the complaining that's been going on about them, so meh. Maybe this would only happen if the PvP Flag was up?


Message edited by Ballak on 05/08/2008 21:07:09.



Jacked Out

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Pylat wrote:
I agree, the only problem being if the vertical height is reduced too much you may not be able to evade agents as easily, cause you can't reach the necessary height to get them to despawn.

What I was disagreeing to was certain people saying it should be nerfed in combat state, but that carries PvE consequences aswell, something a lot of lvl 50's completely forget/don't care about.

Why do you think you're supposed to just evade them? Why do I get the impression that you think that players should never die from NPCs?


Jacked Out

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PROTIP: Agents will kill you.

Message edited by ThePigeonKing on 05/08/2008 21:07:42.


Systemic Anomaly

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*Running from a giant horde of ASP gang members*

Oh noes, a dead end!

*Presses Ctrl + space and jumps to safety*

Phew, that was a close one.


Now with proposed nerfing in combat state.

*Running from a giant horde of ASP gang members*

Oh noes, a dead end!

*Presses Ctrl + space and doesn't get away due to HJ being nerfed*

Oh noes!

*Dies*

While I fully agree you should reduce the max height, a nerf to it in combat state is a bad idea. Just make sure it is still possible to jump high enough to get away from the lvl 100 agent spawns is all I am saying.



Systemic Anomaly

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Zudrag wrote:
Why do you think you're supposed to just evade them? Why do I get the impression that you think that players should never die from NPCs?

Kinda hard to evade them if they spawn the very moment you come out of a HL.



Vindicator

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Pylat wrote:
*Running from a giant horde of ASP gang members*

Oh noes, a dead end!

*Presses Ctrl + space and jumps to safety*

Phew, that was a close one.


Now with proposed nerfing in combat state.

*Running from a giant horde of ASP gang members*

Oh noes, a dead end!

*Presses Ctrl + space and doesn't get away due to HJ being nerfed*

Oh noes!

*Dies*

While I fully agree you should reduce the max height, a nerf to it in combat state is a bad idea. Just make sure it is still possible to jump high enough to get away from the lvl 100 agent spawns is all I am saying.

PvP Flag, then.



Jacked Out

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Pylat wrote:
Zudrag wrote:
Why do you think you're supposed to just evade them? Why do I get the impression that you think that players should never die from NPCs?

Kinda hard to evade them if they spawn the very moment you come out of a HL.
That's great. Why shouldn't an NPC that is twice your level be able to kill you, exactly?

Message edited by Zudrag on 05/08/2008 21:13:45.


Jacked Out

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Pylat wrote:
*Running from a giant horde of ASP gang members*

Oh noes, a dead end!

*Presses Ctrl + space and jumps to safety*

Phew, that was a close one.


Now with proposed nerfing in combat state.

*Running from a giant horde of ASP gang members*

Oh noes, a dead end!

*Presses Ctrl + space and doesn't get away due to HJ being nerfed*

Oh noes!

*Dies*

While I fully agree you should reduce the max height, a nerf to it in combat state is a bad idea. Just make sure it is still possible to jump high enough to get away from the lvl 100 agent spawns is all I am saying.
oh hey where did you get that fortune telling ability from?

If NPCs chase you into a dead-end, and you try to hyperjump in the opposite direction, then NPCs will just run to where you will land and continue shooting you. In any case, if you NEED to run from them, chances are you'll be dead before you get your fingers to ctrl and space in a dead-end.

Unless you meant HJing on top of a building in which case you wouldn't be RUNNING from them anyway if you could just HJ onto a building, would you?

Message edited by ThePigeonKing on 05/08/2008 21:16:33.


Systemic Anomaly

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Zudrag wrote:
Pylat wrote:
Zudrag wrote:
Why do you think you're supposed to just evade them? Why do I get the impression that you think that players should never die from NPCs?

Kinda hard to evade them if they spawn the very moment you come out of a HL.
That's great. Why shouldn't an NPC that is twice your level be able to kill you, exactly?
So you're proposing that Zionists just plain shouldn't leave Richland? The only "Point" that the "Pro Agent" team can make is one HJ gets rid of them (Again assuming favourable circumstances), so to make it impossible to evade them with this jump is self defeating.

And since you all LOVE your RP arguments, Redpills managed to evade agents all the time in the movies as long as they ran away, if they stood and fought then yes you'll die, but running should ALWAYS be a viable option.



Systemic Anomaly

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ThePigeonKing wrote:
Pylat wrote:
*Running from a giant horde of ASP gang members*

Oh noes, a dead end!

*Presses Ctrl + space and jumps to safety*

Phew, that was a close one.


Now with proposed nerfing in combat state.

*Running from a giant horde of ASP gang members*

Oh noes, a dead end!

*Presses Ctrl + space and doesn't get away due to HJ being nerfed*

Oh noes!

*Dies*

While I fully agree you should reduce the max height, a nerf to it in combat state is a bad idea. Just make sure it is still possible to jump high enough to get away from the lvl 100 agent spawns is all I am saying.
oh hey where did you get that fortune telling ability from?

If NPCs chase you into a dead-end, and you try to hyperjump in the opposite direction, then NPCs will just run to where you will land and continue shooting you. In any case, if you NEED to run from them, chances are you'll be dead before you get your fingers to ctrl and space in a dead-end.

Unless you meant HJing on top of a building in which case you wouldn't be RUNNING from them anyway if you could just HJ onto a building, would you?
Low levels don't have much IS, and if you just fought a mission ambush you can be too low on IS and HAVE to run away while it regens. I have been in this situation before.



Jacked Out

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Pylat wrote:
Zudrag wrote:
Pylat wrote:
Zudrag wrote:
Why do you think you're supposed to just evade them? Why do I get the impression that you think that players should never die from NPCs?

Kinda hard to evade them if they spawn the very moment you come out of a HL.
That's great. Why shouldn't an NPC that is twice your level be able to kill you, exactly?
So you're proposing that Zionists just plain shouldn't leave Richland? The only "Point" that the "Pro Agent" team can make is one HJ gets rid of them (Again assuming favourable circumstances), so to make it impossible to evade them with this jump is self defeating.

And since you all LOVE your RP arguments, Redpills managed to evade agents all the time in the movies as long as they ran away, if they stood and fought then yes you'll die, but running should ALWAYS be a viable option.
Load up Hyper jump beta and put on seraphim shoes. Hyper jump up into the air when that Agent spawns.

You'll go high enough to have it despawn, but not lost sight of the people on the ground.

Heck, I think even with just Hyper jump beta, they despawn. Not 100% sure though.


Jacked Out

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Pylat wrote:
Zudrag wrote:
Pylat wrote:
Zudrag wrote:
Why do you think you're supposed to just evade them? Why do I get the impression that you think that players should never die from NPCs?

Kinda hard to evade them if they spawn the very moment you come out of a HL.
That's great. Why shouldn't an NPC that is twice your level be able to kill you, exactly?
So you're proposing that Zionists just plain shouldn't leave Richland? The only "Point" that the "Pro Agent" team can make is one HJ gets rid of them (Again assuming favourable circumstances), so to make it impossible to evade them with this jump is self defeating.
Why are you assuming that by "nerf HJ in combat state" we mean "make it so that you can't HJ in place to make the Agent disappear"? Which is.. exactly what you can do to get rid of the Agent, by the way.
 
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