I don't think you thought this change through at all. Firstly, it's going to destroy so much game balance it's not funny so I'll go through each change one by one. Changing healing bonus from IH to UM: One word, Trauma Surgeons. As if them putting out massive heals wasn't such a huge problem already. Many people say "But they can ONLY heal, they can't fight or do much else" to justify why they are balanced. What kept Trauma Surgeons balanced is the fact they had to load up IH to get the uber heals which gave them a lot of useless abils. If people could Load UM AND still have uber heals I know I'll be extremely angry. You still see a few UM loads around where people beat their opponent to death in IL on regular power tactics with a cheap shot thrown in every now and then, but if they could spam 700+ heals at the same time while shooting you for 400 dmg with a Shotgun I think balance is going right out the window. IH Being a short term Aura like Combat Aura: If you want to balance it like that then the Viral Shielding abil in Trauma Surgeon that improves Hacker defense should also be a short term buff just like Deflect Bullets 2.0, to keep things consistent of course. Cause right now it's very easy for people to ramp up their viral defense with little effort. Adding thrown acc and damage with Combat Aura 1.0 and 2.0: Why not viral acc aswell? And on that note give me viral acc with combat enhancement aswell. But then you'll go "ZOMG, then hacker will be overpowered!!!", but it's already taken enough nerfs and you want to weaken it further. Well you simply can't do that without compensating it in some way and I think this is a great method. And if your gonna add thrown acc and damage then Enhanced Dodge needs to increase Thrown defense aswell, but then you go "ZOMG, then UM's will be impossible to hit!!!". Welcome to the world of a hacker, where EVERYONE is hard to hit, and this change will simply make it worse cause we won't be as effective with this nerf, assuming we can hit you of course. Now IH is a lvl 47 abil. It's further down in the tree than combat aura and takes more memory to load. So why should Force Multipliers have to load more abils and take up more memory simply to grant the same bonuses to hackers that they could to everyone else with a different ability? It is a 300 second buff because it's a higher level ability and higher level abilities ARE BETTER than their lower level counterparts. This change will simply be another middle finger right in the direction of hackers. You think that it's an oversight? It's very easy to counter this damage bonus. It's called Personal Firewall, and it ONLY adds to Viral Resistance. IH may be a boost specifically for hacks, but there are a lot of specific buffs that are very much ANTI hacker. If you want to stay consistent then Personal Firewall needs to improve ALL resistances.
"You said it yourself that Force Enhancer is (apart from IH) a very useless tree"
Hooooold up! Useless?? have you not checked the buffs from the passive abils? plus, its an AoE buff tree. logically speaking, it's not meant to be as good as 'single target' boOfs! in terms of PvP, it's an IS drainer, but works wonders for boosting acc and dmg. not to mention an awesome area heal that you can use in and out of IL.
Oh and GG, I see what you mean about the Thrown acc/dmg for aura's. But if you think about PvP tactics for an mkt, their normally away from the main force and work alone. so give them UM buffs.
They need to make Combat Training and Weapons Boost have priority over combat aura 1.0
They shouldn't make IH an aura, can you imagine trying to run 3 aura's at the same time? ofc you don't have to have them all running, but when times are rough you can use aura 1.0 and 2.0 and lose a small chunk of IS. having IH as an aura would leave an FM useless. so having 1 dmg buff as a temp perma buff seems to balance the IS control of FM.
oh and the FM buff gives a minimum of 10% IS cost reduc, a concentration bonus and periodically removes debuffs...hardly useless
Lossa!
Hmm, come to think of it though.. something does need to be done to get people using Force multiplyer again.. it contains alot of useless abs at the moment. (Except for IH and the sweeps)
Some people have loaded this up in pvp with the Auras spamming and doing 600 free fire with a hasley.
it just comes down to would you want an area buffer? or a area healer?