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Update 37 (Pre-update) Discussion
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Development

Joined: Aug 15, 2005
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If you haven't yet, check out the Update 37 notes on DN1. This thread is for discussion of the upcoming changes to the game.

Message edited by mxomod004 on 10/02/2008 20:47:07.



Jacked Out

Joined: Aug 16, 2005
Messages: 2974
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thanks for a new cinematic!!!!
Walrus, you guys have been listening alot...

NO MORE FLAMEING HANDS AND HYPERSPEED ANIMATIONS!!!!

my lord! what a great patch!

2 fixes for 2 exploits as well!

thanks

PS....you should come party with us on vector for halloween!!! give you a time to relax and kick back some

PPS...good idea on moving the pbox guy to historic district


Message Edited by bonopi on 10-24-2005 06:43 PM
Message edited by bonobi on 10/24/2005 17:43:18.





Joined: Oct 5, 2005
Messages: 112
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Eager, eager, eager to roll this update into my platform, Walrus. Smart
move getting a "pre-update" thread going too. Buzz is good! Thanks,
friend.



Systemic Anomaly

Joined: Aug 15, 2005
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Location: All up in your constructs.
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The changes (and hopefully complete removal) of the Flaming Fists of Fury and the Hyper-Speed animation are enough for me. SMILEY



Jacked Out

Joined: Sep 26, 2005
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Location: Manchester
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and so it begins.... gj SOE update sounds good.





Joined: Aug 18, 2005
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Sounds fantastic! Although I will miss my Sim haha :smileytongue:



Jacked Out

Joined: Aug 15, 2005
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Players whose Crew or Faction data doesn't load correctly now have their reputation determine their Organization. (Fixes exploit.)

Cool. They actually listened and used my hotfix suggestion.




Joined: Aug 15, 2005
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WOOT, thx for the new cinematic and for changing the effects of:

Energized Attack, Precise Blow, and Hyper Speed

 

This shall be interesting though, lol:


Using the Assassin Mask Ability now aggros mobs and activates the user's pvp flag when it affects another player.


So. to recap?

If player is in an area where pvp is going on, puts on mask and a "flagged" player runs within the Mask's radius. The user that placed the mask on is now flagged?

 

interesting..........




Joined: Oct 5, 2005
Messages: 112
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Maybe a response to the complaints about the way Seraph handed out The
Assassin's mask at the end of DotD. That said, it's a very realistic
addition - the effect  of somebody imitating the Assassin in the
streets of MegaCity would not be unlike the reaction one would get for
walking through a predominately black neighborhood in Klan robes.
Clever!



Mainframe Invader

Joined: Sep 28, 2005
Messages: 446
Location: Los Angeles, CA
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Three cheers for the removal of "flaming fists"!  :smileyvery-happy::smileyvery-happy::smileyvery-happy:



Exploit fixing is good....new criticals are better!




Perceptive Mind

Joined: Sep 1, 2005
Messages: 589
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Finaly the rooted effect doesnt stop abilities in interlock best thing about the patch awsome simply awsome i was thinking it would just be the holloween stuff but all this to omg thank u guys for fixing this bugg no more sim and no more faction bug expliot really great gratz to SOE best patch in a long time.





Joined: Aug 21, 2005
Messages: 346
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Finally a patch that will remove that painful burning sensation...





Joined: Aug 16, 2005
Messages: 255
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Is the update up yet?



For some reason, I am not getting it.



O.o?



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4016
Location: Texas
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I dont mean to burst your cinematic bubble, but its the 3.1 Story missions we are getting not a cinematic.



3.1 cinematic was released after the event ended.

Message Edited by FAOrien on 10-24-2005 09:37 PM
Message edited by FAOrien on 10/24/2005 18:37:37.






Joined: Aug 16, 2005
Messages: 255
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Never mind. I am such a NOob.



But for those who are having the same problem...



Patch comes out Wednesday or Thursday this week!



*is excited*



But I will miss the Archeologist, I have a new reason to level now. -.-;

 
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