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Neo Learned jujitsu Why Isnt it in the game?
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6  Next
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Jacked Out

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Vanil wrote:
GoDGiVeR wrote:
Darminian wrote:

To answer your question, it's something to do with the database.

 

~Darminian


I know that the whole game is rather hard coded, but even the database? If it's in the third normal form, adding a new organisation, I don't see a problem with that actually. It can be done during a longer server down time, granted that the according Scripts for the DB have been realized first. The one thing remaining is changing the organisation code in-game, which (IMO) is posing the real problem.

=/

But the reason why there won't be a new tree in-game (example from Zen Master):

- Concept (check)
- Code (nearly done actually)
- Animation (can be done, 9mm showed that he can cut animations accordingly)
- Balance (no test server =/)
There's also no Real need for more trees anyway.  In CR1, things like Zen Master were needed because of the extreme imbalance Hacker introduced into the old (and in many ways superior) system, but in CR2, no such imbalance exists, which negates the need for Zen Master and so on.  No doubt that, armed with their positively skeletal development crew, the developers (read: Rarebit, 9mmfu, and Dracomet on a good day) have decided to focus on content that can be released and tested in a feasible amount of time, rather than put all of their other efforts on hold and trying to manhandle abilities into a combat system that isn't designed for them.

~V

It's defenitely true.

They should fix MKT first though. And I mean 'fix', not nerf.

Dxy


Ascendent Logic

Joined: Aug 15, 2005
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Bayamos wrote:
One of the things that made Zen Master so attractive was the VD it granted. Now, we have Hyper Deflect in CR2.
Another was the ability to have a chance to remove negative states. Now we have Determination, and shortened debuff timers.
The biggest elements of Zen Master are already present in CR 2, and the offensive aspects of Zen weren't exactly spectacular.
As for swords/melee weapons, Walrus has said there's currently no plans for an expansion. Plus, the sheer number of animations such a project would require, especially with MXO's understaffed position, makes me believe it's just not going to happen.

I don't think our developers can whine about it costing too much money, or taking too much time.  They get a paycheck to provide us with the type of game we want to play.  I want to see more Martial Arts styles in this game.  Three is not enough.  We all pay $15 a month for things like that.  The fact that MxO has been around for almost 3 years, and STILL does not have an expansion/higher level cap/the ability to add your own buffs to the clothing of your choice/etc... is a bit sad.



Bluepill

Joined: Mar 14, 2008
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stuporfluous wrote:
forget jujitsu, neo also learns drunken boxing. i want to learn that :robotvery-happy:


Message Edited by stuporfluous on 11-02-2005 11:39 AM


Drunken Boxing is shown on the monitor as one of the styles of martial arts he is learning. He uses the technique very briefly at the beginning of his first fight with Morpheus, right before he brushes his nose twice with his thumb.


Jacked Out

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Because this isnt going to happen im gonna ignore the entire intent of this thread >.>

First post - 11/02/2005
This post  - 16/03/2008

...the worlds sneakiest most drawn out necro thread? SMILEY

 



Jacked Out

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Cihesh wrote:


ShadowMavrick wrote:
Dang Pheyde ya beat me to it.Though I do have to add that I have notised all of the aikido ablities areeeee well not real I was going to send a pention to SOE to see if they could recreat the attacks and rename them like the real moves; Ikkyo, Nikkyo,Sankyo,Yonkyo,Gokkyo,Kaiten-nage,Kokyu-nage,Koshi-nage,Shiho-nage,Sumi-otoshi,and my favorite Tenchi-nage.( note all nage attacks are different forms of throws) and if you know any more you would think would be good add them or if you dont think any would be good tell me I want to hear your oppinions.

Yep i would say ideally if you wanted to create it perfectly i would start this with the basic pillars of aikido as set out by O'Sensei, Shiho-nage(four direction Throw), Irimi-naga(entering throws), Kaiten( open and turn movements), Kokyu-ho( Breath power techniques, Osae Waza( pinning techniques), and Ushiro-waza (rear techniques).

Once you have those basics, everything else fall into there respective categories, perhaps a dynamic system for basic attacks similar to what we have now. (oh and ive only just got the matrix and have just started checking out the aikido ingame so be gentle when it comes to this).

(oh and mainly focuses on the animations.)

Normal Attack- Would comprise of Kaiten movements-  opening and turning into the attacker there are lots of these,

Strong Attacks- Irimi Attacks- Strong entering throws and projections would come under this

Grab- Kokyu-ho Techniques, various forms of Kokyu techniques and projections that come under here, (a large proportion of aikido techniques can be called kokyu)

I would as said above use the entries to define the tye of attack chosen at IL. The first two would cicle through the various techniques,
Nikkyo, Sankyo, Yonkyo, Kaiten-nage ,Kokyu-nage ,Koshi-nage ,Sumi-otoshi , Tenchi-nage.

The special techniques i would add in are Shiho-nage (very destructive technique) I would add in Ushiro Waza as a buff for group attacks, i would also add pinning techniques such as gokyo that cause a stun like state to simulate a pin. Perhaps also a really nasty Juji-nage.

One thing ive seen from my very limited in game knowledge, is the strikes and kicks being used by Aikidoist, from my teaching and what i teach my students, strikes (Atemi) and kicks are used in the course of techniques, mainly through the techniques for example during Ikkyo there opens up alot of places where you can place critical blows to vital organs etc, it would be great to see this instead of the punches and kicks i currently see in game.

ShadowMaverick ill Pm u a list of other attacks that are quite good and if you need any help with this petition give me a PM,






Aikido is a defensive martial arts (Green Belts knowledge is very limited here since I haven't been for quite some time) so they'd have to remember you can't attack people with certain defensive moves, but a disarm/pin/immobilisation would work. Mixing trees, such as Aikido/Kung Fu would cover both defense and offence, I think.


Jacked Out

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Dxy wrote:
I don't think our developers can whine about it costing too much money, or taking too much time.  They get a paycheck to provide us with the type of game we want to play.  I want to see more Martial Arts styles in this game.  Three is not enough.  We all pay $15 a month for things like that.  The fact that MxO has been around for almost 3 years, and STILL does not have an expansion/higher level cap/the ability to add your own buffs to the clothing of your choice/etc... is a bit sad.

The Dev's get paid (because SoE is not a charity) but they get paid to provide us with a game that they can develop and maintain with the budget SoE gives them, they probably even get paid from that budget. They can provide what they can afford to provide. They give us what we would like if it can be included and if it can be budgeted for.

New trees mean new animations that means a lot of time with motion capture, the rental or purchase of the equipment, studio and trained personnel (I believe the current moves were done at the same time as the motion capturing for the films thus saving money), then there's the inclusion of it in game requireing major recoding then effects, balancing determining power levels and buff's de-buff's etc.... We pay $15 or £10 or whatever but what would that cover? Maintenance costs of the servers, Dev wages... barely (Theorys abound how the money gets split up...). We're only a small community and it would take a lot of money to implement an expansion and higher level cap (unnecessary imo) certainly a lot more than we're drawing in and then we probably won't draw too many more people to MxO to cover that cost.

The players are demanding and want a lot and the Dev's are doing what they can but they're not gonna take time out from their usual tasks (LE's etc...) to invest time in a major game alteration that they can't afford when there is a lot more other things the could and should be doing in the mean time.


Message edited by Croesis on 04/08/2008 07:04:40.


Jacked Out

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Seriously? This thread? Again?

picard.jpg, guys.


Jacked Out

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Danger_Frog1471 wrote:

...the worlds sneakiest most drawn out necro thread? SMILEY

Yes, this thread... because it's ^ and me not looking at dates of posting SMILEY


Jacked Out

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Well if they were to implant more things for the MA side. there would HAVE to be  more for the gun trees that would cause one big unbalcnce.


Systemic Anomaly

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but the matrix is all about guns and MA SMILEY would love to see more things implemented for MA and guns but we all know, it just ain't gonna happen SMILEY


Virulent Mind

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Vinia wrote:

New trees mean new animations that means a lot of time with motion capture, the rental or purchase of the equipment, studio and trained personnel (I believe the current moves were done at the same time as the motion capturing for the films thus saving money), then there's the inclusion of it in game requireing major recoding then effects, balancing determining power levels and buff's de-buff's etc.... We pay $15 or £10 or whatever but what would that cover? Maintenance costs of the servers, Dev wages... barely (Theorys abound how the money gets split up...). We're only a small community and it would take a lot of money to implement an expansion and higher level cap (unnecessary imo) certainly a lot more than we're drawing in and then we probably won't draw too many more people to MxO to cover that cost.

If I remember correctly from beta MxO doesn't use motion capture (Granny Animation is it? *digs for old MxO manual*), they used the martial arts team Zero Gravity to help them study the different moves and have them recorded and discussed but after that all the animations were done by hand so more flexible animation templates can be made.

Necroing threads are fun btw SMILEY

Message edited by Ubershank on 04/29/2008 14:12:56.



Jacked Out

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Ubershank wrote:
If I remember correctly from beta MxO doesn't use motion capture (Granny Animation is it? *digs for old MxO manual*), they used the martial arts team Zero Gravity to help them study the different moves and have them recorded and discussed but after that all the animations were done by hand so more flexible animation templates can be made.

Necroing threads are fun btw SMILEY<img src=" />
According to my manual, Zerogravity were there for Martial Arts reference but there was a Motion capture team (or suggestion of) with Simon Wong as lead motion capture engineer and Alesia Glidewell as the Motion capture actress. It's possible that they captured the base movements and tweaked them with the animators...


Virulent Mind

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That would make sense, although with my experience with animation the current ones don't have the same fluidity as motion capture can have (you can just tell that it doesn't look "Natural" when using skeletal animation but you can get *CENSORED* near close.). The only time's I remember the animations seemed liked they had been done by motion capture were the old running animation in beta (before they gave it that extra bounce) a few current emotes and the poses for MA. Other then that if they have the base, then perhaps they can move forward from there. If not then yes I doubt SOE will put more $$$ into a new optical capture system for MxO just to add new MA trees SMILEY



Jacked Out

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would be cool for some Drunken Boxingness


Perceptive Mind

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/facepalm.............

 
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