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Ask the devs an MXO question
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Mainframe Invader

Joined: Aug 16, 2005
Messages: 314
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hmm well will we ever see wall running?



Jacked Out

Joined: Aug 18, 2005
Messages: 583
Location: Louisiana
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what is the involvement with LESIG to the DEV's....meaning other than feedback...





bonopi wrote:


it will be be by next week....musutangu....

thanks colbard



Message Edited by bonopi on 12-14-2005 09:16 PM




too many people to hold on one server regius....remember the assassin event and the crashes...


Message Edited by bonopi on 12-14-2005 09:16 PM



I'm as curious as you man





Joined: Oct 21, 2005
Messages: 130
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what is the involvement with LESIG to the DEV's....meaning other than feedback...

 

 

missed again...guess i'll try one more time..

Message Edited by XPimp20 on 12-14-2005 09:20 PM
Message edited by XPimp20 on 12/14/2005 21:20:12.





Joined: Oct 21, 2005
Messages: 130
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Message Edited by XPimp20 on 12-14-2005 09:20 PM
Message edited by XPimp20 on 12/14/2005 21:20:51.



Development

Joined: Dec 2, 2005
Messages: 21413
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Fugitiv3 wrote:

What does Walrus keep on the wall of his cubicle?

/intrigued

 

(Thanks for the reply; I know it wasn't fair to expect a fast reply about such a long existing bug, but it's just so darned annoying sometimes to have 7 traffic sound effects stacked in an infinite loop :smileytongue: )

Message Edited by Fugitiv3 on 12-15-2005 12:13 AM



HAH! Walrus will have to answer this, so that means I'm probably off the hook for the rest of the night. SMILEY If he hasn't answered by tomorrow morning, I'll go investigate.





Joined: Aug 15, 2005
Messages: 706
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Since we already have information about CR2.0, and it's a very near future release...is there any chance we can get a screenshot of something the CR2.0 will bring us?

And thanks btw! SMILEY

Message Edited by {SoG}Esky on 12-14-2005 11:26 PM
Message edited by {SoG}Esky on 12/14/2005 21:26:46.



Jacked Out

Joined: Aug 16, 2005
Messages: 2974
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what is the involvement with LESIG to the DEV's....meaning other than feedback...


darn!

Message Edited by bonopi on 12-14-2005 09:23 PM


we'll be seeing CU2.0 in less than a week....why a screenshot?

Message Edited by bonopi on 12-14-2005 09:24 PM
Message edited by bonobi on 12/14/2005 21:24:09.





Joined: Aug 15, 2005
Messages: 2122
Location: Viral Humanity
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xboxlive wrote:
hmm well will we ever see wall running?


According to FA....you can wall run with Kung Fu...


Jacked Out

Joined: Aug 18, 2005
Messages: 583
Location: Louisiana
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what is the involvement with LESIG to the DEV's....meaning other than feedback...please tell us


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1646
Location: On the Awning at Mara Northwest
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The key to getting your question in is having two windows open; one with a question typed and the other refreshing for the right time.


That said, I am out for the night. Thanks for the thread! (Oh, and the questions about walrus' cubicle and ghost's bald head were suggested questions by rarebit, so don't get upset. :p)





Mainframe Invader

Joined: Aug 16, 2005
Messages: 314
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you cant wall run but you can jump off the wall and kick the bad dude wile in IL but what i mean is will we ever be able to run on the wall and shoot our guns at the same time?



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4016
Location: Texas
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No you can run straight up the wall and jump off it.  Landing behind the enemy and then giving him the final kick.





Joined: Aug 15, 2005
Messages: 706
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Really....

I can't say I've ever seen that one... least i dont think so...

Message Edited by {SoG}Esky on 12-14-2005 11:29 PM
Message edited by {SoG}Esky on 12/14/2005 21:29:57.



Mainframe Invader

Joined: Aug 16, 2005
Messages: 314
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well ive seen oen where you ru up the wall land in front of him and kick him in the chest but come on im tlaking aobut the wall running+shooting type will we ever see it? (beside in the movies :smileytongue: )

Message Edited by xboxlive on 12-14-2005 09:31 PM
Message edited by ToySoldier on 12/14/2005 21:31:09.




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4016
Location: Texas
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Its an interlock move that has to be timed correctly.

But I see where your coming from.  It might be hard to code freefire wallrun in an MMO.

Message Edited by FAOrien on 12-14-2005 11:31 PM
Message edited by FAOrien on 12/14/2005 21:31:25.


 
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