nubious81 wrote:
mantra777 wrote:EndlessVoid wrote:Did you ever find out what the lowest number that will blend without fading away is...? - Voidyou mean something like this?is there a seting to permanitly keep it like that?
mantra777 wrote:
EndlessVoid wrote:Did you ever find out what the lowest number that will blend without fading away is...? - Voidyou mean something like this?
Did you ever find out what the lowest number that will blend without fading away is...? - Void
you mean something like this?
is there a seting to permanitly keep it like that?
I think its this command here
WR_MatrixView_ForceOn = 1
What Kybutra said, plus WR_MatrixView_ForceOn_Blend = 0.9 or something like that.
I tried the following:
WR_MatrixView_ForceOn_Blend = .1
Instead of the very faint code left perpetually, like in the screenshot above, I get the normal full code you get from jacking in and it never goes away.
Any help?
Try .9 instead of .1. I believe the blend number has more to do with the amount of textures you see, rather than the amount of code.
I use .95 and can just barely see the code.
- Void
EndlessVoid wrote:
Try .9 instead of .1. I believe the blend number has more to do with the amount of textures you see, rather than the amount of code.I use .95 and can just barely see the code. - Void
Thanks, .9 works very well.
I tried the code to turn choppers off but it doesn't seem to have worked. Can you confirm if the code still works?
Bayamos wrote:
I'm running with the following now, I might bump it up to .97 or .98
WR_MatrixView_Tex_RezID = 0x040005DE # matrix_view_redWR_MatrixView_ForceOn = 1WR_MatrixView_ForceOn_Blend = .96
The results are quite interesting. I can't really see the code anywhere, but on myself since I'm wearing red. I might as well be wearing an animated shirt/pants/jacket at this point. I'll continue to fine tune it to my liking.
Here's what I am running with normally now:
ModelLighting_AmbAdd_R = 50ModelLighting_AmbAdd_G = 50ModelLighting_AmbAdd_B = 50
AntiAlias_Level = 6AntiAliasFSOverSample = 12AntiAliasFSQuality = 12
ScreenShot_JPG_Quality = 100
ScreenFilters_GreenShift_Color_1_R = 0ScreenFilters_GreenShift_Color_1_G = 10ScreenFilters_GreenShift_Color_1_B = 0ScreenFilters_GreenShift_Color_0_R = 0ScreenFilters_GreenShift_Color_0_G = 10ScreenFilters_GreenShift_Color_0_B = 0
WR_MatrixView_ForceOn = 1WR_MatrixView_ForceOn_Blend = .9
The green tint seems to be alright, not too sure on that yet. I'll have to use it for a bit.
By the way, what exactly is HackView?
This is HackView. It appears on the Uriah NPCs I think.
How did you do that?
Comment out the useropts clearing MatrixView if you have them.
WR_MatrixView_RS_RezID = 0x0200001A # "resource/characters/shared/renderstyles/rs_wireframe.rsa"
WR_MatrixView_ForceOn_Blend = .9
This and much more to come in "The Guide" later today. There'll be a useropts section.