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Femme Fatale

Joined: Aug 22, 2005
Messages: 2771
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nubious81 wrote:

mantra777 wrote:

EndlessVoid wrote:
Did you ever find out what the lowest number that will blend without fading away is...?


- Void


you mean something like this?

is there a seting to permanitly keep it like that?

I think its this command here

WR_MatrixView_ForceOn = 1




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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What Kybutra said, plus WR_MatrixView_ForceOn_Blend = 0.9 or something like that.


Message edited by Bayamos on 03/10/2009 01:25:20.



Perceptive Mind

Joined: Oct 1, 2006
Messages: 974
Location: Vector
Online

I tried the following:

WR_MatrixView_ForceOn = 1

WR_MatrixView_ForceOn_Blend = .1

Instead of the very faint code left perpetually, like in the screenshot above, I get the normal full code you get from jacking in and it never goes away.

Any help?




Vindicator

Joined: Aug 15, 2005
Messages: 5443
Location: In Exilium
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Try .9 instead of .1. I believe the blend number has more to do with the amount of textures you see, rather than the amount of code.

I use .95 and can just barely see the code.

 

- Void




Perceptive Mind

Joined: Oct 1, 2006
Messages: 974
Location: Vector
Online

EndlessVoid wrote:

Try .9 instead of .1. I believe the blend number has more to do with the amount of textures you see, rather than the amount of code.

I use .95 and can just barely see the code.

 

- Void

Thanks, .9 works very well.




Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I tried the code to turn choppers off but it doesn't seem to have worked. Can you confirm if the code still works?



Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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Bayamos wrote:

What Kybutra said, plus WR_MatrixView_ForceOn_Blend = 0.9 or something like that.

I'm running with the following now, I might bump it up to .97 or .98

WR_MatrixView_Tex_RezID = 0x040005DE # matrix_view_red
WR_MatrixView_ForceOn = 1
WR_MatrixView_ForceOn_Blend = .96

The results are quite interesting.  I can't really see the code anywhere, but on myself since I'm wearing red.  I might as well be wearing an animated shirt/pants/jacket at this point.  I'll continue to fine tune it to my liking.





Perceptive Mind

Joined: Oct 1, 2006
Messages: 974
Location: Vector
Online

 

Here's what I am running with normally now:

ModelLighting_AmbAdd_R  = 50
ModelLighting_AmbAdd_G  = 50
ModelLighting_AmbAdd_B  = 50

AntiAlias_Level = 6
AntiAliasFSOverSample = 12
AntiAliasFSQuality = 12

ScreenShot_JPG_Quality = 100

ScreenFilters_GreenShift_Color_1_R = 0
ScreenFilters_GreenShift_Color_1_G = 10
ScreenFilters_GreenShift_Color_1_B = 0
ScreenFilters_GreenShift_Color_0_R = 0
ScreenFilters_GreenShift_Color_0_G = 10
ScreenFilters_GreenShift_Color_0_B = 0

WR_MatrixView_ForceOn = 1
WR_MatrixView_ForceOn_Blend = .9

The green tint seems to be alright, not too sure on that yet. I'll have to use it for a bit.

By the way, what exactly is HackView?

 


Message edited by monkeymanx8 on 03/10/2009 15:09:57.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

This is HackView. It appears on the Uriah NPCs I think.




Mainframe Invader

Joined: Jan 6, 2007
Messages: 801
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How did you do that?

 




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

Comment out the useropts clearing MatrixView if you have them.

WR_MatrixView_ForceOn = 1

WR_MatrixView_RS_RezID = 0x0200001A # "resource/characters/shared/renderstyles/rs_wireframe.rsa"

WR_MatrixView_ForceOn_Blend = .9

 

This and much more to come in "The Guide" later today. There'll be a useropts section.

 


Message edited by Bayamos on 05/29/2009 14:43:27.

 
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