And all the times Colt died was ignored in the screen shots too! ))
I find looking at dead people in the center of the image very interesting.
...
Yeah.
:p
The Machines don't intend on using bluepills, as Agents, in suicide missions as their strength will easily overcome a single operative or a few operatives. Ganging up on an Agent is purely your choice, as is killing it. Rooting the Agent thus giving everyone time to escape would prevent unnecessary death of operatives and bluepills alike.Of course we would welcome your ideas in how we could maintain this function of preventing your activities, but I doubt that you would come forward with solutions.
Heh, you see Proc.... Self convincing omniscience at it's very best, even if it has gone off in a tangent
((some things do matter a lot to some of us, even if we genuinely wished they didn't and even if others consider them trivial))
The Zionites' killing of a few agents was nothing more than their little tantrum after the Morpheus sim escaped from them. It's unfortunate that their childish anger led to the deaths of the agents' bluepill hosts, especially when all the Zionites had to do to avoid those deaths would have been to leave the area. The sim was already gone and there was no real point for Zion to stick around anyway. But instead they chose to act out and take down a few agents, killing bluepills in the process...and then they say something along the lines of 'we made them do it' because the Machines designed the agents to use bluepills that way.
The thing is, Zion knows this -- they know that agents were designed that way, and that every time they kill an agent, it's really a bluepill that dies. But they choose to do it anyway, even when (as in this incident) there is nothing to be gained. They may claim it's in self defense or whatever to try to justify it, but it really boils down to this...
When an agent kills you, you don't really die. So it's no big deal when this happens; you just reconstruct and come back, good as new. So no matter if you fight or jump away, nothing permanent happens to you.
When you kill an agent, the agent doesn't really die, but his bluepill host does. That bluepill is gone forever.
You may whine and moan all you want about how it's the Machines' fault for making the agents that way, but you *knew* they were made that way too...you had the choice to jump away or leave the area or even to let the agent send you back to the loading area, but in the end it was *your* choice to take that human life.
Illyria
PS10N wrote:We killed several level 100s. Dying a few times while doing so is expected. It's really pathetic the way the people who aren't fighting try to insult the ones who killed all those Agents. I have an idea for a Live Event, where level 100 spawns constantly attack Cypherites, then we'll see how much laughing you do. Or, if you're up to it, go attack the Wasteland Corruptors with less than a full team and if you don't die once, then you can trash talk. Until then, you're just blowing meaningless hot air.You must of missed our event fighting the Commandos in the White Room :p All of my jeering is In Character, I was watching my enemy, who vastly out number us, get their *CENSORED* handed to them by Agents... why should Ebola NOT be happy and celebratory by that? We are your enemies, and we were trying to bring down your morale... and it seems to have worked wonderfully. And you know every Zionist including yourself would be doing the same thing if we were in that situation. Especially you, I've heard you chime in your two cents on more than one occasion. So don't be a hyprocrit.
We killed several level 100s. Dying a few times while doing so is expected. It's really pathetic the way the people who aren't fighting try to insult the ones who killed all those Agents. I have an idea for a Live Event, where level 100 spawns constantly attack Cypherites, then we'll see how much laughing you do. Or, if you're up to it, go attack the Wasteland Corruptors with less than a full team and if you don't die once, then you can trash talk. Until then, you're just blowing meaningless hot air.
Ebola wrote:And all the times Colt died was ignored in the screen shots too! ))If you take a look at System chat, system broadcasts, team chat, and Colt falling or lying dead on the ground, you'll find clear evidence of four of his deaths visible in the screenshots.
<3
But Rare, the dead body in screenshots gets the point across more that the Machine's absolutely decimated poor Zion and Mr. Colt :p Thats all I was saying.
And Rou, we fought a lot more than two at once :p
*Listens to the crickets chirp while sitting on top of the corpses of Proc's and Croe's goats*
I lol'd
Come on, Ghost... it may be your mind that's a useful weapon, but there are other things useful too.
Say... Augumented Redpill Specials, for example?
The Zionites' killing of a few agents was nothing more than their little tantrum after the Morpheus sim escaped from them. It's unfortunate that their childish anger led to the deaths of the agents' bluepill hosts, especially when all the Zionites had to do to avoid those deaths would have been to leave the area. The sim was already gone and there was no real point for Zion to stick around anyway. But instead they chose to act out and take down a few agents, killing bluepills in the process...and then they say something along the lines of 'we made them do it' because the Machines designed the agents to use bluepills that way. The thing is, Zion knows this -- they know that agents were designed that way, and that every time they kill an agent, it's really a bluepill that dies. But they choose to do it anyway, even when (as in this incident) there is nothing to be gained. They may claim it's in self defense or whatever to try to justify it, but it really boils down to this...When an agent kills you, you don't really die. So it's no big deal when this happens; you just reconstruct and come back, good as new. So no matter if you fight or jump away, nothing permanent happens to you.When you kill an agent, the agent doesn't really die, but his bluepill host does. That bluepill is gone forever. You may whine and moan all you want about how it's the Machines' fault for making the agents that way, but you *knew* they were made that way too...you had the choice to jump away or leave the area or even to let the agent send you back to the loading area, but in the end it was *your* choice to take that human life. Illyria
Blame US all you want for the death of blues through Agent kills, ultimately the Military decision to employ them makes you just as much responsible as us, even more so because you are there to PREVENT casualities, not PROVOKE them.
Instance: one of the three main power plant tower complexes in close proximity to the Machine City, commonly nicknamed Recursion, Syntax and Vector.Recon button: a button on the operator console on the main deck of a hovercraft, which the operator presses to initiate the Emergency Jackout Procedure and return a Redpill to the Loading Area.Gank: common slang from the 20th century, indicating overwhelming numbers in a fightHigh Five: two people slapping their flat-palmed hands together in camaraderie, congratulation or celebration(((Nothing OOC there, people are just trying to cause trouble by pointing out trivial irrelevancies.)))