PS10N wrote:Some of us have been with MxO longer than Rarebit and remember that this is the very same issue that led to the shiny textures being removed in the first place! The shiny textures brought up all these exact same issues in the past and the "solution" was to remove them all together. I got a real kick out of the release notes saying they were turned back on, especially with the optimistic tone of "we found something broken and fixed it, yay!" Some of us saw this coming. [mild_sarcasm] Throw out the baby with the bathwater, solve the problem by nerfing the feature; it saves time.[/mild_sarcasm] You have the same choice the Monolith dev team had: fix it if you can or remove it if you can't or if you can't spare the time to fix it. I hope other issues can get their own thread and we can all work together to make MxO as feature-rich and bug-free as possible. P.S. Darkhawk, yes when an RSI dons high or medium boots, the clothing texture in use "scrunches up" from the ankles to the waist. Cool, if you've been here as long as me, you'll remember the fun old times back when we had character issues like this
Some of us have been with MxO longer than Rarebit and remember that this is the very same issue that led to the shiny textures being removed in the first place! The shiny textures brought up all these exact same issues in the past and the "solution" was to remove them all together. I got a real kick out of the release notes saying they were turned back on, especially with the optimistic tone of "we found something broken and fixed it, yay!" Some of us saw this coming. [mild_sarcasm] Throw out the baby with the bathwater, solve the problem by nerfing the feature; it saves time.[/mild_sarcasm] You have the same choice the Monolith dev team had: fix it if you can or remove it if you can't or if you can't spare the time to fix it. I hope other issues can get their own thread and we can all work together to make MxO as feature-rich and bug-free as possible. P.S. Darkhawk, yes when an RSI dons high or medium boots, the clothing texture in use "scrunches up" from the ankles to the waist.
PS10N wrote:Some of us have been with MxO longer than Rarebit and remember that this is the very same issue that led to the shiny textures being removed in the first place! The shiny textures brought up all these exact same issues in the past and the "solution" was to remove them all together. I got a real kick out of the release notes saying they were turned back on, especially with the optimistic tone of "we found something broken and fixed it, yay!" Some of us saw this coming. [mild_sarcasm] Throw out the baby with the bathwater, solve the problem by nerfing the feature; it saves time.[/mild_sarcasm] You have the same choice the Monolith dev team had: fix it if you can or remove it if you can't or if you can't spare the time to fix it. I hope other issues can get their own thread and we can all work together to make MxO as feature-rich and bug-free as possible. P.S. Darkhawk, yes when an RSI dons high or medium boots, the clothing texture in use "scrunches up" from the ankles to the waist. Cool, if you've been here as long as me, you'll remember the fun old times back when we had character issues like this The ubershine on certain clothing types has been adjusted and I expect will be making it out in the next update, although that's never in stone until we see it in the official patch notes. Please note that the texture corruption issue reported by Darkhawk above is Vista-specific (I double-checked those particular dress and shoe combinations just now in XP and they're fine there), probably not directly related to specific specularity levels, and has already been noted by him and other users in the "Vista Issues" tech support thread located here: http://forums.station.sony.com/mxo/...145#36300303889
Please note that the texture corruption issue reported by Darkhawk above is Vista-specific (I double-checked those particular dress and shoe combinations just now in XP and they're fine there), probably not directly related to specific specularity levels, and has already been noted by him and other users in the "Vista Issues" tech support thread located here:----------------------------------------------------------------------------------------------------------------
Here's a few tips Rarebit:
Try updating your development system to Vista and get off XP immediately! Then maybe you can see what the rest of us are experiencing. I don't care about your working preferences are, or your personal stubbornness to use Vista. XP is outdated and being phased out. DON'T BE SO STUBBORN ABOUT IT!! As a developer you should be working with the most recent technologies available. If you work in Vista then you will be better able to catch the problems and report them to your engineers and they will be better able to find and fix the bugs. Like I said - you cannot do your job in XP and expect users to all play in outdated OSs and with outdated cards. GET IT STRAIGHT and do what you are supposed to do! It's not your job to turn your nose up at Vista and then use it as and excuse for all the faults you caused.
And texture artist is not your forte'. I don't like the recolor job your did on the black suits. They are far too black and lack highlights and the subtle bits they had before then. They are pretty much ruined. They are flat, lifeless and don't mix well with the environment around them. A texture artist is supposed to use depth, color, environmental unity, realism, blending, texture feel and appearance. Like I pointed out before in the update discussion thread about the glasses. You put too much way too much shine on everything. And you used broken textures and reflections that where not meant to be used. Put it back the way it was and stop messing with things that weren't meant to be used in the first place. And if you cannot or will not adhere or learn these things then I will suggest that they look into getting a new artist who can adapt and work with Vista and problem solve.
It's not about what YOU want. It's about what the customer wants. That is the first and foremost lesson you apparently need to learn. We pay $15.00 dollars a month to play a broken, outdated game that doesn't need anymore things going wrong with it. And certainly not developers whom refuse to use the newest systems simply because they think they don't need to. That fact outrages me the most about you. "Oh well, She's using Vista ..." ... gawd! Do your job and stop making excuses.
Please note that the texture corruption issue reported by Darkhawk above is Vista-specific (I double-checked those particular dress and shoe combinations just now in XP and they're fine there), probably not directly related to specific specularity levels, and has already been noted by him and other users in the "Vista Issues" tech support thread located here:----------------------------------------------------------------------------------------------------------------Here's a few tips Rarebit:Try updating your development system to Vista and get off XP immediately! Then maybe you can see what the rest of us are experiencing. I don't care about your working preferences are, or your personal stubbornness to use Vista. XP is outdated and being phased out. DON'T BE SO STUBBORN ABOUT IT!! As a developer you should be working with the most recent technologies available. If you work in Vista then you will be better able to catch the problems and report them to your engineers and they will be better able to find and fix the bugs. Like I said - you cannot do your job in XP and expect users to all play in outdated OSs and with outdated cards. GET IT STRAIGHT and do what you are supposed to do! It's not your job to turn your nose up at Vista and then use it as and excuse for all the faults you caused. And texture artist is not your forte'. I don't like the recolor job your did on the black suits. They are far too black and lack highlights and the subtle bits they had before then. They are pretty much ruined. They are flat, lifeless and don't mix well with the environment around them. A texture artist is supposed to use depth, color, environmental unity, realism, blending, texture feel and appearance. Like I pointed out before in the update discussion thread about the glasses. You put too much way too much shine on everything. And you used broken textures and reflections that where not meant to be used. Put it back the way it was and stop messing with things that weren't meant to be used in the first place. And if you cannot or will not adhere or learn these things then I will suggest that they look into getting a new artist who can adapt and work with Vista and problem solve. It's not about what YOU want. It's about what the customer wants. That is the first and foremost lesson you apparently need to learn. We pay $15.00 dollars a month to play a broken, outdated game that doesn't need anymore things going wrong with it. And certainly not developers whom refuse to use the newest systems simply because they think they don't need to. That fact outrages me the most about you. "Oh well, She's using Vista ..." ... gawd! Do your job and stop making excuses.
If Rarebit does use Vista, how on earth is he going to do his job properly if it keeps mashing to graphics to bits. It isn't his job to report bugs, there is a whole techincal team who will have MxO installed on Vista machines and are looking at solving it, same with the Nvidia lag problem.
Those shines were not broken, they were just not rendering, they were supposed to be used.
Rarebit isn't doing what HE wants, he is doing what he can to cater for the hundereds of people who play this game, thats why some the shine/discoloration was removed/fixed as part of the last patch.
Rarebit takes screens of Live Events as a recap for people who couldn't attend, as far as I know this isn't in his job description but he does it anyway, not only that but he needs a system that will not mash the graphics as part of this, I am sure that once the Vista issue is solved (if ever) he will start using it.
Save your $15. No one is forcing you to play a "broken, outdated game". If you choose to pay and play, then you accept the circumstances and the environment provided. You're not paying $15 a month for "A Matrix experience of the highest caliber using state-of-the-art technology conceptualized only by the most creative geniuses in the Universe".
Anyone who has been in the industry long enough knows that the only thing you get by jumping the gun and buying the shiniest, newest software is a handful of problems. Case in point. You may be l33t for having Vista but I'm sitting lmao at the fact that on my XP OS, my graphics are superb.
Darkhawk wrote:Please note that the texture corruption issue reported by Darkhawk above is Vista-specific (I double-checked those particular dress and shoe combinations just now in XP and they're fine there), probably not directly related to specific specularity levels, and has already been noted by him and other users in the "Vista Issues" tech support thread located here:----------------------------------------------------------------------------------------------------------------Here's a few tips Rarebit:Try updating your development system to Vista and get off XP immediately! Then maybe you can see what the rest of us are experiencing. I don't care about your working preferences are, or your personal stubbornness to use Vista. XP is outdated and being phased out. DON'T BE SO STUBBORN ABOUT IT!! As a developer you should be working with the most recent technologies available. If you work in Vista then you will be better able to catch the problems and report them to your engineers and they will be better able to find and fix the bugs. Like I said - you cannot do your job in XP and expect users to all play in outdated OSs and with outdated cards. GET IT STRAIGHT and do what you are supposed to do! It's not your job to turn your nose up at Vista and then use it as and excuse for all the faults you caused. And texture artist is not your forte'. I don't like the recolor job your did on the black suits. They are far too black and lack highlights and the subtle bits they had before then. They are pretty much ruined. They are flat, lifeless and don't mix well with the environment around them. A texture artist is supposed to use depth, color, environmental unity, realism, blending, texture feel and appearance. Like I pointed out before in the update discussion thread about the glasses. You put too much way too much shine on everything. And you used broken textures and reflections that where not meant to be used. Put it back the way it was and stop messing with things that weren't meant to be used in the first place. And if you cannot or will not adhere or learn these things then I will suggest that they look into getting a new artist who can adapt and work with Vista and problem solve. It's not about what YOU want. It's about what the customer wants. That is the first and foremost lesson you apparently need to learn. We pay $15.00 dollars a month to play a broken, outdated game that doesn't need anymore things going wrong with it. And certainly not developers whom refuse to use the newest systems simply because they think they don't need to. That fact outrages me the most about you. "Oh well, She's using Vista ..." ... gawd! Do your job and stop making excuses. Save your $15. No one is forcing you to play a "broken, outdated game". If you choose to pay and play, then you accept the circumstances and the environment provided. You're not paying $15 a month for "A Matrix experience of the highest caliber using state-of-the-art technology conceptualized only by the most creative geniuses in the Universe". Anyone who has been in the industry long enough knows that the only thing you get by jumping the gun and buying the shiniest, newest software is a handful of problems. Case in point. You may be l33t for having Vista but I'm sitting lmao at the fact that on my XP OS, my graphics are superb.
Good point.
I don't have a problem with them upgrading MxO to work better with Vista. I was moreorless ticked that someone is going to the length of chewing Rarebit out like that. Honestly, Vista compatibility is the LEAST of the concerns for this game, imho.
Enhanced Mud Orange Lucinda Open Trench
That's pretty shiny