I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don't do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren't good.
Skull101 wrote:I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don't do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren't good.Wrist throw causes more damage than any other non state special ability and has a good chance to cause Stun which is probably the most powerful downgrade that there is. Ki Charged Summon has a huge downgrade to both melee and ballistic accuracy almost completely nullifying the opponent if they are either MA or Gunmen for at least 2 rounds.
Denary wrote:Skull101 wrote:I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don't do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren't good.Wrist throw causes more damage than any other non state special ability and has a good chance to cause Stun which is probably the most powerful downgrade that there is. Ki Charged Summon has a huge downgrade to both melee and ballistic accuracy almost completely nullifying the opponent if they are either MA or Gunmen for at least 2 rounds.Wrist Throw does less damage than Extreme Falling Kick but costs much more. The Stun % is unknown and from personal experience lies around 30%. Before I'd ever use Wrist Throw I'd either use: EFK for damage, SB for partial powerless, PRCS for powerless or plainly Sidekick for nearly equivalent damage with a much lesser IS cost.Ki Summon may downgrade like hell, but for how long? And at what cost? With what accuracy OoIL? Not worth it. The IS you lose may take the other guys accuracy, but also a good 1k of damage you could have done with other abs of equivalent IS.
GoDGiVeR wrote:Denary wrote:Skull101 wrote:I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don't do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren't good.Wrist throw causes more damage than any other non state special ability and has a good chance to cause Stun which is probably the most powerful downgrade that there is. Ki Charged Summon has a huge downgrade to both melee and ballistic accuracy almost completely nullifying the opponent if they are either MA or Gunmen for at least 2 rounds.Wrist Throw does less damage than Extreme Falling Kick but costs much more. The Stun % is unknown and from personal experience lies around 30%. Before I'd ever use Wrist Throw I'd either use: EFK for damage, SB for partial powerless, PRCS for powerless or plainly Sidekick for nearly equivalent damage with a much lesser IS cost.Ki Summon may downgrade like hell, but for how long? And at what cost? With what accuracy OoIL? Not worth it. The IS you lose may take the other guys accuracy, but also a good 1k of damage you could have done with other abs of equivalent IS.Wrist Throw's stun chance is significantly higher than EFK's stun chance, in the range of x4 times as great, there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick.
Denary wrote:Skull101 wrote:I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don't do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren't good.Wrist throw causes more damage than any other non state special ability and has a good chance to cause Stun which is probably the most powerful downgrade that there is. Ki Charged Summon has a huge downgrade to both melee and ballistic accuracy almost completely nullifying the opponent if they are either MA or Gunmen for at least 2 rounds.Ki Summon may downgrade like hell, but for how long? And at what cost? With what accuracy OoIL? Not worth it. The IS you lose may take the other guys accuracy, but also a good 1k of damage you could have done with other abs of equivalent IS.
9mmfu wrote:GoDGiVeR wrote:Denary wrote:Skull101 wrote:I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don't do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren't good.Wrist throw causes more damage than any other non state special ability and has a good chance to cause Stun which is probably the most powerful downgrade that there is. Ki Charged Summon has a huge downgrade to both melee and ballistic accuracy almost completely nullifying the opponent if they are either MA or Gunmen for at least 2 rounds.Wrist Throw does less damage than Extreme Falling Kick but costs much more. The Stun % is unknown and from personal experience lies around 30%. Before I'd ever use Wrist Throw I'd either use: EFK for damage, SB for partial powerless, PRCS for powerless or plainly Sidekick for nearly equivalent damage with a much lesser IS cost.Ki Summon may downgrade like hell, but for how long? And at what cost? With what accuracy OoIL? Not worth it. The IS you lose may take the other guys accuracy, but also a good 1k of damage you could have done with other abs of equivalent IS.Wrist Throw's stun chance is significantly higher than EFK's stun chance, in the range of x4 times as great, there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick. Why is it that some abilities explicitly state their debuff chance, but others don't?
unfortunately this is a limitation of the ability system. There is two methods for attaching secondary effects to abilities. In one case the data is not directly part of the ability system and so isn't automatically read by the Tool Tip system and shown to you. You can tell this is the case when the secondary effect is listed in the description. We did this to the abilities in order to let player's know what they had access to when choosing which abilities to load.
From my experience Ki Charge summon isn't all that great, the damage is very low from what I have seen, I can probly do more damage with a power attack them that ability can do to someone, imo if you are going to have an area type move for MA it should stun or root everyone if you add a slightly bigger range to it I think people will use this ability more, as it is now, do I care about lowing someone's accuracy with a chance to miss and lose all that IS, I think not.
Omega0 wrote:9mmfu wrote:Wrist Throw's stun chance is significantly higher than EFK's stun chance, in the range of x4 times as great, there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick. Why is it that some abilities explicitly state their debuff chance, but others don't?unfortunately this is a limitation of the ability system. There is two methods for attaching secondary effects to abilities. In one case the data is not directly part of the ability system and so isn't automatically read by the Tool Tip system and shown to you. You can tell this is the case when the secondary effect is listed in the description. We did this to the abilities in order to let player's know what they had access to when choosing which abilities to load.
9mmfu wrote:Wrist Throw's stun chance is significantly higher than EFK's stun chance, in the range of x4 times as great, there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick. Why is it that some abilities explicitly state their debuff chance, but others don't?
Wrist Throw's stun chance is significantly higher than EFK's stun chance, in the range of x4 times as great, there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick.
Obviously 99% chance is a bit of a makeup but it makes my point nicely. In 3 rounds and since your obviously such an amazing martial artist you will know that you can cause huge amounts of damage with the right build and half an ounce of skillz. Swirling Ki just makes the job a little easier.
9mmfu wrote:Omega0 wrote:9mmfu wrote:Wrist Throw's stun chance is significantly higher than EFK's stun chance, in the range of x4 times as great, there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick. Why is it that some abilities explicitly state their debuff chance, but others don't?unfortunately this is a limitation of the ability system. There is two methods for attaching secondary effects to abilities. In one case the data is not directly part of the ability system and so isn't automatically read by the Tool Tip system and shown to you. You can tell this is the case when the secondary effect is listed in the description. We did this to the abilities in order to let player's know what they had access to when choosing which abilities to load.So that means that it's NOT a secret what the stun % on EFK and Wrist Throw are? If so, tell us please./target 9mmfu/puppyeyes
GoDGiVeR wrote:9mmfu wrote:Omega0 wrote:9mmfu wrote:Wrist Throw's stun chance is significantly higher than EFK's stun chance, in the range of x4 times as great, there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick. Why is it that some abilities explicitly state their debuff chance, but others don't?unfortunately this is a limitation of the ability system. There is two methods for attaching secondary effects to abilities. In one case the data is not directly part of the ability system and so isn't automatically read by the Tool Tip system and shown to you. You can tell this is the case when the secondary effect is listed in the description. We did this to the abilities in order to let player's know what they had access to when choosing which abilities to load.So that means that it's NOT a secret what the stun % on EFK and Wrist Throw are? If so, tell us please./target 9mmfu/puppyeyesWell you know that Wrist Throw has x4 times the chance EFK has to stun per my previous post in this thread.
In my expereince it isn't a given tree that is over or under powered for any one reason, it comes down to the individual (or group) you are fighting against/with. For example, there are some people who no matter what tree I am useing or what tree they are useing they are always tough to put down. But there are also some who are just always total push overs.
I know that is kind of an easy answer, and I don't know why some people are tougher then others so I guess I have to assume it is just because they know the trees better or what not. That said, the IS cost of MA moves only appear to be high at first glance but thats not looking at the whole picture. You have to aslo consider gear and basic strategys such as attacking the weakest opponent. I mean, the IS cost is nothing if you attack a MKT or sniper who is wearing all commando gear when you figure that MA prowess + tomo can easily be a 1 hit KO...for 65 IS.
What abilities or combos in other trees beat that? not many.