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 12/09/2005 17:43:09
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Development
Joined: Aug 15, 2005
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Message Edited by Walrus on 12-09-2005 05:47 PM
Message edited by mxomod004 on 10/02/2008 20:42:04.
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 12/09/2005 18:00:25
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Vindicator
Joined: Aug 15, 2005
Messages: 5444
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Wow...
I think even I'M getting that itchy feeling between my shoulderblades, after that one...
I can't wait to test some of this stuff out. It sounds absolutely amazing.
Welcome, Oar (good name for an engineer ), and many thanks to he and Archon for their answers and insights regarding Combat 2.0. To say that I'm excited about it would be an understatement.
... And Walrus - thanks for including that blurb about the LESIG. Nice to know my paranoia was for nothing.
... At least, this time. 
- VoidMessage Edited by EndlessVoid on 12-09-2005 06:04 PM
Message edited by EndlessVoid on 12/09/2005 18:04:37.
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 12/09/2005 18:03:26
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Joined: Aug 16, 2005
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Location: Cologne, Germany
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That is a very good OSOTLG... very nice
dave
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 12/09/2005 18:04:01
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Systemic Anomaly
Joined: Aug 19, 2005
Messages: 3804
Location: UK
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Interesting.
The combat revisions sounds better and better the more I read about it, however one major concern which I read in this artical is this:
Increasing Stats
The only way to increase Stats (Focus, Perception, etc.) is by spending points on them when you gain levels. Abilities, items, buffs, etc. do not affect Stat scores.
So does that mean all items which currently increase perception/focus/belief/reason/vitality will now be null and void (reading that I take that as yes) in which case what is going to happen to all the items which were reissued in the reflow and the items from the archives which many people can't get into now. Example: Ashencourte Shades providing +12 perception.
Everything else looks ok, although that issue if it is how I think it is, will probably cause a pretty large uproar.
JeffersMessage Edited by jeffers on 12-10-2005 02:04 AM
Message edited by jeffers on 12/09/2005 18:04:35.
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 12/09/2005 18:04:18
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Joined: Aug 15, 2005
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Location: Viral Humanity
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Awesome stuff Walrus. Looking forward to that CU now more than ever. Hopefully the kinks are worked out soon.
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 12/09/2005 18:09:02
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Joined: Aug 15, 2005
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Tank : 'kay..so what do you need..?...Besides a miracle..
Neo : Cowbell ... lots of cowbell.
Sorry, couldn't help it.
OK, seriously, I will mourn the end of zero-sum, because frankly when I'm fighting in the dojo or ring the result of an exchange of blows is almost never 'we hit each other' but either 'I hit him' or 'he hit me.' However, as a game mechanic particularly for a multiplayer game it's had some real trouble here, so I'll drink a bit of sake' in remembrance and be glad for what's coming.
Frankly I'm more excited about this revision than I've ever been about the original combat system. Hard to say more until we get our paws on it...
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 12/09/2005 18:09:19
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Vindicator
Joined: Aug 15, 2005
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At the risk of vaguely bringing up a tabletop gaming system in this venue... Having a bonus to one's perception stat might be impossible under the new system, but that does not mean we won't possibly see upgrades to the bonuses conferred by that stat. For example, an item that gives 12 points of perception now might simply give a +1 or +2 to all abilities affected by perception. We'll have to see how the points and bonuses break down.
- Void
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 12/09/2005 18:11:21
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Systemic Anomaly
Joined: Aug 16, 2005
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Location: HvCFT Revenant
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Oh I am loving how this new combat system sounds! We can kill each other at the same time now haha! =D
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 12/09/2005 18:16:08
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Jacked Out
Joined: Aug 15, 2005
Messages: 133
Location: Recursion
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Does this mean that each attribute point will have a greater effect on their certain aspects?
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 12/09/2005 18:17:29
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Systemic Anomaly
Joined: Aug 15, 2005
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Location: All up in your constructs.
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Every time I hear more about the Combat Upgrade, I realize just how much work is going into it, and learn of new and changed aspects of combat in the game that I didn't even know of.
I really look forward to getting my grubby little cave-monkey hands on it. 
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 12/09/2005 18:23:14
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Systemic Anomaly
Joined: Aug 16, 2005
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Excellent "Looking Glass", Walrus. As always, thank you for your hard work.
Remember folks, if it goes right the first time, then something went wrong. Do not hesitate to send bug reports once QA opens.
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 12/09/2005 18:28:05
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Systemic Anomaly
Joined: Aug 15, 2005
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Location: White Room #23-A
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All I care about is the info on LESIG....im getting an itch over it
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 12/09/2005 18:29:03
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Systemic Anomaly
Joined: Aug 16, 2005
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Walrus wrote: I have to set up the first task and will
then let all previous applicants I can find into the special forums.
I think you made many people happy with this line! I'll be ready!
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 12/09/2005 18:29:09
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Joined: Aug 15, 2005
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Location: Proxynoise
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The article was good, but it could've used more cowbell!
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 12/09/2005 18:36:16
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Systemic Anomaly
Joined: Aug 15, 2005
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Best OSofLG I've read in a long time. Thanks Walrus. I can finally sleep easy now. :smileyhappy:
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