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The Problem With Hyper-Jump
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Jacked Out

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ArchangeI wrote:

Great idea..SMILEY!!

And while we are at it we should also have special powers granted for the mech gankers so they can really do som harm. Preffered it be something not already available as a xploit of course.

So the "mech gankers" are the only people that would benefit from this then (Ignoring the whole mech ganker comment at this point as that's a whole 'nother issue)?  Your argument is that we shouldn't nerf HJ because you can't escape death from a mob of enemies.  Well...see that would actually make sense to die when the numbers are against you.

There is really is a_lot of whining about this whole HJ'ing away from pvp thing.
Fact is that HJ is a skills just as any other..we all have it and we can all use it whenever we choose to. And As far as I'm concerned there are NO official rules on PvP, basically anything goes, unless you exploit that is.
So if your one of those that claims to never run/jump from fight..well good for you...you deserve nothing less than a medal and paper hat then. Allthough i doubt that anyone can claim not to be guilty of the hideous crime HJ'ing out of a fight really isSMILEY.

This is not a thread complaining that everyone else hyper jumps except him and his buddies.  It is a well-constructed thought to counter the fact that Hyper Jump is arguably a little unbalanced, once a person hyper jumps there is basically nothing you can do to stop them.  While you might say the cq isn't that important, what if they have a luggable you could really use?  Besides his suggestion isn't necessarily nerfing hyper-jump so much as suggesting the height of the hyper-jump be made smaller so the opponent doesn't lose their target making it so they can proceed to track them down.  While I myself am not sure about changing hyper jump at all this seems like a very reasonable idea.

Besides, most players use HJ only as a last resort to get away from great numbers and I see nothing wrong in that. Granted there are those who use HJ every_time they get the chance but so what? Get someone else to kill then and stop crying about it.
Players have different views about what is fun to them..if someone thinks its fun to annoy gankers by HJ'ing away from a fight, then let him/her! Who cares??
HJ in pvp is just not a problem (opinion), its just part of the game, so live with it.

If anything, there should be done a_lot more done about exsploiters. They ruin the game more than anything else.

While I am wary of defending people who use exploits to their advantage, how are they ruining the game any more than obsessive HJ'ers (Keep in mind the HJ'ers personally don't bother me much)?  The exploits possible these days are very few and do not make that much of a difference when it comes to pvp.  Not only that but VERY few people even bother to use them. 


But hey...ultimately its still only a game right.

You are missing the entire point of the post because he is not necessarily whining that he can't get a CQ, he observed a hotly debated topic and attempted to come up with a reasonable solution for it as well as opening his ears to the ideas of the rest of the community.  He also didn't say Zion was the only one doing it, but that's okay because only "mechs" gank and sploit...

Message edited by Tenshi on 05/08/2008 12:54:46.


Systemic Anomaly

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Vinia wrote:
exsuscito wrote:

You've used a perfectly cogent post to claim that 'mechs' are 'gankers' and 'exploiters'.  Well done, Timmy, that's a fantastic finger painting.

As divers in football are now punished, so should these incessant claims of exploits.  I, for one am sick of being told I'm cheating because my opposition can't mount an organized attack.  It's old, you sound ridiculous, and you really should have learned by now. 

It's amazing how some Zionists (yes I'm actually calling out a small pocket of Zionists out on this - the Merv's have some integrity) can have momentary numbers and be perfectly happy to obliterate anything that moves.  Yet, when a team's worth of Machines show up, it's all about the 'mech' gankers and their exploits.

Agreed.

But it's perfectly ok to Stereotype Zionists as whining children who suck at the game, HJ all the time and complain whenever they get beaten? It cracks me up whenever I see someone posting "The PvP was great, Zion didn't jump" it's so patronizing and yet hilarious at the same time cause the player earnestly felt they were doing us Zionists a favour by paying us that "Comment".

Hypocrites are awesome SMILEY



Jacked Out

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Pylat wrote:
But it's perfectly ok to Stereotype Zionists as whining children who suck at the game, HJ all the time and complain whenever they get beaten?

Yes.


Jacked Out

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Pylat wrote:
Vinia wrote:
exsuscito wrote:

You've used a perfectly cogent post to claim that 'mechs' are 'gankers' and 'exploiters'.  Well done, Timmy, that's a fantastic finger painting.

As divers in football are now punished, so should these incessant claims of exploits.  I, for one am sick of being told I'm cheating because my opposition can't mount an organized attack.  It's old, you sound ridiculous, and you really should have learned by now. 

It's amazing how some Zionists (yes I'm actually calling out a small pocket of Zionists out on this - the Merv's have some integrity) can have momentary numbers and be perfectly happy to obliterate anything that moves.  Yet, when a team's worth of Machines show up, it's all about the 'mech' gankers and their exploits.

Agreed.

But it's perfectly ok to Stereotype Zionists as whining children who suck at the game, HJ all the time and complain whenever they get beaten? It cracks me up whenever I see someone posting "The PvP was great, Zion didn't jump" it's so patronizing and yet hilarious at the same time cause the player earnestly felt they were doing us Zionists a favour by paying us that "Comment".

Hypocrites are awesome SMILEY

Ex's post wasn't directed just towards Zion except the last comment which is more indicative of the last couple days of pvp.  I can actually testify to a lot of that as the last 2 days have started with Zion having the numbers then somehow disappearing later on in the day as more Machinists showed up.  In the end it was just Machinists  fighting against a small group of mervs...Not only that but a select few did take it upon themselves to try and call myself and a few others on my team out for exploiting.

Either way when people post said "comment" it is meant as a joke, no one thinks their doing you a "favor" by paying you that comment.

Message edited by Tenshi on 05/08/2008 13:05:12.


Systemic Anomaly

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Pylat wrote:
Vinia wrote:
exsuscito wrote:

You've used a perfectly cogent post to claim that 'mechs' are 'gankers' and 'exploiters'.  Well done, Timmy, that's a fantastic finger painting.

As divers in football are now punished, so should these incessant claims of exploits.  I, for one am sick of being told I'm cheating because my opposition can't mount an organized attack.  It's old, you sound ridiculous, and you really should have learned by now. 

It's amazing how some Zionists (yes I'm actually calling out a small pocket of Zionists out on this - the Merv's have some integrity) can have momentary numbers and be perfectly happy to obliterate anything that moves.  Yet, when a team's worth of Machines show up, it's all about the 'mech' gankers and their exploits.

Agreed.

But it's perfectly ok to Stereotype Zionists as whining children who suck at the game, HJ all the time and complain whenever they get beaten? It cracks me up whenever I see someone posting "The PvP was great, Zion didn't jump" it's so patronizing and yet hilarious at the same time cause the player earnestly felt they were doing us Zionists a favour by paying us that "Comment".

Hypocrites are awesome SMILEY


Your post doesn't make sense with reference to mine.  It's like you quoted the wrong one by mistake.

Ridiculous but necessary disclaimer: No I'm not employing passive aggression, it should read exactly how it sounds.  No sarcasm or malice. 




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Tenshi wrote:
Ex's post wasn't directed just towards Zion except the last comment which is more indicative of the last couple days of pvp.  I can actually testify to a lot of that as the last 2 days have started with Zion having the numbers then somehow disappearing later on in the day as more Machinists showed up.  In the end it was just Machinists  fighting against a small group of mervs...Not only that but a select few did take it upon themselves to try and call myself and a few others on my team out for exploiting.

Either way when people post said "comment" it is meant as a joke, no one thinks their doing you a "favor" by paying you that comment.

I saw that... and raised an eyebrow. For at least an hour I pvp'ed against 5-6 Zionites (read on, before you think this is aimed at ALL zions... as it's not), who not only all of a sudden found a bit of attitude in them with having numbers around them (the loudest refusing to duel at all, yet keep trying to bait me to flag again).

Fine... when winning we all get a little confident. And to be fair only one of the 5-6 was actually being a pain.

But throughout this 1v5-6 they were healing. Once again... fine... I was flagging out of choice. But then the machines rolled in with more numbers, began to heal, and 2 of the original 5-6 that I was fighting started to complain that healing was ruining the fight.

It's a small few that give Zion's a bad name in pvp, yet as always it's those few that are the loudest...

Back on topic, the suggestion of a longer trail and not losing the target would be ideal, and not really impact the rest of the game when using HJ.



Systemic Anomaly

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Bladepoint wrote:
Tenshi wrote:
Ex's post wasn't directed just towards Zion except the last comment which is more indicative of the last couple days of pvp.  I can actually testify to a lot of that as the last 2 days have started with Zion having the numbers then somehow disappearing later on in the day as more Machinists showed up.  In the end it was just Machinists  fighting against a small group of mervs...Not only that but a select few did take it upon themselves to try and call myself and a few others on my team out for exploiting.

Either way when people post said "comment" it is meant as a joke, no one thinks their doing you a "favor" by paying you that comment.

I saw that... and raised an eyebrow. For at least an hour I pvp'ed against 5-6 Zionites (read on, before you think this is aimed at ALL zions... as it's not), who not only all of a sudden found a bit of attitude in them with having numbers around them (the loudest refusing to duel at all, yet keep trying to bait me to flag again).

Fine... when winning we all get a little confident. And to be fair only one of the 5-6 was actually being a pain.

But throughout this 1v5-6 they were healing. Once again... fine... I was flagging out of choice. But then the machines rolled in with more numbers, began to heal, and 2 of the original 5-6 that I was fighting started to complain that healing was ruining the fight.

It's a small few that give Zion's a bad name in pvp, yet as always it's those few that are the loudest...

Back on topic, the suggestion of a longer trail and not losing the target would be ideal, and not really impact the rest of the game when using HJ.
It goes up and down with the numbers on the machines, merovingians and the zions side. But I agreed adding a longer trail would good a idea, but you can still hyper jump away and now with beta jump it could be a long run. I chose not to run/jump after people if they keep running away.



Jacked Out

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Perhaps if while in combat you didn't jump as far as when you were not in combat? A scaling debuff for super jump dependent on your level while in combat.

Because I doubt you'd be able to do a hyper jump as easily in a combat situation than if you weren't and were just getting from point A to point B.


Jacked Out

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Zudrag wrote:
Perhaps if while in combat you didn't jump as far as when you were not in combat? A scaling debuff for super jump dependent on your level while in combat.

Because I doubt you'd be able to do a hyper jump as easily in a combat situation than if you weren't and were just getting from point A to point B.
Today I <3 you. However I cannot allow this to last long.


Jacked Out

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Zudrag wrote:
Perhaps if while in combat you didn't jump as far as when you were not in combat? A scaling debuff for super jump dependent on your level while in combat.

Because I doubt you'd be able to do a hyper jump as easily in a combat situation than if you weren't and were just getting from point A to point B.
I said almost exactly the same thing earlier but Pylat complained that it would make Westview harder for lowbies and make avoiding lvl 100 Agents harder....


Jacked Out

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Vinia wrote:
Zudrag wrote:
Perhaps if while in combat you didn't jump as far as when you were not in combat? A scaling debuff for super jump dependent on your level while in combat.

Because I doubt you'd be able to do a hyper jump as easily in a combat situation than if you weren't and were just getting from point A to point B.
I said almost exactly the same thing earlier but Pylat complained that it would make Westview harder for lowbies and make avoiding lvl 100 Agents harder....

Oh that whole arguement.

Please. You'd still be able to hyper jump, just not as far. And if you die, whoop-dee-do. Recon and carry on.


Jacked Out

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Zudrag wrote:
Vinia wrote:
Zudrag wrote:
Perhaps if while in combat you didn't jump as far as when you were not in combat? A scaling debuff for super jump dependent on your level while in combat.

Because I doubt you'd be able to do a hyper jump as easily in a combat situation than if you weren't and were just getting from point A to point B.
I said almost exactly the same thing earlier but Pylat complained that it would make Westview harder for lowbies and make avoiding lvl 100 Agents harder....

Oh that whole arguement.

Please. You'd still be able to hyper jump, just not as far. And if you die, whoop-dee-do. Recon and carry on.
Precisely, but I wasn't going to drag this argument debate's thread down the road of the lvl 100 Agents, we already have a looooong thread on that...

Message edited by Croesis on 05/08/2008 15:30:29.


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Vinia wrote:
Precisely, but I wasn't going to drag this argument debate's thread down the road of the lvl 100 Agents, we already have a looooong thread on that...


Rightly so if these changes make it harder for us to escape those annoying things, as soon as they spawn they put you in the combat state.  And the main reason low levels jump in Westview (seeing as they are forced there at a certain level) is to avoid the NPCs attacking them (meaning they are in the combat state).

The game isn't just made for players with experiance, it is also designed for people who are literally new, and 'nerfing' a big part of the movies isn't the smartest way to go.

And seeing as everyone likes to play the Role Playing card to defend the game, surely when running away from people trying to kill you, you'd jump further and faster, even the Agents had trouble keeping up with Trinity.




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The Problem with hyper-jump is that the system is so designed that changing it would be stupid.



Transcendent

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[[Ok, I'm not one to <3 hyperjumping...especially when those bloody snipers do it....oh, makes my blood boil on overload, but shortening the HJ height or giving it more penalties, I hate to say it, sounds ridiculous. I mean, what about for RP? HyperJUmp is defying the rules of gravity...not just defying the rules of gravity, a tiny bit. You're suppose to go sky high, especially when you spend the money to get it leveled...and, what about LEs? Sometimes you need to HJ to keep up, or catch a view of things before traveling the highest point where you can't see...I say leave Hyperjump the way it is, and let the giant pansies who do hyperjump, do it, and then when they land, pwn them until their PC explodes

^_^

-DDH]]

 

 
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