nice patch seems weird not to see 10.1 cinematic in there...
Since the Sentinel can be updated without patching the game, it doesn't nessecarily have to be in patch notes... but I really hope we get one.
Yay, I can mail my FX codes to myself now to save yet more Invent ^^
Boo, I will have to get a PB2 spawn or actually code a Portable Signal booster if I need one now.
The PSB still aren't worth the effort in my opinion, until they give bigger Coding/Decom/Compile buffs when holding it or reduces the amount of info and increases the XP payout when decomping and coding, then it would be a lot easier to just make you way to a stationary one. Also make the Decompiler Modual an item rather than a Luggable as that is useless too.
*by-passes the cinematic thing*
And I think we may need to introduce extra vendors for those Archives, it is getting pretty busy on them now. How about an NPC for every Archive Clothing set? i.e. One guy holds 1-4 Archives, one holds 5-8 and one holds 9-12 and when/if Chapter 13 is introduced, a new Vendor is placed. Obviously they hold only their respective org tokens still.
No singleton FX items? Perp fire virus, here I come!
Nope, it will work like the Health Pills I'd think, activate 1 and all the others go onto a re-use timer too.
Bug Fixes Fixed a typo in the operator's text at the beginning of the second phase of Zion mission 9.2.5, "Building 27." Fixed a typo in Malphas' text in Merovingian critical mission 9.3.4 (thanks Nicks). Fixed a typo in the operator's text in the first phase of Mr. Po's first mission, "Shadowplay." Fixed a clipping problem on the warehouse towers in the NW corner of Datamine.
Bug Fixes
so should luggables..just to *CENSORED* people off
<3<3