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Update 59 Discussion - April 03, 2008
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Administrator

Joined: Sep 28, 2005
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This thread is for discussion of Update 59, which is scheduled to release on Thursday, April 03, 2008.

 

Message edited by Virrago on 04/02/2008 15:59:15.



Perceptive Mind

Joined: Aug 19, 2006
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Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Hm...
Why is it a Hotfix? it I'm glad it looks like it's out tomorrow.

Yay! Signal Boosters can be recycled!
And Chapter FX's are no longer Singletons!

What about the Sentinal? Is there an update for that?

Message edited by AltDimension on 04/02/2008 15:55:11.


MC Photographer

Joined: Aug 17, 2005
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nice patch seems weird not to see 10.1 cinematic in there...



Perceptive Mind

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nubious81 wrote:
nice patch seems weird not to see 10.1 cinematic in there...

I'm going to miss them deeply.



Jacked Out

Joined: Mar 22, 2007
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Yes is the sentinal being updated as well, or is that like an end of chapter thing....cuz that would suck.


Systemic Anomaly

Joined: Oct 23, 2005
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Since the Sentinel can be updated without patching the game, it doesn't nessecarily have to be in patch notes... but I really hope we get one.


odj


Vindicator

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nubious81 wrote:
nice patch seems weird not to see 10.1 cinematic in there...
Yea its what started off the chapters nicely got everyone on a level playing field. *grumbles*



Femme Fatale

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Yay, I can mail my FX codes to myself now to save yet more Invent ^^

Boo, I will have to get a PB2 spawn or actually code a Portable Signal booster if I need one now. 

The PSB still aren't worth the effort in my opinion, until they give bigger Coding/Decom/Compile buffs when holding it or reduces the amount of info and increases the XP payout when decomping and coding, then it would be a lot easier to just make you way to a stationary one.  Also make the Decompiler Modual an item rather than a Luggable as that is useless too.

*by-passes the cinematic thing*

And I think we may need to introduce extra vendors for those Archives, it is getting pretty busy on them now.  How about an NPC for every Archive Clothing set?  i.e. One guy holds 1-4 Archives, one holds 5-8 and one holds 9-12 and when/if Chapter 13 is introduced, a new Vendor is placed.  Obviously they hold only their respective org tokens still.




Jacked Out

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So how about those perma rewards now being rendered useless, since you can just make it so the regular ones are timed perfectly where you can loop them.


Vindicator

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No singleton FX items?

 Perp fire virus, here I come!



Femme Fatale

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ZippyTheSquirrel wrote:
No singleton FX items?

 Perp fire virus, here I come!


Nope, it will work like the Health Pills I'd think, activate 1 and all the others go onto a re-use timer too.




Vindicator

Joined: Aug 15, 2005
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  • Mission archive chapter FX reward items, such as the Blue Headlamp, are no longer "Singleton" items.

  • Are they tradable as well?  I thought they were going to be.



    Systemic Anomaly

    Joined: Aug 15, 2005
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    Virrago wrote:

    Bug Fixes

    • Fixed a typo in the operator's text at the beginning of the second phase of Zion mission 9.2.5, "Building 27."
    • Fixed a typo in Malphas' text in Merovingian critical mission 9.3.4 (thanks Nicks).
    • Fixed a typo in the operator's text in the first phase of Mr. Po's first mission, "Shadowplay."
    • Fixed a clipping problem on the warehouse towers in the NW corner of Datamine.
     


    Epic.



    Femme Fatale

    Joined: Aug 22, 2005
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    • Portable signal boosters can now be recycled.

    <3



    Femme Fatale

    Joined: Jun 27, 2006
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    so should luggables..just to *CENSORED* people off

    <3<3


     
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