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Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Bayamo wrote:
Combat Stuff

I happen to prefer tweaking little combat things here and there. Here's a few examples (I'm working on memory, the two may be flip flopped):

ShowAllHealthInCombat = 1 # This will show both your and your opponent's health bar in interlock combat (floating above your names). Useful so you don't forget how much health you have, and don't have to glance at the top right of the screen.

AlwaysShowHealth = 1 # This will show everybody's health bars above their heads without having to mouse over them. Useful for 6v6 tourneys and teamwork in general, or just picking targets. Ctrl + T will turn off both of these options.



I've come to terms with that I'm probably going to never have the time or the drive to make a movie or graphic novel. Thus, any little effects I was playing with exclusively... well it doesn't make any sense to hide them anymore, does it? I don't think I'll see this in every screen shot from now on like ScreenFilter stuff, but hey, whatever floats your boat SMILEY<img src=" width="15" height="15" />


I have been using this, it is pretty awesome, but I thought it may be cool to note that it also always displays the PVP gun icon next to the health bar too, so you can see who is flagged even if they are in the same org.



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Bayamos could you give me the link for the Bazman 4.0 settings, I can't seem to find anything with search.


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

I don't use their files. No clue where to get them.



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Is there a way to monimise the blurr or completely remove it with overbright on? I saw it posted here somewhere and now can't seem to find it again sorry SMILEY


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

I had about a pagelong entry written that explained all ~25 overbright parameters, but Firefox crashed when I went to upload the screenshots I referenced in the post and Photobucket's Bulk Upload applet didn't like me. There's no way I'm typing that up again anytime soon, so to keep it simple and answer specific questions only...

Swimming, try ScreenFilters_Screen_Glow_DownSample_Div = 1 and let me know if that's what you're looking for. Downsampling is if you take an array [1,2,3,4,5,6] and downsample(array,2) the resulting array is [2,4,6]: It reduces the # of data points in a base sample by a divisor value specifed by _Div. So, when overbright downsamples a pixel area by any factor other than one, it discards relevant pixels and ends up rendering the screen_glow with an amount of size +/- error in regard to the true bounding box of the area being lit, resulting in a sort of "blurry" effect as to the true size of the glow. For a clear example of what I mean, set _Div to 10, go to a street lamp, and move your camera. The pixels will shimmer. (Oh yeah, don't set this to parameter to 0, it'll crash MXO... sry, can't divide by 0).

DeathIsInevitable, I can't hear sounds ingame so I can't test if this works, but it should:
WeatherSoundEnable = 0 or
WeatherSoundVolume  = 0


*edit*

Just for general fun's sake, anyone looking to see that overbright can do some freaky things, try these value sets:

#1:
ScreenFilters_Screen_Glow_BlurScale         = 10
ScreenFilters_Screen_Glow_DownSample_Div = 10

#2:
ScreenFilters_Screen_Glow_Just_Glow         = 1
ScreenFilters_Screen_Glow_Amb_Min           = 600
ScreenFilters_Screen_Glow_Amb_Max           = 800

#3:
ScreenFilters_Screen_Glow_BrightFactor      = 15
ScreenFilters_Screen_Glow_SubVal            = 20


Message edited by Bayamos on 03/06/2008 16:47:11.



Femme Fatale

Joined: Dec 2, 2006
Messages: 347
Offline

Bayamos - Your the brilliant man of tweekage.  Can you maybe help with this little problem that is really debilitating.  NOT the lag thing ... the blinding clothing bug.  Blank-out screen blocks thing.  I'm ignorant to such mechanics ... BUT I think that it has something to do with texture reflections being all futz-puckered ... it has been like this since SOMEONE made everything super reflective and shiney.

Is there some options I can put in my useropts.cfg that I can turn off the extra clothing texture reflections?  Highlights, crap like that?  It is also a theory that I have about where some of the futz puckery might be coming from. 

See my video to see just how bad it really is - I am blind on mission teams when ppl have certain coats or dresses on.  It blows and I can't do anything. 

VIDEO




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

No useropts to turn off specular maps that I can see.



Jacked Out

Joined: Aug 17, 2005
Messages: 3816
Location: Glasgow, Scotland
Offline

Wasn't there a option that would set your mood when automaticly when you jack in? I can't seem to find it anywhere.


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

It's been rumored for years now that EnterWorldCmd = "/mood shifty" will do so when you log in, but it has never worked and for some reason people never noticed this. As far as I'm aware, that executes console commands when you jack in. Not something non-admin players would be able to use.



Jacked Out

Joined: Dec 29, 2006
Messages: 10
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How do you view all these commands anyway, Bay?


Matriculated Mind

Joined: Sep 26, 2007
Messages: 449
Location: HvrCFT Legends
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Bay could you try to find somthing that lets you change green code when you jack in....
Not take it off like make it red or decrease how blatent it is
im a nub when it comes to this SMILEY



CZ
(:



Matriculated Mind

Joined: Sep 26, 2007
Messages: 449
Location: HvrCFT Legends
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ScreenWidth             = 1280
ScreenHeight             = 1024
Windowed             = 0

AntiAlias_Level         = 1
AntiAliasFSOverSample         = 16
AntiAliasFSQuality         = 16

wr_prefablodenable         = 0
wr_prefablodscale         = 0.5

dl_slod_initloadradius         = 4000
dl_slod_prefetchradius         = 1000000
dl_ext_prefetchradius         = 200000
dl_int_prefetchradius         = 4000
dl_prop_prefetchradius         = 50000

dl_sid_prefetchradius         = 280000
dl_sidi_prefetchradius         = 20000
dl_nav_prefetchradius         = 140000

wr_extfardist             = 200000
wr_exttointdist         = 10000
wr_extobjfardist         = 80000
wr_propfardist             = 50000
wr_propfadedist         = 12000
wr_slodfardist             = 880000
wr_skybox_fogrim_fogdst     = 280000
wr_fogfardist             = 300000
camerafarz             = 184000

exteriorcamerafarz         = 184000
interiorcamerafarz         = 12000

CameraMinDist             = 25
CameraMaxDist             = 999999

Richworld_MaxCars         = 200
Richworld_CarDensity         = 0.4
Richworld_MaxPeddies         = 200
Richworld_PedDensity         = 0.4
Richworld_CarDensityUser     = 999999
Richworld_PedDensityUser     = 999999
Richworld_PopularityUncommon     = 250000
Richworld_PopularityCommon     = 300000
Richworld_PopularityPopular     = 400000

CameraDefaultDist         = 500
CameraHeightOffsetSitChair     = 0.8

wr_IntAmbientExtAmbientScale     = 8
wr_lighting_downlight         = 0.08
PlayerFX_LightPool_Bright_Scale = 0

wr_proplight_ambientadd_r     = 0.02
wr_proplight_ambientadd_g     = 0.02
wr_proplight_ambientadd_b     = 0.01
wr_proplight_camerascale     = 0

WR_Material_Build_Win_Color_R     = 0.55
WR_Material_Build_Win_Color_G     = 0.5
WR_Material_Build_Win_Color_B     = 0.35

ScreenShot_JPG_Quality         = 100
ScreenShot_Filename_Base     = "./screenshots/ss"

EnableSplash = 0




Cz
(:



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

Ok, I dunno what the point is of you posting your entire useropts file.. ( I'm going to restart / streamline this thread in the future, anyway. So shrug. ) I should point out though that your AntiAlias_Level = 1 cancels out the FS AA = 16 ones. If you want high quality you need to either comment out, i.e. # AAL = 1, or set AAL = 8.

Oh, and did you mean something like this?




Matriculated Mind

Joined: Sep 26, 2007
Messages: 449
Location: HvrCFT Legends
Offline

Bayamos wrote:
Oh, and did you mean something like this?

yeah like that
whats the useropt for it and does a red tint stay when the code goes?

Bayamos wrote:
I should point out though that your AntiAlias_Level = 1 cancels out the FS AA = 16 ones. If you want high quality you need to either comment out, i.e. # AAL = 1, or set AAL = 8.


Thanks Bay ur great at this stuff..
im a nub at it SMILEY
Cheers again

CZ
(:

Message edited by CraftyZee on 08/24/2008 16:55:50.



Mainframe Invader

Joined: Nov 23, 2005
Messages: 400
Location: Vector-Virginia
Offline

how cute redscreen

 
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