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THANK YOU FOR TELLING ME SOMEONE TRIED TO INTERLOCK ME
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Jacked Out

Joined: Apr 3, 2006
Messages: 1568
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Those annoying messages that appear in the middle of your screen, is there any way to stop them without say, stopping org broadcasts?

They make screen shots uglier, and need to go away. If I want to know if someone is trying to interlock me, or if my opponent resisted my attempt to interlock them, or if my foot caught on fire I can pick up from context clues in system chat, animations, and sounds about what is happening.

tl;dr Get that text out of the middle of my *CENSORED* screen.


Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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Or rather a UI option to turn them on or off. 



Jacked Out

Joined: Apr 3, 2006
Messages: 1568
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Cadsuane wrote:
Or rather a UI option to turn them on or off. 

For shizzle.


Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Cadsuane wrote:
Or rather a UI option to turn them on or off. 
While presented in the same way I don't believe these notifications are on the same system as org broadcasts so I can't see why a UI option can't be worked in. Crew member notifications can be turned off...


Vindicator

Joined: Sep 1, 2005
Messages: 2466
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I've have countless screenshots ruined by the "You must wait longer to fight again." or something along those lines. Fix please.



Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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Marias wrote:
I've have countless screenshots ruined by the "You must wait longer to fight again." or something along those lines. Fix please.


Same here for:  "You have tapped a data node"  ....it's bad enough just displaying it, but it's even worse because it hangs around and then slowly phades away.  That's really the only type of screen message I have a problem with.  Any of the ones that stay on screen longer and then slowly phade out.

 

 




Mainframe Invader

Joined: Jan 5, 2006
Messages: 417
Location: The Watchmen
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Ideally we could have a window of checkboxes so we can choose which messages or group of messages we want displaying outside the interface. Although a useropts config line should be easier to implement.

If the broadcast messages and combat messages use the same system, and there was only one interface or cfg option to turn it on or off, a work around might be to modify the dev-broadcastMessage-command to send "AA" at the start of each message, and have the client strip the two letters from the message before understanding it's a different type of message being sent from server, thus ignoring the interface option someone set to disable.

If anyone has a special screenshot they need the text removed from, you can send me a PM with the original file and I'll do it when I get time.


 
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