Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Prestige Levels. (NOT an increase in level cap)
Search inside this topic:
The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2
Author Message


Perceptive Mind

Joined: Sep 1, 2005
Messages: 589
Offline

Alright, limmie just put this out here for a second, why is there even a lvl system in mxo? I understand it's a game but why place a limit on lvl, why not have another means of showing who is stronger? Players that work hard, gain loads of info, have all the abilities, all the good items, those players should gain more resistance, there shouldn't be a lvl that defines how strong you are, in the real Matrix do you really think Niobe Would and is stronger then Agent Gray? Niobe is what, lvl 60? And Gray is seen most of the time in missions and such as lvl 55, which imo is bs.

This is what I think should happen, to stop all the complaining and to make it so those that work for such power be givin such power.

1. Remove the levels. (There shouldn't be a level in this game to define a players skill.)

2. The only thing that should happen when you (lvl up) is your resistance, accuracy, damage and defense should increase.

3. For clothing, add a XP meter on clothing, you need this amount of XP to wear this item. This way XP never stops raising and a player can become stronger if they work for it.

There was no limits on the Operatives during the movies, so why are they given a level beyond that of players reach? We should be able to get the same resistances and damage that they can get if we work hard for it. Levels in a computer game that never ends is just dumb, MxO should remake it'self as a new bread where just XP = your skill. 

/twocents




Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
Offline

Skull101 wrote:
2. The only thing that should happen when you (lvl up) is your resistance, accuracy, damage and defense should increase.

3. For clothing, add a XP meter on clothing, you need this amount of XP to wear this item. This way XP never stops raising and a player can become stronger if they work for it.

This is essentially how it works now. 



Vindicator

Joined: Aug 2, 2006
Messages: 381
Offline

Skull101 wrote:

Alright, limmie just put this out here for a second, why is there even a lvl system in mxo? I understand it's a game but why place a limit on lvl, why not have another means of showing who is stronger? Players that work hard, gain loads of info, have all the abilities, all the good items, those players should gain more resistance, there shouldn't be a lvl that defines how strong you are, in the real Matrix do you really think Niobe Would and is stronger then Agent Gray? Niobe is what, lvl 60? And Gray is seen most of the time in missions and such as lvl 55, which imo is bs.

This is what I think should happen, to stop all the complaining and to make it so those that work for such power be givin such power.

1. Remove the levels. (There shouldn't be a level in this game to define a players skill.)

2. The only thing that should happen when you (lvl up) is your resistance, accuracy, damage and defense should increase.

3. For clothing, add a XP meter on clothing, you need this amount of XP to wear this item. This way XP never stops raising and a player can become stronger if they work for it.

There was no limits on the Operatives during the movies, so why are they given a level beyond that of players reach? We should be able to get the same resistances and damage that they can get if we work hard for it. Levels in a computer game that never ends is just dumb, MxO should remake it'self as a new bread where just XP = your skill. 

/twocents

The part about Agent Gray being Level 55 in missions was an oversight by Rarebit and it was fixed two updates ago, so he is always Level 60 now.



Perceptive Mind

Joined: Sep 1, 2005
Messages: 589
Offline

Nah, Agent Gray and Niobe are not at the same lvl. All Agents imo should be the highest in the game. But that's just it, Level is the base of the whole game, for those that have helped countless noobies, have farmed countless items for themselves and others, those people get nothing, their true XP is much higher then the max. Yet because of the level system it's stopped at 50, the lvl system should be removed, so that there is no cap, just place a cap on the highest resistance, damage, accuracy, defense. XP itself shouldn't stop raising, and I know for a fact that the higher the level the resistance evens out at around 60. 255 Agents have a different Resistance I think or they were just given 300% HP regain. Players should be able to get their resistance, damage, accuracy and defense to the same as a level 60, it doesn't matter if it's the same as Niobe or Ghost, they are operatives just like the rest of us, and I for a fact know way more about the matrix then Niobe does, all she ever does is run, pfft.

Level in a game where your mind determinds how powerful you are is nonsense, and you all know it would be way more realistic and awsome if level was taken out and XP determind your charactors power over the matrix.

Besides, I'd be like level 75 or more right now, just cap the resistance, accuracy, damage, defense, and allow players to continue to gain XP.


Message edited by Skull101 on 08/24/2008 07:06:56.



Femme Fatale

Joined: Jun 6, 2006
Messages: 487
Location: Syntax
Offline

Rarebit wrote:
I don't think that's accurate. As far as I can see in character data, it stops at 314624999.
That's amazing, I've got the same combination on my luggage!

/as



Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
Offline

Skull101 wrote:
Level in a game where your mind determinds how powerful you are is nonsense, and you all know it would be way more realistic and awsome if level was taken out and XP determind your charactors power over the matrix.
Experience does determine your character's power, Level just provides a framework for Exp to work in regarding resistance and such. 



Mainframe Invader

Joined: Apr 14, 2006
Messages: 304
Location: - - Syntax - - - - The Daniel Institute- - Human Resources Dept.
Offline

/ontopic

This thread is not to do with changing the level cap, nor any discussion on it. It concerns an indicator to show the players reputation within the community.




Transcendent

Joined: Oct 25, 2006
Messages: 293
Location: México Chih Server: Vector-Hostile Organiz: E Pluribus Neo Hvcft: Lanza d Longinos Rank: Captain
Offline

I think there's lots of ways to have some prestige points.

Going into org meetings, have rep maxed out, a certain number of CQs why not?, total play time, tournaments assisted, mission contacts finished, etc.


I was thinking on use some rank, like the forum, but then I thought it could be chevrons...



I rather see chevrons on captains and FM (3 for captains and 2 for FM), but rarebit has the last word.




Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1011
Location: The Source
Online

we can use prestige to build base's and have storage areas for our loot...oh wait thats just like CoH and CoV. we have missions for items so do them and be happy with what you have. the only thing i can possibly see being added for us about missions is hopefully more mission quest items and less farming.



Jacked Out

Joined: Aug 19, 2008
Messages: 22
Offline

I agree with this idea I have nothing else to say everything had been said.
phi


Systemic Anomaly

Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
Offline

Mathalos wrote:
Rarebit wrote:
Mathalos wrote:
It was said a long time ago, that all earned experience past maximum is still updated in the database
I don't think that's accurate. As far as I can see in character data, it stops at 314624999.

It was said in the following article that they would store data on any experience gained over the maximum.

http://mxovault.ign.com/fullstory.php?id=7768
There's this little thing in the world of programming called "max int".
An integer can only get so large before all the bits that represent it become 1s.
eg: a 4 bit number maxes out at 1111 ([2^5]-1 because 1111 is 1 less than 10000 in binary) = 15
so there is an actual physical cap before the maths gets annoying, forcing the programmer to use multiple integers and work them together by "carying the 1".

64 bit maxint = 36893488147419103231
32 bit mxint = 8589934591

These values drop to less than half if the number can be negative and even further if it has decimal places.

ON TOPIC: I like the idea of some sort of prestige system. There's CQ for PvP and forum badges for Hovercraft battles.
Perhaps when running a mission with lower level players the XP points you don't get (because of the level difference) can be awarded to prestige points. possibly with some sort of chevron type indicator. This would be tricky to impliment without bugs but something similar would be good.

Message edited by phi on 08/27/2008 18:57:40.



Transcendent

Joined: Aug 18, 2005
Messages: 193
Offline

Almost EVERY 50 I know hates missions, so I dunno where you get the idea that 50s are gonna start lvling lowbies for prestige levels...../scratchhead. They do cuz they want to or not and prestige levels are not gonna change that. Especially if it's just missions that earn them.
I don't think you'll find much support from Hostile-Server veterans. The whole point of lvling on a hostile server is holding your own, developing survival skills...this sounds like a way to help whining lowbies.

To some, being on your guard and careful not to get ganked as a lowbie is fun and a challenge to become better...to others it's a reason to quit. So be it.

Message edited by OvidiusPubliusNaso on 08/28/2008 04:52:40.



Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
Offline

I like what Canini said about having Chevrons. I agree with with Ovi said about 50's lvln. People ain't really gonna go out their way for extra xp points that doesn't do anythin. Maybe having your /reputation in your background? This would show people how 'eager' you are for your org.

 
The Matrix Online » Top » Development Discussion » Development Roundtable Go to Page: Previous  1 , 2
Go to:   

Version 2.2.7.43