Alright, limmie just put this out here for a second, why is there even a lvl system in mxo? I understand it's a game but why place a limit on lvl, why not have another means of showing who is stronger? Players that work hard, gain loads of info, have all the abilities, all the good items, those players should gain more resistance, there shouldn't be a lvl that defines how strong you are, in the real Matrix do you really think Niobe Would and is stronger then Agent Gray? Niobe is what, lvl 60? And Gray is seen most of the time in missions and such as lvl 55, which imo is bs.
This is what I think should happen, to stop all the complaining and to make it so those that work for such power be givin such power.
1. Remove the levels. (There shouldn't be a level in this game to define a players skill.)
2. The only thing that should happen when you (lvl up) is your resistance, accuracy, damage and defense should increase.
3. For clothing, add a XP meter on clothing, you need this amount of XP to wear this item. This way XP never stops raising and a player can become stronger if they work for it.
There was no limits on the Operatives during the movies, so why are they given a level beyond that of players reach? We should be able to get the same resistances and damage that they can get if we work hard for it. Levels in a computer game that never ends is just dumb, MxO should remake it'self as a new bread where just XP = your skill.
/twocents
2. The only thing that should happen when you (lvl up) is your resistance, accuracy, damage and defense should increase.3. For clothing, add a XP meter on clothing, you need this amount of XP to wear this item. This way XP never stops raising and a player can become stronger if they work for it.
Alright, limmie just put this out here for a second, why is there even a lvl system in mxo? I understand it's a game but why place a limit on lvl, why not have another means of showing who is stronger? Players that work hard, gain loads of info, have all the abilities, all the good items, those players should gain more resistance, there shouldn't be a lvl that defines how strong you are, in the real Matrix do you really think Niobe Would and is stronger then Agent Gray? Niobe is what, lvl 60? And Gray is seen most of the time in missions and such as lvl 55, which imo is bs.This is what I think should happen, to stop all the complaining and to make it so those that work for such power be givin such power. 1. Remove the levels. (There shouldn't be a level in this game to define a players skill.)2. The only thing that should happen when you (lvl up) is your resistance, accuracy, damage and defense should increase.3. For clothing, add a XP meter on clothing, you need this amount of XP to wear this item. This way XP never stops raising and a player can become stronger if they work for it.There was no limits on the Operatives during the movies, so why are they given a level beyond that of players reach? We should be able to get the same resistances and damage that they can get if we work hard for it. Levels in a computer game that never ends is just dumb, MxO should remake it'self as a new bread where just XP = your skill. /twocents
Nah, Agent Gray and Niobe are not at the same lvl. All Agents imo should be the highest in the game. But that's just it, Level is the base of the whole game, for those that have helped countless noobies, have farmed countless items for themselves and others, those people get nothing, their true XP is much higher then the max. Yet because of the level system it's stopped at 50, the lvl system should be removed, so that there is no cap, just place a cap on the highest resistance, damage, accuracy, defense. XP itself shouldn't stop raising, and I know for a fact that the higher the level the resistance evens out at around 60. 255 Agents have a different Resistance I think or they were just given 300% HP regain. Players should be able to get their resistance, damage, accuracy and defense to the same as a level 60, it doesn't matter if it's the same as Niobe or Ghost, they are operatives just like the rest of us, and I for a fact know way more about the matrix then Niobe does, all she ever does is run, pfft.
Level in a game where your mind determinds how powerful you are is nonsense, and you all know it would be way more realistic and awsome if level was taken out and XP determind your charactors power over the matrix.
Besides, I'd be like level 75 or more right now, just cap the resistance, accuracy, damage, defense, and allow players to continue to gain XP.
I don't think that's accurate. As far as I can see in character data, it stops at 314624999.
/ontopic
This thread is not to do with changing the level cap, nor any discussion on it. It concerns an indicator to show the players reputation within the community.
Rarebit wrote:Mathalos wrote:It was said a long time ago, that all earned experience past maximum is still updated in the databaseI don't think that's accurate. As far as I can see in character data, it stops at 314624999.It was said in the following article that they would store data on any experience gained over the maximum.http://mxovault.ign.com/fullstory.php?id=7768
Mathalos wrote:It was said a long time ago, that all earned experience past maximum is still updated in the databaseI don't think that's accurate. As far as I can see in character data, it stops at 314624999.
It was said a long time ago, that all earned experience past maximum is still updated in the database