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Nerfing Hyper jump
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Jacked Out

Joined: Aug 20, 2005
Messages: 449
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This is something I can't stand....people who hyper jump the moment they roll out of intrlock or start to get hit by hackers or anything like that.......

 

Hyper Jump should be nerfed..... A counter like the one that stops your opponet  from intrlocking you should be implemented..... so that when they are in combat.....there ability to hyper jump is limited ......   That would nerf hackers,snipers, mkt,etc...... cause once they die there VT becomes  what 387 which max VD beat......

 

and you would no longer have the roll out hyper jump.....they would become target practice for guns

 

 

 

Till Then ...Clamor....Intrlock...Direct Fire....Full Auto Redux....Intrlock and body shot....

((stun, intrlock, enrage, enrage,stun,intrlock, reduce movement ability ((which nerfs hj))))

Hackers beware...

Thanks for listening please post your thoughts on this....it would really help balance the game




Joined: Aug 15, 2005
Messages: 193
Location: The HMAS Cyrus
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So...hey should be nerfed because of hese things....but then you go and list the things that do stop Hyperjump....Problem solved I see.


Vindicator

Joined: Aug 16, 2005
Messages: 4565
Location: The Real
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The purpose of the interlock immunity is so that players can escape multiple interlock sessions.  Taking away hyperjump would only defeat the purpose of that.


As you listed, there are ways to prevent them from jumping away already.  So why nerf the ability.


2 things to consider:


- What goes up must come down.


- If you cant catch it, then practice, practice, practice.




Mainframe Invader

Joined: Aug 15, 2005
Messages: 3716
Location: 127.0.0.1
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I bet you didin't want interlock nerfed when you were lvl 16, unless you were on some Candy land server.





Joined: Aug 18, 2005
Messages: 34
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Let me get this straight, you want to take away the only thing that keeps ppl from certain death when they are forced into a fight they know they are going to lose?


Perceptive Mind

Joined: Aug 15, 2005
Messages: 2081
Location: 666 Lucifer Lane, 7th Circle, Hell
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HJ IS nerfed. it stops at lvl 25.



mad because someone rolls out and then Hjs? get used to it.






Joined: Aug 26, 2005
Messages: 260
Location: The Grey Area
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Now, a far better idea would be to remove that f***in STUPID evade bubble, I mean *CENSORED* is that sh*t about?



FFS People should learn to watch their backs, not be COMPLETELY immune to a first attack, no matter how tough the attacker is.

EDIT: OK, so it's gonna log an
edit even if I don't change anything (just thought about being less
sweary, but sod it), so I put this here.

Message Edited by Dv01D on 09-28-2005 04:53 PM
Message edited by Dv01D on 09/28/2005 07:53:27.



Jacked Out

Joined: Sep 4, 2005
Messages: 37
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the game has been out for nearly a year or so, and people are complaining they cant handle pvp?


Jacked Out

Joined: Aug 26, 2005
Messages: 119
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Does your nerfing Hyperjumping include the elimination of the exploit for the HyperJump Grandmaster tree?


Mrkaishi Head of Tissue Procurement for The Endless




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Jumping away to safety is a requirement in this game, if you simply avoid it, it makes you a weaker player, nerfing it would take away that element, and hackers alike would simply become more powerful....


Garutachi said it best, you can stop it or keep practising....


Ive had ppl hyperjump away from me, but i still catch them SMILEY




Perceptive Mind

Joined: Aug 20, 2005
Messages: 486
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The whine cellar is downstairs to the left.


MC Photographer

Joined: Aug 17, 2005
Messages: 3654
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ElecTech wrote:
This is something I can't stand....people who hyper jump the moment they roll out of intrlock or start to get hit by hackers or anything like that.......

 

Hyper Jump should be nerfed..... A counter like the one that stops your opponet  from intrlocking you should be implemented..... so that when they are in combat.....there ability to hyper jump is limited ......   That would nerf hackers,snipers, mkt,etc...... cause once they die there VT becomes  what 387 which max VD beat......

 

and you would no longer have the roll out hyper jump.....they would become target practice for guns

 

 

 

Till Then ...Clamor....Intrlock...Direct Fire....Full Auto Redux....Intrlock and body shot....

((stun, intrlock, enrage, enrage,stun,intrlock, reduce movement ability ((which nerfs hj))))

Hackers beware...

Thanks for listening please post your thoughts on this....it would really help balance the game


im sure u never have rolled out to hyper jump



Mainframe Invader

Joined: Aug 19, 2005
Messages: 352
Offline






ElecTech wrote:

This is something I can't stand....people who hyper jump the moment they roll out of intrlock or start to get hit by hackers or anything like that.......

 

Hyper Jump should be nerfed..... A counter like the one that stops your opponet  from intrlocking you should be implemented..... so that when they are in combat.....there ability to hyper jump is limited ......   That would nerf hackers,snipers, mkt,etc...... cause once they die there VT becomes  what 387 which max VD beat......

 

and you would no longer have the roll out hyper jump.....they would become target practice for guns

 

 

 

Till Then ...Clamor....Intrlock...Direct Fire....Full Auto Redux....Intrlock and body shot....

((stun, intrlock, enrage, enrage,stun,intrlock, reduce movement ability ((which nerfs hj))))

Hackers beware...

Thanks for listening please post your thoughts on this....it would really help balance the game





So... You want to run from mission area to Mission area and have to go up stairs to get on top of buildings?


Or, have you not noticed because you just stand in one place and shoot people all day long?


-AlicethePattern, Head Archivist, Mega City Department of Energy (Regression - Recursion)




Perceptive Mind

Joined: Aug 19, 2005
Messages: 534
Location: Kaede
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Um....why is this thread being resurrected?

 

 

Edit: Oops my bad, nothing to see here, move along....


Message edited by r3spon5e on 02/13/2007 15:58:45.


Ascendent Logic

Joined: Sep 21, 2005
Messages: 889
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Maybe it should be nerfed so certain players cant abuse it.  Ex. Jump shoot, jump shoot........

 
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