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MXO story outline for chapters 7-14
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Vindicator

Joined: Aug 16, 2005
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Rarebit wrote:

cloudwolf wrote:

Remember the bros supposedably O.K'd the storyline up to and including Chapter 9. That includes the Oligarchs and their background.

The same can't be said for Neo/Trinity though

No, that part was in there too even way back then.

 

/vomit

/losefaithinhumanity2.0




Fansite Operator

Joined: Aug 16, 2005
Messages: 1611
Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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A very interesting read. Shame it couldn't last one more year to round everything off.




Systemic Anomaly

Joined: Aug 22, 2005
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Phrack wrote:

/activatepewpewlaserflymonstersuperoligarchygoldenhallwaypowers

 

Also too, Zombie Snowmen infected with the Smith Virion pls.  And, Electro Gremlins. 

 


Message edited by Villemar_MxO on 02/06/2009 12:43:23.



Transcendent

Joined: Aug 15, 2005
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"Hope, it is the quintessential human delusion, simultaneously the source of your greatest strength, and your greatest weakness."

I hope MxO can survive the loss of Rarebit.

I hope someone at SOE gives MxO a chance to thrive.

I hope someone steps in soon and picks up the storyline, embraces it, owns it, has a love and respect for Matrix canon, and revitalizes the player base.

Since July 2004 when I first entered the MxO Beta . . . . . . I played, I loved, I dreamed this game, I never gave up and still, I hope . . . . . .


Message edited by CountZero_MxO on 02/06/2009 22:08:53.



Perceptive Mind

Joined: Oct 1, 2006
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I know this isn't completely related, but it does have something to do with story. What was the purpose of SSR and creating them? Did you plan an doing anything with them other than the secretive backstory they already had?




Development

Joined: Dec 2, 2005
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monkeymanx8 wrote:

I know this isn't completely related, but it does have something to do with story. What was the purpose of SSR and creating them? Did you plan an doing anything with them other than the secretive backstory they already had?

That's an interesting question. The primary goal of Datamine was to provide an area with new twists on gameplay: high-profit data mining in a free-for-all PVP zone. As I got to thinking about it, a story on what type of facility might have become such a place got into my head, and that helped shape what turned out to be the artificial island with separate administration and research buildings and so forth, and it gave a good angle for Dr. Martin's collector dialogue.

It wasn't a hugely ornate story or anything, and you can probably guess most of it from the hints in the doc's messages and the details text on the items and NPCs from the construct. I suppose you might be able to tell something from what Raeder said in the one Live Event he was in there, too.

The warehouse building at the SE corner had interiors that could still be opened up, and I figured some day I might open them up, stick some NPCs in and add a new boss on the roof or something. I didn't have a particular story in mind for that, though.

There's space for some more floors to open up in the lower section of the administration building (SW corner), although I think I would have had to put them together myself, which would have been more time consuming. I did have a bit of an addition or final hint to the little story of the place that I was thinking I could try sticking in there, and I'll just say that it had to do with me noticing that we had an in-game model for a pod.

 




Enlightened Mind

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Oh, that makes me think of another construct, the Sati's Playground. Didn't you imagine a backstory for it too?




Perceptive Mind

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Thanks for the response.




Development

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deimoslvov wrote:

Oh, that makes me think of another construct, the Sati's Playground. Didn't you imagine a backstory for it too?

Just what it says on the collectors or somewhere, that Sati made it for fun.

 




Enlightened Mind

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Rarebit wrote:

deimoslvov wrote:

Oh, that makes me think of another construct, the Sati's Playground. Didn't you imagine a backstory for it too?

Just what it says on the collectors or somewhere, that Sati made it for fun.

 

Mhm, ok. I hoped there was a little story behind the Kunoichis, but I can take it as it is. Thanks for asnwering.




Fansite Operator

Joined: Aug 15, 2005
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Rarebit wrote:

 I did have a bit of an addition or final hint to the little story of the place that I was thinking I could try sticking in there, and I'll just say that it had to do with me noticing that we had an in-game model for a pod.

 

 

   :O


Fen


Systemic Anomaly

Joined: Aug 16, 2005
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Rarebit wrote:

I'll just say that it had to do with me noticing that we had an in-game model for a pod.

 

Pics or it didn't happen.




MC Photographer

Joined: Aug 3, 2008
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*snip*


Message edited by Hyperviolent on 02/07/2009 18:22:35.



Fansite Operator

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   I have another question, Rarebit.  During a chapter 10.2 Zion mission, the player encounters a bluepill who is apparently a disguised redpill whose organization can't be verified.  The character mentions that it was about time they sent someone.  And in a desk there's a note saying something like "your contact's name is Soren", which appears to be a reference to Captain Soren, who died before the truce started.

   Is this some poor uninformed redpill, or is something else going on?  At the time, with Mauser running around and this note that mentions a long dead captain, I was beginning to wonder if the Oligarchs were taking the bodies of dead characters and using them for their own purposes.




Vindicator

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I like the general idea of the oligarchs, but I'm not all too fond of the final resolution and trinity and neo as perfect genetic design etc.  I give Rarebit much credit for coming up with something that does fit with the overall source material.


 
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