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The Other Side of the Looking Glass - February 20, 2007
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Ascendent Logic

Joined: Aug 15, 2005
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I don't think the changes to MKT sound too drastic, and I don't really think what Walrus said was too bad. However I can't understand why I'm the only one who thinks it's a little ridiculous that after all the tweaks to MKT lately they still haven't fixed Find Weakness.



Perceptive Mind

Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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This is gonna be a sweet update, and hopefully it will make up for update 49

Ok, there is just one thing that Walrus didn't say anything about. LUGGABLES! where are they? No one has said anything about them since the winter event. Or were they just for the winter event? I hope not :S



Development

Joined: Dec 2, 2005
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Wendigo wrote:
Renesis13B wrote:
Bayamo wrote:
It's so wonderful to see what the real priority is here. I become more and more disillusioned with this game every day.

"We'd rather hit it too hard and relax a bit than to revisit the tree down the road because we didn't do enough."

I see... so the prime objective here is not worrying if you've nerfed a tree too hard, but only to just kill the build so severely that you're sure the whiners will stop complaining and you don't have to work on it." That's great that you want to satisfy the majority of whining players, as obviously this change was going to happen... but I think you're forgetting that there are some of us who have been using MKT for months, some even since the beginning of CR2. Your attitude is completely inappropriate to suggest something along the lines of "Oh well if we nerfed it to hard, it's only the minority population of true spies that will care..."

Your indication that even if MKT is well, ruined, that the dev team has no plans of actually going back and fixing it... I'm just shocked that something so blatant was said in the Looking Glass. You've given the infinitely small percentage of MXO subscribers who complained about MKT what they wanted, stepping back to make some parting blows at MKTs to please those people further is rather ridiculous.
They didnt nerf anything.  They fixed the broken animations and set up the family timers correctly just like every other tree in the game has except for hacker right now.  You havent even used the new changes yet and you are already complaining.  Spy was thrown in at the very end of beta testing cr 2.0 and it got the least amount of testing before it went live.  All they did was finish what they didnt have time to complete before cr 2.0 went live.
I was the one that pointed out the problem with MKT animations while everyone else was crying about how much accuracy they have.  I realized (before Update 49 BTW) that something was wrong with MKT, not by fighting against it, but by playing with it.  Balancing is required without a doubt, but we should slow down with the nerf bat.

You are actually both right here.  I, like Bayamo, am a bit disturbed by Walrus' statement that the team would rather go too far with a tone-down than not far enough.  It seems to me it would be easier to move in one direction incrementally, than jumping hard back and forth looking for the perfect fit.  Renesis' point is also well taken, that we really can't start complaining yet, as we really don't know what they did.  Add to that the fact that the Spy tree was really not tested at all for CR 2 before it was rolled out, and I think we need to look at this as the last stage of work that was long overdue.

For the Dev team:  Thank ye gods I'm not the only one who saw the injustice of adding MKT accuracy while the timers were known to be broken.  Looks like you've got some good stuff coming in this patch, but please remember, the true Matrix fans are looking for balance, not retribution when it comes to the MKT issue.

For the Players:  I can't wait for the massive exodus from MKT when it is finally brought into balance!  Take note of who plays MKT on your server now, then divide that number by ten from the day Update 50 hits.  I love when powergamers get their comeuppance.
Hmm... I think Walrus was (inaccurately) ascribing a beta design philosophy of Archon's to the current dev team. One of the earliest design memories I have of Archon, way back in the pre-launch days at Monolith, is him saying in regards to some balance problem we were dealing with that it's better to hit something too hard and patch it up later than to keep making a series of small cuts to it.

That was not a design philosophy I agreed with at the time--although perhaps such steps are unavoidable in beta, when you have wideranging problems and only a short period of time in which to narrow them down--and I definitely do not agree with it now. You will never see us "hitting too hard" or "over-nerfing" something--not intentionally, anyway. In a live game with paying subscribers, all that's going to do is lose subscribers, and that is not something we intend to have happen.

The changes made were fixes to obvious balance problems that have been giving MKT an undue advantage. You should not have a low-level ability with significant debuffs lasting 30 seconds, like Neuro-Dart. You should not be able to get someone in interlock and fire off three special moves in as many seconds. Those are things that obviously need to be fixed before any kind of balance can be achieved; there is absolutely no intent to "relax" these fixes later on. If as a result of these changes it turns out that MKT is underpowered--which would very much surprise me--then we will search out other ways to improve it as necessary.



Mainframe Invader

Joined: Sep 15, 2005
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Thanks for the reply Rarebit!  Glad to see we're eye to eye on this one!

Now how about apologizing one more time for the extra Thrown Accuracy in Update 49?

Joking, lol SMILEY



Code Breaker

Joined: Jan 9, 2006
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oranos wrote:
It worries me that there is no mention of fixing the probability of Find Weakness working.

The problem is having a reliable repro case for Find Weakness, I have hit it myself while not specifically testing for it and when I try I can get it off 500 times with out a glitch. Player's hit it more because of how they use it in timing with other factors I imagine.

If you have a reliable macro that reproduces it let me know.




Ascendent Logic

Joined: Mar 16, 2006
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A new hair colour is coming to my char.

Well, the possibility that MKTs could throw 3 knives in 1.5 seconds or so was very distubring since an MA can get off 3 abilities in like 6 or 7 seconds?

Yay for new animations. Btw, what about the suggestion about Topsy Turvy?



Vindicator

Joined: Aug 15, 2005
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That would take 12 seconds to get off three attacks as an MA normally.



Systemic Anomaly

Joined: Aug 15, 2005
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9mmfu wrote:
oranos wrote:
It worries me that there is no mention of fixing the probability of Find Weakness working.

The problem is having a reliable repro case for Find Weakness, I have hit it myself while not specifically testing for it and when I try I can get it off 500 times with out a glitch. Player's hit it more because of how they use it in timing with other factors I imagine.

If you have a reliable macro that reproduces it let me know.


Are you testing this on neighberhood NPC's that are the lvl 50 (union hill) or are you testing this on other players (aka in house testers). The reason i ask is that I have seen it for myself that without the find weakness being used at all I tried having a benchmark test of what my Average damage output would be with one ability, like punt.

I tested this on a npc lvl 50 and noticed that after 5 punts, 3-4 of those would be at max damage allowed, and the other remaing punts would be at a lower damage of 200 or so points of damage lower. Using the same tactic I could not even test correctly on a NPC to even include the find weakness to get an accurate test.

I am not sure, but maybe lag could be a small factor, but in an pretty big pvp battle you cant look at your System window for the damage output without it being spammed out with all the other information being provided. Could this be a oppertunity for an Elite commando to show up and do some huge pvp to get some readings? Hm....




Systemic Anomaly

Joined: Aug 15, 2005
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GoDGiVeR wrote:
A new hair colour is coming to my char.

Well, the possibility that MKTs could throw 3 knives in 1.5 seconds or so was very distubring since an MA can get off 3 abilities in like 6 or 7 seconds?

Yay for new animations. Btw, what about the suggestion about Topsy Turvy?
Interlock rounds are suppose to last 4 secs long.  Short animations break that rule.



Vindicator

Joined: Aug 16, 2005
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Honestly, I'm not bothered by the news of any nerfing to MKT.  The mentioned changes are definitely needed.  Quite frankly, there are those of us who will always be MKT/Assassin regardless of what may come.  Hopefully this will result in showing who the true spies are and those who like bandwagons.




Systemic Anomaly

Joined: Aug 16, 2005
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  • Tweaking Ctrl + F to clear all graphical effects

Forgive my ignorance, but does this mean that Ctrl+F will remove things such as the headache-inducing hacker effects?

And if so, does this still come at the cost of losing the sound effects which are tied to those effects?  I'd still like to be able to hear if I'm being hacked, I just don't want to feel like I'm watching a Skittles commercial when it happens.  SMILEY




Ascendent Logic

Joined: Aug 15, 2005
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9mmfu wrote:
oranos wrote:
It worries me that there is no mention of fixing the probability of Find Weakness working.

The problem is having a reliable repro case for Find Weakness, I have hit it myself while not specifically testing for it and when I try I can get it off 500 times with out a glitch. Player's hit it more because of how they use it in timing with other factors I imagine.

If you have a reliable macro that reproduces it let me know.

Ah Ok. Because I haven't seen it mentioned I was worried that it was an ignored issue but it's good to know it's being considered.



Systemic Anomaly

Joined: Nov 28, 2005
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BooHoo timers, you all die fast cause you wear Melee/Ballistic resist and not Throw/Viral.

But thats here nor there.

People who know the tree will adapt and you'll be crying again.

And typing while coding?

LOL you do know if you put clothing in your hotbar and then hit that #

in hotbar you can type? Guess I'm the only one. LAWL




Ascendent Logic

Joined: Aug 17, 2005
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ping pong ftw



Systemic Anomaly

Joined: Nov 5, 2005
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So whats the reward for completeing all the Chapter 6 Archive missions?

 
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