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The Other Side of the Looking Glass - Friday, June 9, 2006
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Perceptive Mind

Joined: Aug 20, 2005
Messages: 574
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First off I want to say, thank you for this looking glass.  I loved reading about the future of the game, and I hope you continue to put them into your atricles.  Even if you have no ETA, it will still keep people interested and hopeful.

I know I can be a jerk at times, but I too, like everyone else and devs included, want to see this game one day become what it should have been from day one.  And maybe be able to compete on the same level of World of Warcraft.  I do realize there will be these tiny steps along the way.

keep up the good work, devs and keep the information, no matter  how small flowing.



Jacked Out

Joined: Oct 1, 2005
Messages: 19
Location: London
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This is great news, although I must admit I am not that thrilled by either developments. I would rather have a new area to explore and new types of missions (not just the critical, assasinate, etc) instead of old ones that we could access with our alt characters if we wanted to, lol.

 

However I'd like to add a couple of very annoying bugs which I hope the devs also know about.

 

The evade bug. NPCs in hideouts and open areas (not seen it in missions strangely enough) seem to randomly go into evade, instantly regenerating their HP. Solution might be to destroy the npc and respawn it immediately instead of going into evade mode, so that it is reset and not in evade mode for some minutes.

 

Body stacking in missions. When doing pandora's box missions bodies pile up and you can't loot all of them. This is particularly annoying for PB Box mission 4 where you need to retrieve a key from a body to open the door to the boss. I've had to abort many box4 missions with keys stuck under bodies. Solution here would be to let the empty bodies disappear like they do everywhere else, allowing us access the ones below it.

 

Devs would make me and a whole load of other players very happy to see these old old bugs fixed.

 

A couple of things to help us day to day would be also welcome, such as sorting on the inventory in the load out area for abilities, code bits and frags and additional filters in the market window. (e.g. female/male, min level, attribute/stat filters)

 


Jacked Out

Joined: Aug 15, 2005
Messages: 290
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I just have to add to this thread. I read over the white hallways part of the O.S.O.T.L.G twice just to be sure I wasn't seeing things.  It sounds to me like the coolest thing since sliced bread.
One of the BEST add ons for mXo to date!

Message Edited by Dupz on 06.10.2006 01:04 PM
Message edited by Dupz on 06/10/2006 09:04:29.





Joined: Jun 8, 2006
Messages: 26
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OMG YAY!!! You Guys Win At Teh Intranet And Life!!!




Joined: Jun 9, 2006
Messages: 44
Location: Enumerator
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Org abilities, white hallways, org-only areas, mission archive...

This has to be the best Looking Glass ever. SMILEY


Vindicator

Joined: Aug 16, 2005
Messages: 763
Location: Pittsburgh, PA
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dude....white hallways....i love you....lol. Can't wait to see all of this in action.



Jacked Out

Joined: Sep 18, 2005
Messages: 1204
Location: Belfast, Northern Ireland
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ZOMFG!!!!!!! *wets self* ahhhh im soo excited!!!!! its like OMG!!!! as you can see everyone appreciates every single second you spend with us working on this game. You may not hear it that often but its time you did. Recently this game has taken the biggest 180 i have ever seen anywhere.  I can deffinatly say on behalf of everone. thanks soooo much. And keep up the exilient work. o yes and one mroe thing.......*CENSORED* WHITE HALLS!!!!!!




Joined: Aug 15, 2005
Messages: 166
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Great to see that new content is being developed.

Walrus, can you clarify whether the areas that the white hallways lead to will be faction-specific or organization-specific?


Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
Online






Hanzoh wrote:

This is great news, although I must admit I am not that thrilled by either developments. I would rather have a new area to explore and new types of missions (not just the critical, assasinate, etc) instead of old ones that we could access with our alt characters if we wanted to, lol.





   The critical mission archive will allow us to play critical missions from previous chapters, which is something we currently cannot do no matter how many alts we have.



Transcendent

Joined: Mar 10, 2006
Messages: 516
Location: ATL from NYC
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It's gonna be nice being in the white hallways.



Virulent Mind

Joined: Aug 16, 2005
Messages: 144
Online


All this stuff sounds great, but...


 


When is the next Live Event going to be?


Are they all going to be several months in between now?  There was certainly a huge gap of time between the Death of the Destroyer and A Peice of Blue Sky.




Jacked Out

Joined: May 3, 2006
Messages: 3042
Location: San Tropez
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I am very happy to see these new features.




Joined: Aug 15, 2005
Messages: 1240
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This is honestly really sweet.



Will the special missions to get into the white corridors actually
serve any storyline purpose, or is it simply a way to get into the
corridors?



I always thought the white corridors could be a good base for a small
'Oracle' contact missions set. This game needs more Oracle! SMILEY



Still really great. Mission archive well anticipated too. Looking
forward to finally completing some of my storyline documents ready for
release (they'll be well worth the wait, trust me!)



Jacked Out

Joined: Aug 15, 2005
Messages: 5205
Location: Vector
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Signs wrote:

All this stuff sounds great, but...


 


When is the next Live Event going to be?


Are they all going to be several months in between now?  There was certainly a huge gap of time between the Death of the Destroyer and A Peice of Blue Sky.



As far as Rarebit has said, there are no plans for large scale events at the moment. That doesn't mean that they wont happen again, it just means they dont currently have plans for one.  The HUGE events usually take tons of dev time and pretty much halts all work on other things besides that event. Plus that event only lasts for acouple days and usually dont get very good reviews.

In essence, it's a waste of money..or atleast it's a huge risk.  They invest all their time in something and try to make it great, but player expectations are usually very high and it leads to disappointment.


Mainframe Invader

Joined: Sep 22, 2005
Messages: 428
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I am very excited for these updates.  Are these private areas just going to be board rooms that we have all over the matrix or are they going to be special places.  Would like to see some pictures of these meeting areas.  Great Work Devs.


Deffdog


 
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