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The Matrix Online » Top » Development Discussion » Feedback Forums » Ability Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Virulent Mind

Joined: Nov 21, 2005
Messages: 122
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This tree has always had a very HIGH Inner Strength cost, but now i wonder why?
 
The ability that has the Huge IS cost doesnt even do the most damage, Direct Fire costs 120 Inner Strength and currently does 338 damage. In the current system this is fine as it causes "dazed" which is a required state fo rthe two most powerful abs in the SMG tree. Bu tin the new system it doesnt cause "dazed" or anything for that matter but it still costs 120 IS, making it not even worth using. The last two powerful abilities still require "dazed" but now the only way to get this is by using the Blue attack.


Transcendent

Joined: Aug 16, 2005
Messages: 268
Location: Redlands, CA
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It's BETA, baby!



Virulent Mind

Joined: Nov 21, 2005
Messages: 122
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Exactly, which is why i am raising this point, of the IS cost being too high, they havent changed it from the current live game. im not saying *CENSORED*!$"((!!!!!! I QUIT!11 like half of the people im trying to give valid feedback on a issue that i found a problem in the QA server.


MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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I found this very odd as well. 

Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
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Removing the "dazed" status from Direct Fire pretty much kills the entire purpose of that ability.  :/  I hope it's only a bug.



Virulent Mind

Joined: Nov 21, 2005
Messages: 122
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/bump

 

This tree still has this pointless ability in it, either reduce the IS cost or make it cause dazed again! can someone else please login to the test server and /bug this ive done it, but they are hardly going to listen to one person!



Ascendent Logic

Joined: Aug 15, 2005
Messages: 851
Location: The Shadows of Vector
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This tree has had extemely high IS costs since launch and no one cares.  I've CCRed this issued many times with no response.  I've bugged it on CR 2 Test and will do it again this evening, but I doubt anything will be done.
 
For 120 IS everyone in a 10 block radius better be hit for 500 damage.



Ascendent Logic

Joined: Aug 15, 2005
Messages: 851
Location: The Shadows of Vector
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Sorry I didn't catch this yet but...

http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Abil&message.id=549

For 92 IS you can hit everyone in a Devistation Field for a lot of damage (see Mustangu's Post - where he does near 3000 damage) and a 50% chance to Stun.

For 120 IS you can use Direct Fire, do far less damage to a single target and doesn't cause dazed. 

DEV comment?  Anyone else besides me think this is WAY out of line?




Mainframe Invader

Joined: Sep 15, 2005
Messages: 771
Location: Germany
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/bumpty bump

HCFrog, where are you?

What is up with this ab anyway?



Virulent Mind

Joined: Nov 21, 2005
Messages: 122
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Looks like they are really paying attention to this one! :smileyvery-happy:


Jacked Out

Joined: Aug 17, 2005
Messages: 720
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My prefered all out Gunman LO is Duelist + SMG Specialist. Using this on the QA server I have had many problems.


1. SMG IS useage is pretty high when you look at the dmg, I agree.
2. SMG skills seem.... broken... I equip dual silenced FM900's and use direct fire, the move often is'nt even acknowledged in system area, yet the animation plays. I see nothing saying miss or hit, and the foe's life don't drop any. Equiping any SMG this problem seems to go away... This does not happen on the live server. This happens with other SMG skills too, supression fire, etc. (Even more amusing is the fact that you actually do the animations with the pistols)
3. In live I can setup some SMG IL moves with duelist moves, however in QA this is almost impossible. Pistol arial does'nt cause any states anymore either. This forces me to use speed tactics to cause dazed on my target, once they are dazed I can use full auto redux or sliding volly.
4. Pistol arial and direct fire not causing dazed reduces my choices once in IL. Getting pistol whip off is pretty tricky now as well.


Ascendent Logic

Joined: Aug 15, 2005
Messages: 851
Location: The Shadows of Vector
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Any dev response to this?



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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Im having a similiar problem to Liquidz.  With Duelist getting states like dazed or staggered on an opponent is near impossible during interlock.  Outside of interlock its easy but it rarely happens during.

Message Edited by Renesis13B on 03-08-200611:53 PM


Message edited by Renesis13B on 03/08/2006 20:53:33.



Virulent Mind

Joined: Nov 21, 2005
Messages: 122
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/BUMP
 
so whats the idea? if we ignore the SMG specialists of the game maybe they will just go away!?
 
so one please sort this out! do the devs even read the forums?


Mainframe Invader

Joined: Sep 15, 2005
Messages: 771
Location: Germany
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In response to LiquidZ, I have this bug pretty well pinned down, and I have reported it already.  For those who care, here are the details and the workaround.

When using a mixed SMG/Pistol loadout your specials are dictated by your freefire weapon choice.  If you are freefiring with Pistols, the game won't recognize your SMG specials, and if you are freefiring with SMGs, it won't recognize your Pistol specials.  The workaround is to stop freefiring.  If you are not in active freefire mode, you can do whatever special you want.  It would be nice if this was fixed, but until it is, it just takes a few more clicks to get your mixed loadout flowing smoothly.

 
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