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 09/22/2008 17:20:45
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Encrypted Mind
Joined: Jul 10, 2008
Messages: 673
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r3spon5e wrote:
I only know of Destroy Resolve. What other abilities does the Max IS bonus affect? EDIT: Technically, there's force enhancer.
Message edited by eval on 09/22/2008 22:28:52.
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 10/03/2008 08:34:24
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Veteran Operative
Joined: Jan 15, 2008
Messages: 326
Location: New Zion
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Carloss wrote:
The Max IS Bonus from Vitality does seem a little pointless with the lack of clothing that this bonus effects.
I can only think of three items: Dragonskin Tiger Master Gi Reactive Gloves Vitality increases your max IS => increasing it will increase your total IS points, etc. not quite pointless. I do agree on the fact that the IS reduction should affect the auras' IS cost every time they drain it from your bar. Yet, I think the devs would overlook that because they already found the patcher tree too powerful , thus they nerfed it. Don't think they wanna boost it again.They hate patchers. lol jk, but still think they'd consider it as a significant boost that would affect gameplay on a larger scale.
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 10/03/2008 08:48:49
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
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NeoExcidious wrote:
Vitality increases your max IS => increasing it will increase your total IS points, etc. not quite pointless. If it was Max Innerstrength and NOT Max Innerstength BONUS, which it is. Only 2 abilities are affected by that bonus: Destroy Resolve and Force Enhancer. Everywhere else are sometimes Max IS Boni, but they don't help, EVER (Consumables which affect Max IS are too rare and don't count for casual use).
The bonus in itself does nothing, which is why vitality is quite useless.
NeoExcidious wrote:
I do agree on the fact that the IS reduction should affect the auras' IS cost every time they drain it from your bar.
Quote 9mmfu from a PM I sent him long ago:
"Well in fact it does, but not in a way that is obvious.
IS Cost Modifier is coded to reduce the cost when an ability is invoked. The IS drain component associated with some abilities does not keep reinvoking the ability as can be seen by IS cost associated with it. The initial invoke and reocurring components are two different things which is "why" IS cost modifier effects one but not the other. Which the code side of it all was designed to do.
So in effect its designed that way."
Too bad. GAH
NeoExcidious wrote:
Yet, I think the devs would overlook that because they already found the patcher tree too powerful , thus they nerfed it. Don't think they wanna boost it again.They hate patchers. lol jk, but still think they'd consider it as a significant boost that would affect gameplay on a larger scale. Er ... they seriously nerfed the Virologist trees (CR2), not necessarily the Patchers (only downgrade they got was the team-restriction, which makes sense). There is still a major unbalance (I'm begging time and time again to "fix", much like the lack of TD %) in there, though, namely IS / heal power distribution between Single and AOE heals, which is reversed in contrast to Single and AOE hacks.
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 10/03/2008 11:03:26
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Veteran Operative
Joined: Jan 15, 2008
Messages: 326
Location: New Zion
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So what you're saying is that a 0 Vitality Physician has no disadvantage compared to a 16 Vit one , if both wearing regular clothes. Still confused on the existence of apparel that triggers that IS Bonus, if you'd care to enlighten me.
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 10/03/2008 12:20:32
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Veteran Hacker
Joined: Aug 31, 2007
Messages: 129
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The only benefit the physician would get is a 22% increase for the bolster health ability and for fast healing 2.0, they won't recieve any extra IS or IS regen from it, just an improvement on some of their buffs.
Message edited by pyro20 on 10/03/2008 12:21:04.
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 10/04/2008 04:32:34
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
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You should only up Vitality if you're going for pure Patcher (30 focus for Heal % and 30 vit for whatever) and even then, IMO the difference is not enough. I mean, if you up Vitality like hell, you'll loose Defense/Dam/Acc % that you would need elsewhere. Vitality isn't worth it.
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