If their programing was defective I think they would've been recycled or trashed, knowing the Machines. Why can't some Agents be more powerful than others...?
blood noble and agent like and evenworse i got zion peoples attack me in zion missions u guy's lucky......
nightofcrow wrote: blood noble and agent like and evenworse i got zion peoples attack me in zion missions u guy's lucky......I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.
but do u got zion peoples attack u in a zion missions
one out of 3 missions i got zion peoples attack me
p.s never done other missions
MatrixRefugee wrote:nightofcrow wrote: blood noble and agent like and evenworse i got zion peoples attack me in zion missions u guy's lucky......I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.but do u got zion peoples attack u in a zion missionsone out of 3 missions i got zion peoples attack mep.s never done other missions
nightofcrow wrote:MatrixRefugee wrote:nightofcrow wrote: blood noble and agent like and evenworse luckyi got zion peoples attack me in zion missions u guy's ......I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.but do u got zion peoples attack u in a zion missionsone out of 3 missions i got zion peoples attack mep.s never done other missionsNope, no Zion characters, but I knew a Machinist who had this same thing happen, ie. they had Machine NPCs attack them. Probably a bug, but hey, that's where it's fun to let your imagination run with the bug: ie. say you're just being attacked by renegades from your own org.
MatrixRefugee wrote:nightofcrow wrote: blood noble and agent like and evenworse luckyi got zion peoples attack me in zion missions u guy's ......I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.but do u got zion peoples attack u in a zion missionsone out of 3 missions i got zion peoples attack mep.s never done other missions
nightofcrow wrote: blood noble and agent like and evenworse luckyi got zion peoples attack me in zion missions u guy's ......I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.
blood noble and agent like and evenworse luckyi got zion peoples attack me in zion missions u guy's ......
The way I see it, all Mission Agents should be lvl 255. Now I'm not saying that people should go in to take one down for a mission. The quote 'If you see an Agent, do what we do... run' has lost it's purpose, a player has no fear of these Agents any more. Granted EJP inhibits this fear, but the only Agents to run from now are the lvl 255 Agents. In a large enough group the Lvl 100 Agents can be taken down and a swift HJ can be rid of those ones, plus they don't spawn inside. (Obviously these are gameplay elements and shouldn't be changed to make it worse for the Zion players).
In the films, normal operatives could not take down an Agent, only Neo could.
I would prefer that in missions Agents are all lvl 255 (Except for Gray and Pace, obviously) When they present in a mission, they are not fightable and either there as a warning or to promote the power of the system. However in those few missions when an Agent does spawn to attack you after you complete all objectives, being Level 255 would encourage the impulse to leg it out of the area. So a substitution in missions where you have to take down an Agent could be a Captain instead or something similar. This means that all System Agents are equal aside from the LE Characters, and the Lvl 100 'War' Agents.
The way I see it, all Mission Agents should be lvl 255. Now I'm not saying that people should go in to take one down ofr a mission. The quote 'If you see an Agent, do what we do... run' has lost it's purpose, a player has no fear of these Agents any more. Granted EJP inhibits this fear, but the only Agents to run from now are the lvl 255 Agents. In a large enough group the Lvl 100 Agents can be taken down and a swift HJ can be rid of those ones, plus they don't spawn inside. (Obviously these are gameplay elements and shouldn't be changed to make it worse for the Zion players).In the films, normal operatives could not take down an Agent, only Neo could.I would prefer that in missions Agents are all lvl 255 (Except for Gray and Pace, obviously) When they present in a mission, they are not fightable and either there as a warning or to promote the power of the system. However in those few missions when an Agent does spawn to attack you after you complete all objectives, being Level 255 would encourage the impulse to leg it out of the area. So a substitution in missions where you have to take down an Agent could be a Captain instead or something similar. This means that all System Agents are equal aside from the LE Characters, and the Lvl 100 'War' Agents.
The way I see it, all Mission Agents should be lvl 255. Now I'm not saying that people should go in to take one down ofr a mission. The quote 'If you see an Agent, do what we do... run' has lost it's purpose, a player has no fear of these Agents any more. Granted EJP inhibits this fear, but the only Agents to run from now are the lvl 255 Agents. In a large enough group the Lvl 100 Agents can be taken down and a swift HJ can be rid of those ones, plus they don't spawn inside. (Obviously these are gameplay elements and shouldn't be changed to make it worse for the Zion players).
Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I'd like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it's a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.
IMO, there are at least two different types of Agents. There are the "static" agents like Gray, Pace, Griffin, Skinner and etc that exist within their own shell like a normal program. Then there are the "special" agents like the Level 100 and 255 variations. These are the hounds. They can appear from out of nowhere to hunt you down.
Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference. At the end of the day killing them serves a purpose. Killing them seems incidental to completing the mission objective.
Marias wrote:Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I'd like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it's a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.I suppose, I forgot that Trinity killed one too (Wonder if she went 'GF, All Me, 1v1' after killing that Agent on the rooftop). They're killable I guess, but one on one should be near impossible. Morpheus and Trinity (if was in-game) would be around lvl 55-60 and even they struggled against them. I still think that all Agents should be the same level though. Having a lvl 255 tagging along with you in one mission then a level 51 in another just seems jarring. Red Eye Agents are ok as low leveled Agents though.
i got attack agents level 100 but go in downtown i got attack 1 out 100 time from agent level 100
p.s i do zion missions do in downtown