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About the 'kill-an-agent' missions
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MC Photographer

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My explanation is that it's most likely an Agent whose programming is defective somehow, which makes them easier to terminate than one of their pre-Truce predecessors would have been.



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If their programing was defective I think they would've been recycled or trashed, knowing the Machines. Why can't some Agents be more powerful than others...?


MC Photographer

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ThePigeonKing wrote:
If their programing was defective I think they would've been recycled or trashed, knowing the Machines. Why can't some Agents be more powerful than others...?

:: Shrugs:: Considering everything the Machines have to keep track of these days, especially with the Truce fallen and a certain Wireframe guy manifesting, they might be having a harder time keeping track of which Agent's code got itself in a jam. Like I said, it's just my explanation, for what it's worth.



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blood noble and agent like    and evenworse i got zion peoples attack me in zion missions u guy's lucky......


Message edited by nightofcrow on 08/08/2008 17:55:42.


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nightofcrow wrote:

 

blood noble and agent like    and evenworse i got zion peoples attack me in zion missions u guy's lucky......

I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.



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MatrixRefugee wrote:
nightofcrow wrote:

 

blood noble and agent like    and evenworse i got zion peoples attack me in zion missions u guy's lucky......

I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.

but do u got zion peoples attack u in a zion missions

one out of 3 missions i got zion peoples attack me

p.s never done other missions


Message edited by nightofcrow on 08/08/2008 18:56:01.


MC Photographer

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nightofcrow wrote:
MatrixRefugee wrote:
nightofcrow wrote:

 

blood noble and agent like    and evenworse i got zion peoples attack me in zion missions u guy's lucky......

I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.

but do u got zion peoples attack u in a zion missions

one out of 3 missions i got zion peoples attack me

p.s never done other missions

Nope, no Zion characters, but I knew a Machinist who had this same thing happen, ie. they had Machine NPCs attack them. Probably a bug, but hey, that's where it's fun to let your imagination run with the bug: ie. say you're just being attacked by renegades from your own org.

Message edited by MatrixRefugee on 08/08/2008 19:57:20.



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MatrixRefugee wrote:
nightofcrow wrote:
MatrixRefugee wrote:
nightofcrow wrote:

 

blood noble and agent like    and evenworse luckyi got zion peoples attack me in zion missions u guy's ......

I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.

but do u got zion peoples attack u in a zion missions

one out of 3 missions i got zion peoples attack me

p.s never done other missions

Nope, no Zion characters, but I knew a Machinist who had this same thing happen, ie. they had Machine NPCs attack them. Probably a bug, but hey, that's where it's fun to let your imagination run with the bug: ie. say you're just being attacked by renegades from your own org.
not o good lucky or bad got agentclark   agentjonesagentwilson and more lol


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Meh as long as there is butt wipping going around all is good. ROFL


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The way I see it, all Mission Agents should be lvl 255. Now I'm not saying that people should go in to take one down for a mission. The quote 'If you see an Agent, do what we do... run' has lost it's purpose, a player has no fear of these Agents any more. Granted EJP inhibits this fear, but the only Agents to run from now are the lvl 255 Agents. In a large enough group the Lvl 100 Agents can be taken down and a swift HJ can be rid of those ones, plus they don't spawn inside. (Obviously these are gameplay elements and shouldn't be changed to make it worse for the Zion players).

In the films, normal operatives could not take down an Agent, only Neo could.

I would prefer that in missions Agents are all lvl 255 (Except for Gray and Pace, obviously) When they present in a mission, they are not fightable and either there as a warning or to promote the power of the system. However in those few missions when an Agent does spawn to attack you after you complete all objectives, being Level 255 would encourage the impulse to leg it out of the area. So a substitution in missions where you have to take down an Agent could be a Captain instead or something similar. This means that all System Agents are equal aside from the LE Characters, and the Lvl 100 'War' Agents.


Message edited by Croesis on 01/10/2009 12:31:24.


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Vinia wrote:

The way I see it, all Mission Agents should be lvl 255. Now I'm not saying that people should go in to take one down ofr a mission. The quote 'If you see an Agent, do what we do... run' has lost it's purpose, a player has no fear of these Agents any more. Granted EJP inhibits this fear, but the only Agents to run from now are the lvl 255 Agents. In a large enough group the Lvl 100 Agents can be taken down and a swift HJ can be rid of those ones, plus they don't spawn inside. (Obviously these are gameplay elements and shouldn't be changed to make it worse for the Zion players).

In the films, normal operatives could not take down an Agent, only Neo could.

I would prefer that in missions Agents are all lvl 255 (Except for Gray and Pace, obviously) When they present in a mission, they are not fightable and either there as a warning or to promote the power of the system. However in those few missions when an Agent does spawn to attack you after you complete all objectives, being Level 255 would encourage the impulse to leg it out of the area. So a substitution in missions where you have to take down an Agent could be a Captain instead or something similar. This means that all System Agents are equal aside from the LE Characters, and the Lvl 100 'War' Agents.

Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I'd like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it's a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.



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Marias wrote:
Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I'd like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it's a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.
I suppose, I forgot that Trinity killed one too (Wonder if she went 'GF, All Me, 1v1' after killing that Agent on the rooftop). They're killable I guess, but one on one should be near impossible. Morpheus and Trinity (if was in-game) would be around lvl 55-60 and even they struggled against them. I still think that all Agents should be the same level though. Having a lvl 255 tagging along with you in one mission then a level 51 in another just seems jarring. Red Eye Agents are ok as low leveled Agents though.


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IMO, there are at least two different types of Agents.  There are the "static" agents like Gray, Pace, Griffin, Skinner and etc that exist within their own shell like a normal program.  Then there are the "special" agents like the Level 100 and 255 variations.  These are the hounds.  They can appear from out of nowhere to hunt you down.

Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.  At the end of the day killing them serves a purpose.  Killing them seems incidental to completing the mission objective.




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Vinia wrote:
Marias wrote:
Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I'd like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it's a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.
I suppose, I forgot that Trinity killed one too (Wonder if she went 'GF, All Me, 1v1' after killing that Agent on the rooftop). They're killable I guess, but one on one should be near impossible. Morpheus and Trinity (if was in-game) would be around lvl 55-60 and even they struggled against them. I still think that all Agents should be the same level though. Having a lvl 255 tagging along with you in one mission then a level 51 in another just seems jarring. Red Eye Agents are ok as low leveled Agents though.

i got attack agents level 100 but go in downtown i got attack 1 out 100 time from agent level 100

 

p.s i do zion missions do in downtown


Message edited by nightofcrow on 08/12/2008 06:19:53.


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Garu wrote:

Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.  At the end of the day killing them serves a purpose.  Killing them seems incidental to completing the mission objective.

I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a player to take down. I just don't feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of 'Oh dear' (lol, not allowed to submit what they'd actually say!) that operatives in the movies had when they saw one.
 
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