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Death Effect: Is it really needed? (PvP)
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Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Vinia wrote:
So instead of removing DE to give less incentive for people to HJ or HL out, you would prefer a change that would provide more incentive for people to HJ or HL out? Personally I like it when PvP is thick and fast, making people wait will slow down the rate of pvp.
How is changing it from % to pts making it have more incentive for people to HJ or HL out? It's just changed since we have a flawed system with non dynamic buffs.  And if DE is removed, no that wont stop people to HJ away or HL out but they would have much less reason to do so.
phi


Systemic Anomaly

Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
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Here's my beef with DE:

When you are online for less than an hour 5 minutes of DE is a massive waste of time.
You lose more than enough by having to reconstruct at the nearest hardline, losing any code you are carrying and any running consumables. Not to mention that in a construct you have to re transport via the archivist.

When you are playing and there's only 3 people on the server you HAVE to solo stuff. Having a 5 minute wait before you will stand a chance against the enemies that cost you 5 mil to spaw tends to cause:
*death*
*swearing*
quitting and playing the xbox (lowering the server population to 2)


Before you say play at a better time, I'm in Australia, started playing while in the UK, and have not seen a live event in 2 years. For me to pay at an "appropriate time" would require me to play whilst at work.

DE gives me dysentry-proportioned irritated bowels.



Ascendent Logic

Joined: Dec 3, 2005
Messages: 908
Location: HvCFT Ramesses II
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Remove DE - waste of good playtime in a game that is thinly populated and highly unbalanced in org representation.


MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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A faction mate wanted me to post for them since their sub is up at the moment, this is their idea: "a new death effect -15% XP each time upon death, instead of a 5 min debuff."




Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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I'm sure I don't have to explain how that will kill PvP.

 

Maybe I should clarify. If by 15% penatly to xp you mean a penalty to the xp you get, then levelling on Vector will be made more difficult and I'm sure they do want new 50's. If you mean you actually lose xp, well that will kill PvP really really fast.


Message edited by Pylat on 10/26/2008 11:56:34.



Transcendent

Joined: Oct 25, 2006
Messages: 293
Location: México Chih Server: Vector-Hostile Organiz: E Pluribus Neo Hvcft: Lanza d Longinos Rank: Captain
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I think DE is not quite enough.

 

Maybe an EXP reduction could come in handy




Encrypted Mind

Joined: Jul 21, 2008
Messages: 228
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Caini wrote:

I think DE is not quite enough.

 

Maybe an EXP reduction could come in handy

Construct level exploitan gaems

So, I don't see this happening.


Message edited by GodTier on 10/29/2008 05:27:08.



Perceptive Mind

Joined: Sep 1, 2005
Messages: 589
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I lol at people that complain about death effect, personally, it has never affected me in pvp at all.

Why just last night on Syntax I took one person out with DE, had about 200 HP left got interlocked, still had death effect and killed the noob that interlocked me. It really only lowers your chance to hit someone or dodge, not much else.

From my experince DE is a useless downgrade, perhaps you could just reduce someone's movement speed with it and thats all? idk changing the buff from 15% downgrades to everything is needed because most people just ignore death effect anyways. Also for people like me that die, come right back out of the hl, and continue to fight, it's pretty useless to someone that doesn't care.

So I am with Ballak, change it or remove it, and more cowbell pls kthxbai.




Mainframe Invader

Joined: Nov 23, 2005
Messages: 400
Location: Vector-Virginia
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do away with it, i never noticed a difference or cared




Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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Why not add a Hyper Jump de-buff to it?




Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Yasamuu wrote:

Hyper Jump

InB4DramaAndGiantHyperjumpArgumentThatWillGoOnAndOnAndOnUntilThisThreadIsLocked.

You just had to bring it up, didn't you Yas? xD




Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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Pylat wrote:

Yasamuu wrote:

Hyper Jump

InB4DramaAndGiantHyperjumpArgumentThatWillGoOnAndOnAndOnUntilThisThreadIsLocked.

You just had to bring it up, didn't you Yas? xD

SMILEY




Veteran Operative

Joined: Jan 15, 2008
Messages: 326
Location: New Zion
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oh my, Ballak. You play Runescape? I thought you were better than that SMILEY

DE is fine that way and i dont think the devs would suddenly change it.5 mins is not such a big deal and don't tell me other mmos don't do it cuz GuildWars has a similar thing and Eve Online...i quit that game cuz of the pvp penalty(you can basically lose everything you've worked hours in a row for). There's no immediate need for a change in the pvp system. How about you people brainstorm more and find topics on updates that devs would take in consideration and that are important.

as for the hyper-jump thing...

QFT




Systemic Anomaly

Joined: Sep 2, 2005
Messages: 3511
Location: HvCft Lion
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I'd like to see DE go, it's more of a hinderance than anything because you have to keep reapplying your buffs/jacking out and in again -- makes the game feel sooooo buggy >.>




Vindicator

Joined: Aug 16, 2005
Messages: 4571
Location: The Real
Online

Stop dying.  Then there's nothing to worry about. 

AMIRITE?


 
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