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 04/03/2008 19:59:46
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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mantra777 wrote:
DARN you people!!! /SHAKEFIST! At least talk about this ORG ABILITIES when i'm at home and NOT @ WORK so i can test them out too... T_T Oh and Vinia... DRACOMET = 9MMFU i thought. " /> =P
NoRepro = 9mmfu
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 04/03/2008 20:09:09
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Vindicator
Joined: Nov 30, 2005
Messages: 2895
Location: Zion room #777
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Zudrag wrote:
mantra777 wrote:
DARN you people!!! /SHAKEFIST! At least talk about this ORG ABILITIES when i'm at home and NOT @ WORK so i can test them out too... T_T Oh and Vinia... DRACOMET = 9MMFU i thought. =P
NoRepro = 9mmfu
Ahh there ya go... My bad... thanks...
Just for you Zudrag :         =P
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 04/03/2008 20:49:23
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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*heart attack*
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 04/03/2008 21:30:41
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Ascendent Logic
Joined: Aug 16, 2005
Messages: 921
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YAY another almost full success out of the development roundtable!!!
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 04/04/2008 00:40:47
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
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GypsyJuggler wrote:
*heart attack*
Indeed. *CENSORED* area stun? It's like giving mech operatives clamors that shoot everyone in the area. The stun on clamor is already overpowered (*CENSORED* compare the state "stun" to all other states and then compare clamors to bedlams in regards of reuse and relative % ), stun on the org-ability is too.
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 04/04/2008 01:49:39
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Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
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GoDGiVeR wrote:
GypsyJuggler wrote:
*heart attack*
Indeed. *CENSORED* area stun? It's like giving mech operatives clamors that shoot everyone in the area. The stun on clamor is already overpowered (*CENSORED* compare the state "stun" to all other states and then compare clamors to bedlams in regards of reuse and relative % ), stun on the org-ability is too. It only lasts 2-3 seconds tho and only works when u take dmg...
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 04/04/2008 01:49:50
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
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GoDGiVeR wrote:
Indeed. *CENSORED* area stun? It's like giving mech operatives clamors that shoot everyone in the area. The stun on clamor is already overpowered (*CENSORED* compare the state "stun" to all other states and then compare clamors to bedlams in regards of reuse and relative % ), stun on the org-ability is too. Nah. It takes a while to get a Stun to happen, and remember it's draining IS all the time, and quite rapidly too: you won't be able to fight as well as normal and wait for a Stun to happen.
Message edited by Procurator on 04/04/2008 01:50:25.
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 04/04/2008 03:11:49
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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So... When's the hotfix coming? Obviously these weren't meant for proper release yet and Rarebit said they were going to be made unloadable (hopefully not permanently...)
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 04/04/2008 04:43:06
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Perceptive Mind
Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Procurator wrote:
Needing maximum repuation will stop some people org hopping, the fickle beggars.
*Laughs at all org switchers* Technically this means that people who do switch orgs will never use some of the abs. As getting to max rep is near impossible, even when you've only ever been running missions for 1 org.
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 04/04/2008 04:46:55
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
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Exactly. I love it! I really, really hope these get implemented properly.
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 04/04/2008 05:26:28
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Clairvoyant
Joined: Jul 12, 2007
Messages: 473
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Does SSR Gum lose its flavor on the bedpost over night?
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 04/04/2008 05:41:11
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Vindicator
Joined: May 17, 2006
Messages: 5110
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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Rarebit wrote:
SolidRevolver wrote:
but accidently slipped them through this patch like Zen Master. Apparently.
Oh the memories....Hey Rare: Zen master(by accident) and then CR2... Org abilities(by accident) and then CR3??????????????????????? O.o
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 04/04/2008 06:12:13
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Perceptive Mind
Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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TonyJaa wrote:
Rarebit wrote:
SolidRevolver wrote:
but accidently slipped them through this patch like Zen Master. Apparently.
Oh the memories....Hey Rare: Zen master(by accident) and then CR2... Org abilities(by accident) and then CR3??????????????????????? O.o
Don't count on it...
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 04/04/2008 06:19:16
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Procurator wrote:
Exactly. I love it! " width="15" height="15" /> I really, really hope these get implemented properly.
Oh, if they ever do implement these LIVE, then the fact you need good org rep points is awesome!
What was mentioned about org abilites in the past was about their function, connected with active operatives (I believe). One thing is clear, there is a BIG shift in buffs given and that most certainly needs to be addressed, if they are ever to be considered to be active, but yea it's awesome that you need to reputation to earn them and max rep for the top tier is a great thing too.
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 04/04/2008 07:38:41
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Perceptive Mind
Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Aquatium. wrote:
Procurator wrote:
Exactly. I love it! " width="15" height="15" /> I really, really hope these get implemented properly.
Oh, if they ever do implement these LIVE, then the fact you need good org rep points is awesome!
What was mentioned about org abilites in the past was about their function, connected with active operatives (I believe). One thing is clear, there is a BIG shift in buffs given and that most certainly needs to be addressed, if they are ever to be considered to be active, but yea it's awesome that you need to reputation to earn them and max rep for the top tier is a great thing too. What? Personally I think the buffs are fine. I know that are are powerful, but there is a use and long re-use timers which balances them out. Also if lots of people are running around with them, then things are balanced as everyone has the power.
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