DARN you people!!! /SHAKEFIST! At least talk about this ORG ABILITIES when i'm at home and NOT @ WORK so i can test them out too... T_TOh and Vinia...DRACOMET = 9MMFU i thought. " /> =P
DARN you people!!! /SHAKEFIST! At least talk about this ORG ABILITIES when i'm at home and NOT @ WORK so i can test them out too... T_T
Oh and Vinia...
DRACOMET = 9MMFU i thought. " /> =P
mantra777 wrote:DARN you people!!! /SHAKEFIST! At least talk about this ORG ABILITIES when i'm at home and NOT @ WORK so i can test them out too... T_TOh and Vinia...DRACOMET = 9MMFU i thought. =PNoRepro = 9mmfu
DARN you people!!! /SHAKEFIST! At least talk about this ORG ABILITIES when i'm at home and NOT @ WORK so i can test them out too... T_TOh and Vinia...DRACOMET = 9MMFU i thought. =P
DRACOMET = 9MMFU i thought. =P
Ahh there ya go... My bad... thanks...
Just for you Zudrag :
=P
*heart attack*
GypsyJuggler wrote:*heart attack*Indeed. *CENSORED* area stun? It's like giving mech operatives clamors that shoot everyone in the area. The stun on clamor is already overpowered (*CENSORED* compare the state "stun" to all other states and then compare clamors to bedlams in regards of reuse and relative % ), stun on the org-ability is too.
Indeed. *CENSORED* area stun? It's like giving mech operatives clamors that shoot everyone in the area. The stun on clamor is already overpowered (*CENSORED* compare the state "stun" to all other states and then compare clamors to bedlams in regards of reuse and relative % ), stun on the org-ability is too.
Needing maximum repuation will stop some people org hopping, the fickle beggars.
SolidRevolver wrote:but accidently slipped them through this patch like Zen Master.Apparently.
but accidently slipped them through this patch like Zen Master.
Rarebit wrote:SolidRevolver wrote:but accidently slipped them through this patch like Zen Master.Apparently.Oh the memories....Hey Rare:Zen master(by accident) and then CR2...Org abilities(by accident) and then CR3???????????????????????O.o
Exactly. I love it! " width="15" height="15" /> I really, really hope these get implemented properly.
Oh, if they ever do implement these LIVE, then the fact you need good org rep points is awesome!
What was mentioned about org abilites in the past was about their function, connected with active operatives (I believe).
One thing is clear, there is a BIG shift in buffs given and that most certainly needs to be addressed, if they are ever to be considered to be active, but yea it's awesome that you need to reputation to earn them and max rep for the top tier is a great thing too.
Procurator wrote:Exactly. I love it! " width="15" height="15" /> I really, really hope these get implemented properly.Oh, if they ever do implement these LIVE, then the fact you need good org rep points is awesome!What was mentioned about org abilites in the past was about their function, connected with active operatives (I believe).One thing is clear, there is a BIG shift in buffs given and that most certainly needs to be addressed, if they are ever to be considered to be active, but yea it's awesome that you need to reputation to earn them and max rep for the top tier is a great thing too.