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RSI Model Manipulator
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The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6  Next
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Perceptive Mind

Joined: Oct 1, 2006
Messages: 974
Location: Vector
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Asna wrote:
I support this idea too, not so much for PVP but because I would *love* to have outfits saved as a single item in my inventory! If I'm understanding this idea, the saved outfits would function like halloween masks or disguises, right? So if I have this item in my inventory and I bind ("save"SMILEY an outfit to it, I could conceivably save all those clothing items to email because I wouldn't need them to activate the "Asna mask" item, and that frees up inventory space!

If you could save multiple outfits and bind them to numerous "Asna masks" I'd have probably at least a dozen outfits saved this way, and PLENTY of inventory space to spare for farming, mishing, etc. GENIUS. WIN. TASTY GOODNESS.

DO WANT! SMILEY

/as
I strongly support this idea, would be awesome to look how you wanted in PvP!



Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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Considering all the cool new clothing we've had lately, it's perfectly possible to look good in PvP. 



Jacked Out

Joined: Aug 15, 2005
Messages: 1234
Location: The Bonaguil Merovingian City
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Cadsuane wrote:
Considering all the cool new clothing we've had lately, it's perfectly possible to look good in PvP.
Only problem with that is everyone looks the same SMILEY


Vindicator

Joined: Aug 15, 2005
Messages: 1094
Location: HvCft Diabolus
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This idea....I like it very much. And considering recent developments, seems quite feasible at this point.



Perceptive Mind

Joined: Oct 1, 2006
Messages: 974
Location: Vector
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Cadsuane wrote:
Considering all the cool new clothing we've had lately, it's perfectly possible to look good in PvP. 
Most of the time, if you put together a "good" looking PvP outfit, it isn't as effective as one solely based on effectiveness. While I would like to look cool in PvP (my reason for supporting Asna's idea), I would rather be able to do better.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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It's not a bad idea, but ... there still has to be the possibility to see what the opponent truly wears. That's an enourmous factor in PvP, since it influences the mode of attack and who is target.



Ascendent Logic

Joined: Dec 3, 2005
Messages: 908
Location: HvCFT Ramesses II
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shinpseudo wrote:
This idea....I like it very much. And considering recent developments, seems quite feasible at this point.
What Shin said.


MC Photographer

Joined: Aug 3, 2008
Messages: 168
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GoDGiVeR wrote:
It's not a bad idea, but ... there still has to be the possibility to see what the opponent truly wears. That's an enourmous factor in PvP, since it influences the mode of attack and who is target.

Bring back Loadout Scanners!



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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It would have been brilliant if all clothing was unbuffed but each item had a slot for buffs. Each buff was simply a seperate program that could be coded or collected or farmed and applied to the correct form of clothing (footware, outerware etc...) This would allow for unique clothing choices dependant on person and also allow the Dev's some form of control on what buffs can be worn at the same time. (Hindsight is great, isn't it)

A 'mask' to cover up pvp clothing with the appearance of the clothing you want would do the trick though (along with a loadout scanner of course). I think an issue might be that each set item (mask) would be unique to the character which means each item would have to be dynamic which seems to contradict the static nature of The Database (TM)

I like to see it happen, if possible.


Message edited by Croesis on 10/21/2008 08:07:21.


Vindicator

Joined: Mar 22, 2006
Messages: 146
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shinpseudo wrote:
This idea....I like it very much. And considering recent developments, seems quite feasible at this point.

Yep.

/sign



Jacked Out

Joined: Nov 11, 2005
Messages: 409
Location: Atlanta, GA
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Yeah I'd love to see something like this finally make it's way in.


Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Hyperviolent wrote:
GoDGiVeR wrote:
It's not a bad idea, but ... there still has to be the possibility to see what the opponent truly wears. That's an enourmous factor in PvP, since it influences the mode of attack and who is target.

Bring back Loadout Scanners!

1. Doesn't work on clothing (could be added though)
2. Unfeasible for combat usage. In PvP you need WYSIWYG ("what you see is what you get", exploits excluded) ASAP, not by running to every opponent, use an item, wait a few secs and then analyze the clothing items one by one by hovering over the items for some seconds each time to get the info panel for it.

The idea itself is neat, but it's bad for PvP. Closed trenches (e.g. Yoshi) are already bad enough, because they conceal pants and shirt used (especially bad for tournaments, clothing switching).



Transcendent

Joined: Aug 15, 2005
Messages: 188
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This idea seems even moreso feasible now that we have the mob boss 'masks' and should be implemented as soon as possible...




Mainframe Invader

Joined: Jan 5, 2006
Messages: 417
Location: The Watchmen
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who bumped the thread. hm, yes still a good idea.

 




MC Photographer

Joined: Aug 3, 2008
Messages: 168
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Indeed, the addition of gang boss RSI captures just shows that it is possible, and that if you want to hide your pvp clothing to gain an advantage, you already can do so.


 
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