So, re-read and take note of the highlighted word. K, thx
Vinia wrote:In PvP everyone can attain CQ's and as such gain a reward for them in time. The same can't be said for RP because you don't get points for RP thus no reward is definate. Were the whole Machinist Org chosen by Vogt to compete in MotY? No. Like I said, even some of the best RP'ers in the game don't have anything to show for it. So, re-read and take note of the highlighted word. K, thxIt'd help if you weren't so smug about it.
In PvP everyone can attain CQ's and as such gain a reward for them in time. The same can't be said for RP because you don't get points for RP thus no reward is definate. Were the whole Machinist Org chosen by Vogt to compete in MotY? No. Like I said, even some of the best RP'ers in the game don't have anything to show for it. So, re-read and take note of the highlighted word. K, thx
eval wrote:Vinia wrote:In PvP everyone can attain CQ's and as such gain a reward for them in time. The same can't be said for RP because you don't get points for RP thus no reward is definate. Were the whole Machinist Org chosen by Vogt to compete in MotY? No. Like I said, even some of the best RP'ers in the game don't have anything to show for it. So, re-read and take note of the highlighted word. K, thxIt'd help if you weren't so smug about it.Smug about what? Highlighting an event that I was included in so I actually have the knowledge to back up my case?
Asna wrote:Fatmop wrote:Because it provides PVPers with something extra to obtain, just like mission-runners (if such things exist) have the archive rewards, and farmers have all kinds of content. Giving a CQ reward is not an idea solely premised on rewarding PvPers - it's an idea premised on promoting PvP. Fundamental difference.And RPers are rewarded in their own way. Personally, I like attention. There, I said it. I like interacting with people and developing a story and that, in and of itself, is the reward I need.PVPers obtain CQ. That is their reward, exclusive to PVPers and they cannot be obtained in any other way. They cannot be traded or sold. They promote competition among PVPers. (And have the unintended consequence of encouraging jerky behavior in the pursuit of said rewards.)That is reward enough. Until we start seeing RP-Qs and Social-Qs listed right alongside them in a person's Details window, there is no reason to assert PVPers are somehow not getting their fair share of reward for their gameplay preference./asBut RPers get rewards for Role playing at Live events. They'll get shiny perpetuals and stuff, but also get intangible rewards like roleplaying with a live event character or their name mentioned somewhere.Why do you deserve a reward for being Social? Friends not enough of a reward? Every other MMO with a PVP tracking system I can think of gives rewards for people that PVP. In this game if you just do PVP from day to day, you get nothing for it. You can amass CQs like nobody's business, but what do you get for it? You get things for PvE in MxO, you get things for Roleplaying in MxO, but what do you have other than some almost meaningless number for PVP?If they reset the CQ amount to put in PVP rewards but had some way of also putting in someone's details what their CQ was before the reset, I think that'd please almost everyone.
Fatmop wrote:Because it provides PVPers with something extra to obtain, just like mission-runners (if such things exist) have the archive rewards, and farmers have all kinds of content. Giving a CQ reward is not an idea solely premised on rewarding PvPers - it's an idea premised on promoting PvP. Fundamental difference.And RPers are rewarded in their own way. Personally, I like attention. There, I said it. I like interacting with people and developing a story and that, in and of itself, is the reward I need.PVPers obtain CQ. That is their reward, exclusive to PVPers and they cannot be obtained in any other way. They cannot be traded or sold. They promote competition among PVPers. (And have the unintended consequence of encouraging jerky behavior in the pursuit of said rewards.)That is reward enough. Until we start seeing RP-Qs and Social-Qs listed right alongside them in a person's Details window, there is no reason to assert PVPers are somehow not getting their fair share of reward for their gameplay preference./as
Because it provides PVPers with something extra to obtain, just like mission-runners (if such things exist) have the archive rewards, and farmers have all kinds of content. Giving a CQ reward is not an idea solely premised on rewarding PvPers - it's an idea premised on promoting PvP. Fundamental difference.And RPers are rewarded in their own way. Personally, I like attention. There, I said it. I like interacting with people and developing a story and that, in and of itself, is the reward I need.
Vinia wrote:So, re-read and take note of the highlighted word. K, thxwhat's definate mean
definate
Ballak wrote:Vinia wrote:Ballak wrote:Vinia wrote:GoDGiVeR wrote:Same goes for RP, which also gets "rewards" (permas, FM-1500, etc.; of course you can argue with me that those items aren't the result of "RP", but they're part of LEs, which means LEs are part of the RPG part of an MMORPG, which means those items are RP rewards.)Problem is, you can be really good at the RP, you can create RP events and do a lot RP wise etc... and never get a reward for it. Or you can get a lucky last shot/hit/hack in on a (killable) LE character in a RP event and get a reward. I won't disagree that CQ rewards would be nice, however they would be a certain thing by getting so many CQ's. FM-1500's, perma FX's etc.. aren't certs for being good at RP. There is no reward 'system' for RP, just usually either a last shot, first find etc... or for doing something that you were chosen to do (meaning that others not chosen are unable to qualify for one) and thats down to Rarebit to decide if a player should get one unless it's a specific reward for a specific competition, usually meaning combat. So if PvP were to get a reward system, then being good at RP should reap some definate rewards too.So Machinist of the Year, we don't get rewards for that, amritie?Not everything is last hit, or PvP rewards.Re-read, take in bold writing k, thxNo, no. You re-read, take in bold writing k, thx.RP reaps the benefits as it is, at least in our organization.In PvP everyone can attain CQ's and as such gain a reward for them in time. The same can't be said for RP because you don't get points for RP thus no reward is definate. Were the whole Machinist Org chosen by Vogt to compete in MotY? No. Like I said, even some of the best RP'ers in the game don't have anything to show for it. So, re-read and take note of the highlighted word. K, thx
Vinia wrote:Ballak wrote:Vinia wrote:GoDGiVeR wrote:Same goes for RP, which also gets "rewards" (permas, FM-1500, etc.; of course you can argue with me that those items aren't the result of "RP", but they're part of LEs, which means LEs are part of the RPG part of an MMORPG, which means those items are RP rewards.)Problem is, you can be really good at the RP, you can create RP events and do a lot RP wise etc... and never get a reward for it. Or you can get a lucky last shot/hit/hack in on a (killable) LE character in a RP event and get a reward. I won't disagree that CQ rewards would be nice, however they would be a certain thing by getting so many CQ's. FM-1500's, perma FX's etc.. aren't certs for being good at RP. There is no reward 'system' for RP, just usually either a last shot, first find etc... or for doing something that you were chosen to do (meaning that others not chosen are unable to qualify for one) and thats down to Rarebit to decide if a player should get one unless it's a specific reward for a specific competition, usually meaning combat. So if PvP were to get a reward system, then being good at RP should reap some definate rewards too.So Machinist of the Year, we don't get rewards for that, amritie?Not everything is last hit, or PvP rewards.Re-read, take in bold writing k, thxNo, no. You re-read, take in bold writing k, thx.RP reaps the benefits as it is, at least in our organization.
Ballak wrote:Vinia wrote:GoDGiVeR wrote:Same goes for RP, which also gets "rewards" (permas, FM-1500, etc.; of course you can argue with me that those items aren't the result of "RP", but they're part of LEs, which means LEs are part of the RPG part of an MMORPG, which means those items are RP rewards.)Problem is, you can be really good at the RP, you can create RP events and do a lot RP wise etc... and never get a reward for it. Or you can get a lucky last shot/hit/hack in on a (killable) LE character in a RP event and get a reward. I won't disagree that CQ rewards would be nice, however they would be a certain thing by getting so many CQ's. FM-1500's, perma FX's etc.. aren't certs for being good at RP. There is no reward 'system' for RP, just usually either a last shot, first find etc... or for doing something that you were chosen to do (meaning that others not chosen are unable to qualify for one) and thats down to Rarebit to decide if a player should get one unless it's a specific reward for a specific competition, usually meaning combat. So if PvP were to get a reward system, then being good at RP should reap some definate rewards too.So Machinist of the Year, we don't get rewards for that, amritie?Not everything is last hit, or PvP rewards.Re-read, take in bold writing k, thx
Vinia wrote:GoDGiVeR wrote:Same goes for RP, which also gets "rewards" (permas, FM-1500, etc.; of course you can argue with me that those items aren't the result of "RP", but they're part of LEs, which means LEs are part of the RPG part of an MMORPG, which means those items are RP rewards.)Problem is, you can be really good at the RP, you can create RP events and do a lot RP wise etc... and never get a reward for it. Or you can get a lucky last shot/hit/hack in on a (killable) LE character in a RP event and get a reward. I won't disagree that CQ rewards would be nice, however they would be a certain thing by getting so many CQ's. FM-1500's, perma FX's etc.. aren't certs for being good at RP. There is no reward 'system' for RP, just usually either a last shot, first find etc... or for doing something that you were chosen to do (meaning that others not chosen are unable to qualify for one) and thats down to Rarebit to decide if a player should get one unless it's a specific reward for a specific competition, usually meaning combat. So if PvP were to get a reward system, then being good at RP should reap some definate rewards too.So Machinist of the Year, we don't get rewards for that, amritie?Not everything is last hit, or PvP rewards.
GoDGiVeR wrote:Same goes for RP, which also gets "rewards" (permas, FM-1500, etc.; of course you can argue with me that those items aren't the result of "RP", but they're part of LEs, which means LEs are part of the RPG part of an MMORPG, which means those items are RP rewards.)Problem is, you can be really good at the RP, you can create RP events and do a lot RP wise etc... and never get a reward for it. Or you can get a lucky last shot/hit/hack in on a (killable) LE character in a RP event and get a reward. I won't disagree that CQ rewards would be nice, however they would be a certain thing by getting so many CQ's. FM-1500's, perma FX's etc.. aren't certs for being good at RP. There is no reward 'system' for RP, just usually either a last shot, first find etc... or for doing something that you were chosen to do (meaning that others not chosen are unable to qualify for one) and thats down to Rarebit to decide if a player should get one unless it's a specific reward for a specific competition, usually meaning combat. So if PvP were to get a reward system, then being good at RP should reap some definate rewards too.
Same goes for RP, which also gets "rewards" (permas, FM-1500, etc.; of course you can argue with me that those items aren't the result of "RP", but they're part of LEs, which means LEs are part of the RPG part of an MMORPG, which means those items are RP rewards.)
Problem is, you can be really good at the RP, you can create RP events and do a lot RP wise etc... and never get a reward for it. Or you can get a lucky last shot/hit/hack in on a (killable) LE character in a RP event and get a reward. I won't disagree that CQ rewards would be nice, however they would be a certain thing by getting so many CQ's. FM-1500's, perma FX's etc.. aren't certs for being good at RP.
There is no reward 'system' for RP, just usually either a last shot, first find etc... or for doing something that you were chosen to do (meaning that others not chosen are unable to qualify for one) and thats down to Rarebit to decide if a player should get one unless it's a specific reward for a specific competition, usually meaning combat. So if PvP were to get a reward system, then being good at RP should reap some definate rewards too.
So Machinist of the Year, we don't get rewards for that, amritie?
Not everything is last hit, or PvP rewards.
No, no. You re-read, take in bold writing k, thx.
RP reaps the benefits as it is, at least in our organization.
HOW DOES I GET RP POINTS? Talk to nearly every Machinist in our organization that has participated in a Live Event. While you're right, not all of us have something, the majority do.
As for RP points? I mean, seriously. How are you going to gauge RP points? You can't. This is ridiculous to even argue with. At the most, you'd get a PvE version of a PvP reward that would be different yet equal at the same time, probably regarding stats/aesthetics and the like.
rereadzkthxbai
Ehh.. I don't think we need to get into the "Fairness" argument. Based solely on its merits, CQ rewards - as long as they are not of high value fighting-wise - really aren't going to make anyone stop playing or reduce anyone's enjoyment of the game, are they?
Vinia wrote:In PvP everyone can attain CQ's and as such gain a reward for them in time. The same can't be said for RP because you don't get points for RP thus no reward is definate. Were the whole Machinist Org chosen by Vogt to compete in MotY? No. Like I said, even some of the best RP'ers in the game don't have anything to show for it. So, re-read and take note of the highlighted word. K, thxHOW DOES I GET RP POINTS? Talk to nearly every Machinist in our organization that has participated in a Live Event. While you're right, not all of us have something, the majority do.As for RP points? I mean, seriously. How are you going to gauge RP points? You can't. This is ridiculous to even argue with. At the most, you'd get a PvE version of a PvP reward that would be different yet equal at the same time, probably regarding stats/aesthetics and the like. rereadzkthxbai
Ballak wrote:Vinia wrote:In PvP everyone can attain CQ's and as such gain a reward for them in time. The same can't be said for RP because you don't get points for RP thus no reward is definate. Were the whole Machinist Org chosen by Vogt to compete in MotY? No. Like I said, even some of the best RP'ers in the game don't have anything to show for it. So, re-read and take note of the highlighted word. K, thxHOW DOES I GET RP POINTS? Talk to nearly every Machinist in our organization that has participated in a Live Event. While you're right, not all of us have something, the majority do.As for RP points? I mean, seriously. How are you going to gauge RP points? You can't. This is ridiculous to even argue with. At the most, you'd get a PvE version of a PvP reward that would be different yet equal at the same time, probably regarding stats/aesthetics and the like. rereadzkthxbaiAre you intending on misinterpreting my posts? I'm not arguing for "RP points" I was merely making the point that PvP has a system that, due to it's abstract nature, RP does not. So yeah "rereadzkthxbai"
But Pylat your reasoning that "RP and Socializing should get something, because if they don't is durr favortism" is just pathetic. If you want a reasoning why I disagree, read my other posts as I have consistently re-iterated what I have said countless times. Yet, you still abide by some fantasy that you like to call "RP-Q" and "Social-Q". I mean, where do you even begin to count "RP" as a quotient, huh? Whenever someone says something in RP? What a joke.
Ballak wrote:But Pylat your reasoning that "RP and Socializing should get something, because if they don't is durr favortism" is just pathetic. If you want a reasoning why I disagree, read my other posts as I have consistently re-iterated what I have said countless times. Yet, you still abide by some fantasy that you like to call "RP-Q" and "Social-Q". I mean, where do you even begin to count "RP" as a quotient, huh? Whenever someone says something in RP? What a joke.Nice one to start making snide comments and getting offensive when you tried to chide me for doing it earlier in this thread. You have now become a hypocrite too (And no that is not an insult cause it is indeed true).You have provided no reasoning why you disagree, only complained that you deserve a special reward for your PvPing. If you only PvP to collect CQ's, maybe you should stand back and think about why you really subscribe to this game.As for everyone elses arguments, let me explain AGAIN.You say the RPers get rewarded with items from LE's, well guess what, PvPers get rewards for achieving PvP outcomes in LE's. RPers don't get rewards for sitting around on benches talking, nor do Socialisers get rewards for going to parties. The only way to get a "Special" reward is through LE's. In which case you can attain these rewards for RP or PvP outcomes, therefore LE's are a moot point when you try to justify PvP rewards by pointing out LE rewards. What you are asking for is a special reward for PvPers just for taking part in everyday PvP, while leaving nothing for RPers or Socialisers. You might think RPQ's and DQ's are a stupid idea and any implementation would be an inaccurate approximation. Well CQ's are pretty much the same, they do not indicate any sort of PvP skill and can be obtained without PvPing anyway. So while pointing out how ridiculous RPQ's are (Which was just an arguing point and I am aware are very stupid) you completely missed the part where I was pointing how ridiculous CQ's are aswell.And if you want to say I don't PvP much so obviously I am opposed to a CQ reward, well you PvP a lot so obviously you want a fancy item for it and don't care about RPers.As usual, EVERYTHING you have stated can just as easily be turned around and argued in exactly the same manner back at you in opposition to CQ rewards. You are yet to come up with a truly unique point which sets PvP apart from any other form of enjoyment in this game and truly underlines why PvP requires such special attention and rewards in it's own right. Cause unless you can, along with CQ rewards, people will have to rewarded equally for RP and Socialising.
I'm going to butt out of this thread with just a proposition. Borrowing from "successful" MMOs, generally there is a PvP-ranking system as well as a PvP-reward system. Yet at the same time in the PvE there would be a similar reward with usually a different color-scheme and slightly different buffs. Socialisers and RPers arn't really prime game mechanics, so I don't see where those would come into play, if at all. PvE would be something I'd assume RPers would be more geared for, so there you go.
You say the RPers get rewarded with items from LE's, well guess what, PvPers get rewards for achieving PvP outcomes in LE's. RPers don't get rewards for sitting around on benches talking, nor do Socialisers get rewards for going to parties. The only way to get a "Special" reward is through LE's. In which case you can attain these rewards for RP or PvP outcomes, therefore LE's are a moot point when you try to justify PvP rewards by pointing out LE rewards.This is technically true for both PvP and RP. In a LE, a player or players may be rewarded for RPing in the best way required to "win" the event, or by proving themselves the best (or luckiest (or cheapest)) fighter, either by doing the most damage (least luckiest/cheap) or by getting the most kills (much cheaper) or by getting the kill shot (most luckiest/cheap). In ordinary day-to-day plays, what do RPers get? What do PvPers get? A distinct RPer makes a name for himself/herself and increases their chances of being rewarded or recognized in a LE or other official media. A PvPer, on the other hand, gets more CQ, and sometimes a reputation for being a better/cheaper fighter, which may also increase their chances of mention, but as far as I know, it's not nearly as much a chance increase. Does this mean that the game officials (Rarebit, LESIG) should pay more mind to the PvP community, or that PvPers should get a more physical substance as reward to make up for RPers?What you are asking for is a special reward for PvPers just for taking part in everyday PvP, while leaving nothing for RPers or Socialisers. You might think RPQ's and DQ's are a stupid idea and any implementation would be an inaccurate approximation. Well CQ's are pretty much the same, they do not indicate any sort of PvP skill and can be obtained without PvPing anyway. So while pointing out how ridiculous RPQ's are (Which was just an arguing point and I am aware are very stupid) you completely missed the part where I was pointing how ridiculous CQ's are aswell.As a theoretical system, "RPQs" do exist (wait, wut?), but not inside a game mechanic, but amongst ourselves. But I feel like I'm getting dramatic or romantic or something, so let's go with the ridiculousness thing. CQs, while a valid (in my opinion) indication of how much you PvP, are hardly an incentive to do such. I don't PvP. I would, but I don't deride any positive feeling out of it, other than musing at how quickly my outnumbered tail gets whupped. Why should I PvP when all I get for flagging is annoying one guy with a sniper shot and getting owned by his four friends? Incentives, incentives... that's what these other guys's suggestions are here for. I like a lot of them. :DAnd if you want to say I don't PvP much so obviously I am opposed to a CQ reward, well you PvP a lot so obviously you want a fancy item for it and don't care about RPers.Maybe it's just me, but I would definitely PvP a lot more if there was something to be gained out of it other than the sheer thrill of PvP. Surely just the one novelty must wear off at one point. Where's the competition in a system where killing someone means you can expect him to pop out of the nearest hardline within seconds?A PvP battle (on Recursion, at least) consists of Orgs fighting until one gets too bored and stops flagging or the players log off, regardles off whether they were winning or not. Sure, that'll provide entertainment for the hour or two you'll be fighting, but after that, what did you get out of it besides some more CQ, whereas in a LE you'd get some FX item or a flashy gun to show off forever and ever? Maybe that's the point I and others are trying to make in this thread: to give us a reward system that exists outside of LEs. I suppose my argument for CQ Rewards would be... Victories come and go, but Perpetuals are perpetual. ^___^