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Organized group pvp
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07/05/2008 08:15:20
Subject:
Organized group pvp
Ogham
Matriculated Mind
Joined: Oct 30, 2006
Messages: 28
Offline
It must have been mentioned before (but I don't find it in this forum):
Something like the battle-field in "Ender's game" (it's a non-matrix SF book)... a new construct in which 2 groups go in and 1 groups leaves, last man standing. Instanced per pair of groups (and probably with a limit of number if instances so you may be queued for a while).
There would be a time limit (10 minutes or so), you can only leave via the exit which only opens when 1 group is completely killed or by dieing (and reconstructing, instead of ressurection by a team mate). Winning is by killing the other group and at least 1 person leaving via an exit (in the middle of the construct e.g. ... think of a hardline appearing when 1 side is killed). When the time limit is reached without definitive kill, the construct collapses killing all.
The construct could be something as the datamine construct with 2 groups appearing at opposite sides. No normal hardlines, E-mail would be disabled. So you can only use the stuff originally brought in and you can't change loadouts while in the construct.
What would also be required is some kind of public score keeping by the game, preferably individually... each individual in the group gets the same points for a 'kill", ...
Message edited by Ogham on
07/05/2008 08:29:47
.
07/05/2008 10:03:06
Subject:
Re:Organized group pvp
Steelle
Jacked Out
Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
Offline
Some of this seems alright but what it boils down to is team based duels or PvP. Developing a construct just for this, while a nice idea, is something I'm not sure is needed. It sounds like you want instanced pvp arenas. This could be really cool but I don't know if this could be implemented in our current system. Something a dev would need to comment on really.
Now as for look, I have always wanted to see something that would look like the battlefields during the original man vs machine war. not so much in the middle of the city but in more rural areas. Maybe some rolling hills with wreckage lying around and a permanent black sky with rain.
Or what about some zion type caves. We definitely have the ability to do this because of that one hideout that ends up being caves, can't remember which one.
As for collapsing, you could just use that crush animation on anyone who is left in the construct once the timer is up.
And finally we already have something to keep track of pvp but it is mostly un-used. Something seperate just to track all of this would be...silly.
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