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The Other Side of the Looking Glass - Friday, September 22, 2006
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Systemic Anomaly

Joined: Sep 8, 2005
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An Edit button.  Thank.  God.

~V



Jacked Out

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I abuse the editing function but that's mr. grey goose's fault.


Jacked Out

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!!!!!
Edit Button! w00t! Finaly ^_^


Fansite Operator

Joined: Aug 16, 2005
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Yeah, i for one wouldnt at all mind a bigger patch if it meant more content... i mean, it just makes sense. If you can do it in time then do it! Patch size, at least at those relatively small numbers (RF just released a 300mb patch >.<SMILEY, shouldn't really be a detering factor...

But yay for a nice informative other side, and edit, and buddy keys, and yay-ness!




Systemic Anomaly

Joined: Aug 19, 2005
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ZOMGZ EDIT BUTTON FTW!





Joined: Oct 19, 2005
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Good, good.


Systemic Anomaly

Joined: Aug 16, 2005
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While I never wish to grumble about any form of content being added I do feel the need to express concern that time spent on anything connected with the white halls is far less benefit to the game as a whole as content which is readily accessible by everyone and anyone, all of the time.


Ascendent Logic

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Tytanya_MxO wrote:
While I never wish to grumble about any form of content being added I do feel the need to express concern that time spent on anything connected with the white halls is far less benefit to the game as a whole as content which is readily accessible by everyone and anyone, all of the time.

I agree.. White Hallways are nice for those that needed to waste 100 mil $inf for a tour but we have new players coming in (buddy keys were sent) and I think we need to focus on all players not just the ones that like to burn $inf.



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While I never wish to grumble about any form of content being added I do feel the need to express concern that time spent on anything connected with the white halls is far less benefit to the game as a whole as content which is readily accessible by everyone and anyone, all of the time.

I don't fully agree with that - in that enhancements to the hallways are a good thing seeing as we now have them in game, but I do agree that the content should be open to all. The 100 rep points thing for the hallways, is good and shouldn't be changed - any and all players can get a 100 rep points. But the price tag of the key is certainly too high.

As for the sims? A level 70 sim that would most likely need more than 6 people to kill just doesn't get me excited about. The level selected for it is too high and basically restricts this content to players able to find team members/large factions. It needed to be set up to cater to players who may not (for whatever reason) be able to find a team. As such, the sims needed to be offered in at least two levels - one aimed at "solo training" the other at "team training."

Also the issue of content available to all, could be easily addressed in part, by making all nine sims available to all organisations. Restricting it really doesn't make sense is far more negative in its effect than positive.

And other little things, that do effect new players, should have been addressed when the rebundling occured. For example the wrongly placed map icon for the Uriah exile hideout. And yes, we need more work done on content that reaches all players - some reworking of the mission system for example would do wonders for the life of this game.


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And I see the edit button has gone again. That either didn't last long, or we still have bugs that should have been fixed long before now.


Fansite Operator

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I'm afraid i would be inclined to disagree with most of your post Chuui, to me the rep and price are fine as is the motivation behind a high level sim (although of course more options would definately be nice, even level scaling or multi sims)

We must remember the whole essence of the hallways is for crews and factions, hence the high price, hence the high level sim.

That said, level 70 is a tad much. I mean, they can program sims to be stronger than story characters now? Yeah, that makes sense... level 60 maybe...

Also, the limiting of the sims available also makes sense to me, the orgs use training sims which are of their enemies. Simple logic. For some it's used to indeed help make theoir operatives strong and more aware of their foes (note, not sparring for fun, training against deadly opponents), others it's a form of propaganda and control.

It all makes perfect sense in the context of the story, and thats what really matters.




Jacked Out

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The edit button is gone again?
Already?


Jacked Out

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Also, the limiting of the sims available also makes sense to me, the orgs use training sims which are of their enemies.

So the Assassin, Veil and the Sleepwalkers are only enemies of Zion?
So, the Twins, Kid and N30 Agents are only enemies of the Machines?
So, Morpheus, Niobe and Ghost are only enemies of the Merovingian?

I don't think so. And that alone makes the choice and restriction, wrong. And then lets look at the first movie... Did Neo do his combat training with a sim of his enemies? No. He trained with the "real" Morpheus. So why then, isn't Zion training with sims of its best operatives? Again, not exactly following this restriction here.


Jacked Out

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Chuui wrote:
Also, the limiting of the sims available also makes sense to me, the orgs use training sims which are of their enemies.

So the Assassin, Veil and the Sleepwalkers are only enemies of Zion?
So, the Twins, Kid and N30 Agents are only enemies of the Machines?
So, Morpheus, Niobe and Ghost are only enemies of the Merovingian?

I don't think so. And that alone makes the choice and restriction, wrong. And then lets look at the first movie... Did Neo do his combat training with a sim of his enemies? No. He trained with the "real" Morpheus. So why then, isn't Zion training with sims of its best operatives? Again, not exactly following this restriction here.
That and if we look at the sims for each org you'll notice something.
Zion get's a major non org character, an org controller and a special event spawn. From 3 different organisations (the assassin and sleepwalkers arent with any current orgs).
The machines get 1 (2) (the twins, is that one or two sims?) org character(s), an org leader and a special event spawn. From 3 different organisations. (the N30 agents arent with any current org).
The mervs get a major org character, an org leader and an org character. All from the same org.

Atleast give the Mervs a sim from an even spawn too. That would make it more even. Then each org would have a major kick *CENSORED* character (Assassin, Morpheus, Twin(s)), a big character that isn't that kick *CENSORED* and an event spawn.


Systemic Anomaly

Joined: Aug 17, 2005
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Tytanya_MxO wrote:
While I never wish to grumble about any form of content being added I do feel the need to express concern that time spent on anything connected with the white halls is far less benefit to the game as a whole as content which is readily accessible by everyone and anyone, all of the time.

 

  I'm with you on this one. 

 

  I've given keys out, and am nervous that folks will dismiss the game quickly as the lack of fun/content* at low levels emerges....

 

 I'd like to be confident that they will enjoy the game and stay... but I'm not SMILEY

 

*as we all know - there is lots of it at high levels SMILEY


 
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