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The Problem With Hyper-Jump
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Femme Fatale

Joined: Mar 31, 2006
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I think HJ is fine as it is, there are roots and other Speed Debuffs that will hold them down and if you dont use them, that CQ is going to jump into the sun but it doesn't matter as you cant win every fight.

If they are running away, they cant fight back, so force them to run then go after someone else.

EDIT: MAs could do with an ability to root/speed debuff someone, make it break on damage and I think it will be fine.


Message edited by SolidRevolver on 05/08/2008 04:58:05.



Systemic Anomaly

Joined: Nov 18, 2005
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ArchangeI wrote:

Great idea..SMILEY!!

And while we are at it we should also have special powers granted for the mech gankers so they can really do som harm. Preffered it be something not already available as a xploit of course.

There is really is alot of whining about this whole HJ'ing away from pvp thing.
Fact is that HJ is a skills just as any other..we all have it and we can all use it whenever we chose to. And as far as im concerned there are NO official rules on PvP, basically anything goes, unless you sploit that is.
So if your one of those that claims to never run/jump from fight..well good for you...you deserve nothing less than a medal and paper hat then. Allthoug i doubt that anyone can claim not to be guilty of the hideous crime HJ'ing out of a fight really isSMILEY.

Besides, most players use HJ only as a last resort to get away from great numbers and I see nothing wrong in that. Granted there are those who use HJ everytime they get the chance but so what? Get someone else to kill then and stop crying about it.
Players have different views about what is fun to them..if someone thinks its fun to annoy gankers by HJ'ing away from a fight, then let him/her! Who cares??
HJ in pvp is just not a problem, its just part of the game, so live with it.

If anyting, there should be done alot more about sploiters. They ruin the game more than anything else.


But hey...ultimately its still only a game right.


Oh. dear. SMILEY

You've used a perfectly cogent post to claim that 'mechs' are 'gankers' and 'exploiters'.  Well done, Timmy, that's a fantastic finger painting.

As divers in football are now punished, so should these incessant claims of exploits.  I, for one am sick of being told I'm cheating because my opposition can't mount an organized attack.  It's old, you sound ridiculous, and you really should have learned by now. 

It's amazing how some Zionists (yes I'm actually calling out a small pocket of Zionists out on this - the Merv's have some integrity) can have momentary numbers and be perfectly happy to obliterate anything that moves.  Yet, when a team's worth of Machines show up, it's all about the 'mech' gankers and their exploits.

Do you people listen to yourselves?  You make my brain drip out of my ears.  Oh, and you did completely miss the point.

Apologies, Ballak.  Sometimes the exasperation is such that venting is required to clear some room to fit in my vast and varied knowledge of exploits.  I agree with your original post in principle, I just don't see maintaining your intended target when they HJ will give any real benefit.  If they're that determined to get away then they will.  If you're that determined to catch them then chances are you will.  If not, then oh well - MORUL VIKTAREE.

 




Femme Fatale

Joined: Oct 27, 2007
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I'd like to say that earlier today/yesterday there was some rather good PvP with each side relatively equal in numbers and nary a jumper to be seen.  Good game Zion, I hope the trend continues ^_^



Systemic Anomaly

Joined: Oct 10, 2005
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Cadsuane wrote:
I'd like to say that earlier today/yesterday there was some rather good PvP with each side relatively equal in numbers and nary a jumper to be seen.  Good game Zion, I hope the trend continues ^_^

I agreed, it was really funny, Gf everyone.

/Ctrl+space

 

 




Veteran Hacker

Joined: Jun 28, 2006
Messages: 44
Location: The Daniel Institute
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exsuscito wrote:
ArchangeI wrote:

Great idea..SMILEY!!

And while we are at it we should also have special powers granted for the mech gankers so they can really do som harm. Preffered it be something not already available as a xploit of course.

There is really is alot of whining about this whole HJ'ing away from pvp thing.
Fact is that HJ is a skills just as any other..we all have it and we can all use it whenever we chose to. And as far as im concerned there are NO official rules on PvP, basically anything goes, unless you sploit that is.
So if your one of those that claims to never run/jump from fight..well good for you...you deserve nothing less than a medal and paper hat then. Allthoug i doubt that anyone can claim not to be guilty of the hideous crime HJ'ing out of a fight really isSMILEY.

Besides, most players use HJ only as a last resort to get away from great numbers and I see nothing wrong in that. Granted there are those who use HJ everytime they get the chance but so what? Get someone else to kill then and stop crying about it.
Players have different views about what is fun to them..if someone thinks its fun to annoy gankers by HJ'ing away from a fight, then let him/her! Who cares??
HJ in pvp is just not a problem, its just part of the game, so live with it.

If anyting, there should be done alot more about sploiters. They ruin the game more than anything else.


But hey...ultimately its still only a game right.


Oh. dear. SMILEY

You've used a perfectly cogent post to claim that 'mechs' are 'gankers' and 'exploiters'.  Well done, Timmy, that's a fantastic finger painting.

As divers in football are now punished, so should these incessant claims of exploits.  I, for one am sick of being told I'm cheating because my opposition can't mount an organized attack.  It's old, you sound ridiculous, and you really should have learned by now. 

It's amazing how some Zionists (yes I'm actually calling out a small pocket of Zionists out on this - the Merv's have some integrity) can have momentary numbers and be perfectly happy to obliterate anything that moves.  Yet, when a team's worth of Machines show up, it's all about the 'mech' gankers and their exploits.

Do you people listen to yourselves?  You make my brain drip out of my ears.  Oh, and you did completely miss the point.

Apologies, Ballak.  Sometimes the exasperation is such that venting is required to clear some room to fit in my vast and varied knowledge of exploits.  I agree with your original post in principle, I just don't see maintaining your intended target when they HJ will give any real benefit.  If they're that determined to get away then they will.  If you're that determined to catch them then chances are you will.  If not, then oh well - MORUL VIKTAREE.

 

Well said..you really got me there! Wow..got thing you saw this post and put me in my placeSMILEY!

You should seek out a doctor with that brain dripping you got going on there mate!



 



Jacked Out

Joined: Dec 27, 2006
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exsuscito wrote:

You've used a perfectly cogent post to claim that 'mechs' are 'gankers' and 'exploiters'.  Well done, Timmy, that's a fantastic finger painting.

As divers in football are now punished, so should these incessant claims of exploits.  I, for one am sick of being told I'm cheating because my opposition can't mount an organized attack.  It's old, you sound ridiculous, and you really should have learned by now. 

It's amazing how some Zionists (yes I'm actually calling out a small pocket of Zionists out on this - the Merv's have some integrity) can have momentary numbers and be perfectly happy to obliterate anything that moves.  Yet, when a team's worth of Machines show up, it's all about the 'mech' gankers and their exploits.

Agreed.


Jacked Out

Joined: Dec 21, 2006
Messages: 337
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/loadlo HJrunawayboots


Clairvoyant

Joined: Apr 21, 2007
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I have no real interest in PvP (beyond what between-organization fighting occurs at LEs), but I don't see any point in messing with Hyper Jump as it exists now.  All it would serve to do is over complicate the process.

While the PvP system might need a look over, ultimately these threads come down to complaining because your opponent fights you until they are close to death and then runs.  Too bad, so sad.

I would categorize Hyperjump almost primarily as a means of escape.  That's its purpose - unless you just really like getting to the tops of buildings quickly.  If people are running during PvP, that sounds like a player issue and not an ability issue.  My vote is to not change abilities just to satiate the desires of a few who are annoyed with how PvP shakes out.

And beyond all the inter-organizational bickering.  You guys should start telling "your momma" jokes, this may resolve faster.



Systemic Anomaly

Joined: Aug 15, 2005
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I agree with what the last couple of posters have put. Issues like this will always be argued in the same manner as issues with things like the balance of Knife thrower. I'd say live with hyper jump, its not a major issue, and if you have half a brain in pvp you root them anyway as often as you can. Failing that, it's obviously possible to follow them to a near pin point effect...Furious Angels do it well enough. Not that I've worked out how :/



Jacked Out

Joined: Aug 29, 2005
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Timer on HJ and IS cost of 10 IS per second during the jump ftw. Or add HJ speed bonus tp the classes that can't root or don't have many roots so they can catch up in the air.


Jacked Out

Joined: Dec 27, 2006
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ArchangeI wrote:
just the play the game as it is and be happy with that!
Can I quote you on this in other threads in the Development Roundtable? There are quite a few threads, one long one in particular that would benefit from your words of wisdom here...


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
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ArchangeI wrote:

Well said..you really got me there! Wow..got thing you saw this post and put me in my placeSMILEY!

You should seek out a doctor with that brain dripping you got going on there mate!

SMILEY

This human race is doomed.



Vindicator

Joined: Sep 1, 2005
Messages: 2466
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Mindsweep wrote:

Another point of view, would be to remove healing in PvP that it can be atleast annoying as HJ. HJ is from the original Matrix movie and shouldn't be removed or changed. Looking at the PvP overall I really think we need more focus on the *CENSORED* CQ points so they have a point of being in this game. Also could be good to add some more options in the PvP to the organizations we have talked so much about.

 

The difference between hyperjump and healing is that healing is a part of every other MMO system ever created. Hyperjump should not be removed. However, something should be done to discourage the entire Snipe/Wheeee! mentality. A longer lasting trail, and a way for you to not lose your target when he reaches the apex of his jump seem like two very easy and necessary fixes so that people who at least want to chase the jumper down have some means of doing so.


Oh, and MA's don't need a root. They need a fast cast slow and a guaranteed enrage move that doesn't require a state.



Jacked Out

Joined: Dec 21, 2006
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all me


Systemic Anomaly

Joined: Oct 10, 2005
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Marias wrote:
Mindsweep wrote:

Another point of view, would be to remove healing in PvP that it can be atleast annoying as HJ. HJ is from the original Matrix movie and shouldn't be removed or changed. Looking at the PvP overall I really think we need more focus on the *CENSORED* CQ points so they have a point of being in this game. Also could be good to add some more options in the PvP to the organizations we have talked so much about.

 

The difference between hyperjump and healing is that healing is a part of every other MMO system ever created. Hyperjump should not be removed. However, something should be done to discourage the entire Snipe/Wheeee! mentality. A longer lasting trail, and a way for you to not lose your target when he reaches the apex of his jump seem like two very easy and necessary fixes so that people who at least want to chase the jumper down have some means of doing so.


Oh, and MA's don't need a root. They need a fast cast slow and a guaranteed enrage move that doesn't require a state.

Using healing was just an example btw. could have been ability like Master Shadow. So the problem is not the hyper jump itself, but the players who are snipers and there mentality? If there should be done something about the hyper jump (all because is annoying in PvP) I would rather see some changes in the whole PvP combat system so it's not only based on that you are in another organization. Factions Vs. Factions, Teams Vs, Teams and the list is long. Hyper jump is just for me a smaller problem.



Message edited by Mindsweep on 05/08/2008 12:17:58.

 
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